When can I enchant Magic Weapons?


Rules Questions


Greetings! I'm hoping to clarify some stuff for creating magic weapons.

Let's say a PC is entering a city where a skilled weapon crafter lives. The PC hopes to get some better equipment.

1. Can the PC turn a regular weapon they've had for a long time (let's say a Heavy Mace) into a magical weapon?

2. Am I required to always create the magical weapon from the ground up, with no options for transforming a regular one into a magical one?

3. After a magical weapon is created, can I then stack other enchantments on top of it after the fact? e.g. Could my +1 Heavy Mace of Grounding be given the Furyborn trait months later?

4. When creating weapons, does every single bonus (whether it's an ability or just a +1, +2, etc.) stack the cost? e.g., to give my Heavy Mace a +1 bonus (which already has 3 enhancements on it) would it cost 1,000gp (base cost) or 16,000gp (the cost of the 4th bonus)?

Thank you in advance!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

1. It needs to be a masterwork weapon before being able to be enchanted. This can be done with the spell Masterwork Transform which a material component of 300gp for weapons. (150 for armor/shields)

2. No. (above)

3. Yes.

4. Yes the costs stack. Going from a +3 equivalent bonus to a +4 equivalent bonus is 14,000 gp. (32,000gp - 18,000gp)


Maezer wrote:

1. It needs to be a masterwork weapon before being able to be enchanted. This can be done with the spell Masterwork Transform which a material component of 300gp for weapons. (150 for armor/shields)

2. No. (above)

3. Yes.

4. Yes the costs stack. Going from a +3 equivalent bonus to a +4 equivalent bonus is 14,000 gp. (32,000gp - 18,000gp)

Awesome, thank you kindly!


Another option, of course, is to see if a masterwork weapon is just for sale. Little more traditional, especially if your GM has a habit of outlawing Masterwork Transformation based on the 'I hate too many splatbooks' or other reasoning. Especially useful if your prior weapon is broken, stolen, missing, or lame.

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