Mounted combatant advice (Blood Knight concept)


Advice


Hi,

I'm trying to create a PC mounted (lance) combatant for an evil campaign and the inspiration comes from the blood knights from Warhammer fantasys Vampire Counts faction.

For balance reasons the vampire template is ruled out at lower levels than 12 and we're atarting at 5.

I am pondering between a Cavalier or an Antipaladin.
Since you need mostly just 3 feats at early levels to make the most of mounted combat, ride by attack and spirited charge thus giving the AP a chance.

I am asking advice if the AP can handle MC at higher levels and do something else as well since it gets less feats than the Cav?
Also are the more advanced MC feats necessary?

Any thoughts and help/advise would be appreciated.

Grand Lodge

Not sure I have never played the campaign your about to.

If you worry about MC there is 3 options.

1: Go Medium and take undersized mount and power attack. If your dismounted power attack 2 handed + challenge or smite is still good damage.

2: Go with a small race like Wayang or halfling.. Like about take power attack early.

3: Just don't go mounted.

I Personally love small mounted character. My favorite is a Halfling on a giant gecko. Doesn't sound scary till he starts riding walls and charging on low hanging ceiling.

Scarab Sages

First of all, talk to your GM about your character concept and make sure that you'll have ample opportunity to make use of your mount. If the answer is yes, then I heartily recommend the cavalier, otherwise I would go with the Antipaladin

You might also want to check out this book for some great ideas and inspiration on how to make Mounted combat work for you.


Fruian Thistlefoot wrote:

Not sure I have never played the campaign your about to.

If you worry about MC there is 3 options.

1: Go Medium and take undersized mount and power attack. If your dismounted power attack 2 handed + challenge or smite is still good damage.

2: Go with a small race like Wayang or halfling.. Like about take power attack early.

3: Just don't go mounted.

I Personally love small mounted character. My favorite is a Halfling on a giant gecko. Doesn't sound scary till he starts riding walls and charging on low hanging ceiling.

I believe I will be going medium size without the undersize mount feat since it just would be silly RP wise if my human cavalier or AP sat on a dog or a boar etc.

Power attack will be a sure choise. While the option 2 sounds really cool with the riding gecko it doesn't fit the character concept.


Wolfsnap wrote:

First of all, talk to your GM about your character concept and make sure that you'll have ample opportunity to make use of your mount. If the answer is yes, then I heartily recommend the cavalier, otherwise I would go with the Antipaladin

You might also want to check out this book for some great ideas and inspiration on how to make Mounted combat work for you.

I will have lots of opportunities to fight while mounted since the area is somewhat similar to a medieval France thus the battlegrounds will be mostly flat or forested.

I have to check out that book since the reviews seem good.
Are any of the later level mounted combat feats like mounted skirmisher worth it eventually?

Liberty's Edge

You'll probably want to check out both Wheeling Charge and Indomitable mount for the build. Being able to charge around corners (and through teammates) and being able to use your ride skill instead of your mounts (likely) horrible saves can be incredibly handy.

Grand Lodge

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Now knowing more on the adventure and your wants.

Go Cavalier

Human order of the sword with a Horse is fine.

Here are the feats I suggest:

Teamwork 1: Escape Route
Human: power attack
1: Iron will
3: Furious Focus
5: Mounted Combat
6: (bonus feat)Ride by Attack
7: Wheeling Charge
8: (order feat) Spirited charge

Basically your nicely built for both on and off the mount. Your fully a mounted lancer by level 8.


Fruian Thistlefoot wrote:

Now knowing more on the adventure and your wants.

Go Cavalier

Human order of the sword with a Horse is fine.

Here are the feats I suggest:

Teamwork 1: Escape Route
Human: power attack
1: Iron will
3: Furious Focus
5: Mounted Combat
6: (bonus feat)Ride by Attack
7: Wheeling Charge
8: (order feat) Spirited charge

Basically your nicely built for both on and off the mount. Your fully a mounted lancer by level 8.

Thanks for the build and especially the order suggestion. I am sure I can work it with my GM but not sure if anyone noticed the *evil campaign* part ^^ Though a chivalrious cavalier working together with our scumbag steve group could be hilarious.


Deighton Thrane wrote:
You'll probably want to check out both Wheeling Charge and Indomitable mount for the build. Being able to charge around corners (and through teammates) and being able to use your ride skill instead of your mounts (likely) horrible saves can be incredibly handy.

Exactly what I was looking for and also which tilts me towards cavalier :)

Also before reading wheeling charge I did not realise we've been playing wrong always concerning charge rules hahah ^^ no more barbarian charging and dodgin the 5 guys between him and his beef.

Grand Lodge

Sir Dante wrote:

Thanks for the build and especially the order suggestion. I am sure I can work it with my GM but not sure if anyone noticed the *evil campaign* part ^^ Though a chivalrious cavalier working together with our scumbag steve group could be hilarious.

Alternative is go order of the beast and move your feats around to work (not hard there).

Move over to lancing and letting you horse trample people.

Also look into the Charger Archetype for your horse. As well as the valiant steed feat for it.


1 person marked this as a favorite.

order of the beast can offer super mountes, flying and whats not .
order of the sword is the BEST chargers. i love them.
a few more options :

1) Emissery archtype offer free nice feats in exchange of the team feats man dislike.

2) horse lord give up some , but gain a full charger with a scimitar for X5 damage spring attacks by level 9.

3) monstreous mount feat add flying mounts to the game

4) ghost rider can fix the "where to put the mount" issue.


666bender wrote:

order of the beast can offer super mountes, flying and whats not .

order of the sword is the BEST chargers. i love them.
a few more options :

1) Emissery archtype offer free nice feats in exchange of the team feats man dislike.

2) horse lord give up some , but gain a full charger with a scimitar for X5 damage spring attacks by level 9.

3) monstreous mount feat add flying mounts to the game

4) ghost rider can fix the "where to put the mount" issue.

Monstrous mount feat will be necessary later on true.

I'm somewhat reluctant to pike Horselord since it's not about the lance and well emissary is a 50/50 atm.
I like and dislike the ghost rider a lot, the paralyze ability is kind of cool though what sucks is that they aren't paralyzed anymore when you can attack again.

Also what about the ability Phase lurch? Where the mount can pass through walls does it change the rider also? I highly doubt it but would be great if it did.

Any opinions on a lance focused cavalier taking the ghost rider?

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