Speaking about rerolls


Rules Questions and Gameplay Discussion


Following the ruling by Vic about Parrots in Dinosaur Corral (very good ruling imho), we may have additional questions (or just needs for confirmation).

A)

WotR rulebook page 13 wrote:
Powers may allow or require you to reroll 1 or more dice; each such power can let you reroll dice only once in a single check or step.

So if my English is good, "each" means that if I have a weapon that let me reroll and a parrot in hand, I can reroll twice the same roll?

B)
When I MUST reroll (e. g. I'm encountering a Crab, or I'm playing a scenario forcing me to attempt close locations checks twice in a row), are we OK that I cannot play a card/power (e. g. a Blessing) on the second roll in addition to those played on the first roll (even if no Blessings were played on the first roll)?

C)
When I DECIDE to play a power to reroll (e. g. Parrot), so in essence I am creating the reroll (by opposition to the previous case), are we also OK that I cannot play a card/power (e. g. a Blessing) on the second roll (with the exception of the one creating the reroll - like the parrot - if any)?
This last one is a little bit trickier (say I have a card that reduce check difficulty if an ally is played on a check, can I paly it after the parrot?)

D)
Are we OK that (from the Dino Corral ruling) the reroll reevaluates "permanent" effects (e. g., if such a Blessing existed, say I have played on the first roll a Blessing that gives two dice if an ally is played on the check. On the first roll it gave me only one die, but since I played a parrot, on the reroll I will have two)?


For me, A) and B) seem like an obvious 'Yes'.

C) and D) are very good (though purely theoretical ATM, I believe) questions though.


Ooops actually I will autocorrect myself on point B)

Frencois wrote:


B)
When I MUST reroll (e. g. I'm encountering a Crab, or I'm playing a scenario forcing me to attempt close locations checks twice in a row), are we OK that I cannot play a card/power (e. g. a Blessing) on the second roll in addition to those played on the first roll (even if no Blessings were played on the first roll)?

I should split between two very different cases :

B1)
When I MUST reroll if successful and take the second result (e. g. I'm encountering a Crab), are we OK that I cannot play a card/power (e. g. a Blessing) on the second roll in addition to those played on the first roll (even if no Blessings were played on the first roll)?

B2)
When I MUST do twice the action that includes a check (e. g. the scenario forcing me to succeed in attempting to close locations twice in a row to actually close), are we OK that the two attempts are in fact independent checks and that cards (e. g. Blessings) I play on the first one do not impact the second and that I can play new cards on the second?


Longshot11 wrote:

For me, A) and B) seem like an obvious 'Yes'.

C) and D) are very good (though purely theoretical ATM, I believe) questions though.

C at least is not theoretical ATM.

My Lini with her army of parrots and blessings will certainly, if ruled legit, use the following strategy:

-> If I have a ~50% chance to succeed at a check, roll it without spending a blessing (50% chance to save my blessing)
-> If failed, play parrot and blessing at that time to ensure success

For me, A), B1), B2) and D) seem like an obvious 'Yes'. But waiting for confirmations.
C) is trickier, and very far from being theoretical

Pathfinder ACG Developer

Unless the blessing says you can play it after you've rolled, you cannot.

I'm less clear on a more hypothetical "I have a card that reduces difficulty if I've played an ally on a check", but I believe the process is only cards that let you play them after the roll, still. In the same way that Feiya can't decide to reduce difficulty after seeing the roll's result.

B2: If it says to reroll (like a crab), you can't change what you've played (but you still get all the benefits). If it says to chuck the results and do the whole thing again, then yeah you can (and perhaps should) spend cards then. This redo the encounter mechanic is used a bit in RotR and sometimes for creatures that have a displacement / mirror image-like effect.


Fully agree Keith... including on the "I'm less clear" one. I'll wait until I run into a real case to submit it again if not clear at that time.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber

A) That sentence is meant to prevent infinite reroll loops. If you have multiple powers that require you to reroll or let you reroll, you may use each of them once. Otherwise a sentence like "When you would succeed at your check against Giant Enemy Crab, reroll the dice and take the new result." would keep triggering rerolls until you fail the check. Or, take Jirelle's power to reroll 2 dice; you can't reroll a die and then reroll that same die again if the first reroll was bad.

B) You can only play cards and use powers during a check when the rulebook tells you that you can. Determine Which Skill You're Using only lets you play one card or one power that determines the skill. Play Cards and Use Powers That Affect Your Check is the only free-for-all time to play stuff related to the check, and that happens before any of your rolls. Determine the Difficulty and Assemble Your Dice do not allow for any cards to be played or powers to be used. Attempt the Roll only allows for reroll powers, not any other type of power. Take Damage, If Necessary only allows for powers that reduce or otherwise affect the specific type of damage you're being dealt. That sufficiently answers your original B/B1.

Your B2 does not make sense to me as posed, can you give an example of what you meant by that? If it calls for making two checks, then those checks are obviously separate. If it calls for a reroll, then it is part of the same check.

C) Answered in the answer to B. You are very heavily restricted as to what cards/powers you can use during and after the Attempt the Roll step. Unless the card meets those restrictions or it says that it can be played after you roll (and therefore overrides the rulebook per the Golden Rule), you cannot play it.

D) No on two counts. First, you have already finished with the Assemble Your Dice step by the time you get around to rolling/rerolling. Unless the power that lets you reroll modifies your dice, you do not get to re-evaluate any powers previously played. Second, this applies in general as well due to cards not having memories, including memories of them having been played on the check. Once played and resolved, they can't be retroactively re-resolved. With your hypothetical blessing that gives 2 dice if an ally was played on the check, you'd get the two dice if you played ally then blessing, but would not get two dice if you played blessing then ally, even if both were played in the "Play Cards and Use Powers That Affect Your Check" step.

Paizo Employee Chief Technical Officer

Ok, hold on here. You're not going back into the "play cards or use powers" action—you're in the "attempt the roll" action, and that severely limits what you can do. The only cards you can play after the roll are cards that say you can play them after the roll, or cards that say you can play them "when" something happens and that thing happens after the roll.

The reason that the Dinosaur Corral power works after the roll is because the rules say it is active at all times while the location is open, and the power says "When you play an ally that has the Animal trait on a check, add 2 to that check." In this case, "when" is after the roll.

To your questions:
A: Yes—you can use the weapon reroll and the parrot reroll, no more than once each.

B and C: Whether you initiate the reroll or are forced to reroll doesn't change anything. You can only play cards or use powers that apply to things that happen during the "attempt the roll" action.

D: The "attempt the roll" step comes after the "assemble your dice" step, so things need to be pretty explicit about adding dice at this point. For example, it's clear that Powder Keg adds dice at this point ("For each die that rolls its maximum value, roll an additional die of that type and add its value to the result.") It's less clear that you get to reevaluate the number of dice that your theoretical blessing added—it would depend on the exact wording. If it said something like "When any character plays an ally on a check, discard this card to add 2 dice," then that "when" would let you play the blessing after you play the parrot. (Though I do need to run that past Mike.)

Paizo Employee Chief Technical Officer

Vic Wertz wrote:
If it said something like "When any character plays an ally on a check, discard this card to add 2 dice," then that "when" would let you play the blessing after you play the parrot. (Though I do need to run that past Mike.)

Mike concurs that it would and should.


Thanks a lot Vic and others for that clarity. Indeed that's how we played it but wanted to be sure.

We fully appreciate the time and effort you take in a busy day to confirm all that.

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