Homunculus Familiar, Additional Abilities


Pathfinder Society


So... in the Alchemy Manual Player Companion there is the ability to add abilities to your Homunculus familiar. I believe those are legal (from checking the Additional Resources), and I wanted to ask what the necessary qualification was. Did you need to pay a NPC to make these improvements or do you need to have the feat yourself? If that's even legal?

I'm not sure, and I'd like to have some clarity on how this should be done.

Paizo Employee 4/5 Developer

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Hmm, it's been quite a while since I reviewed that product for sanctioning purposes, so I can't speak to the exact reason the Additional Resources entry is worded that way. That said, I completely see why it's unclear.

It's pretty clear to me that the ever-increasing Heal check DC to add features is a balancing factor to make sure that one's homunculus doesn't emerge with a dozen unique powers. Of course, the not-legal-in-Pathfinder-Society Craft Construct feat is another balancing factor that we can't incorporate into the organized play campaign but should still consider a gateway cost when considering what one can or cannot do.

Off the cuff (and not yet official), my way to adapt it would be to let someone with a homunculus familiar—the only legal way to have a homunculus in the campaign—purchase upgrades whose combined cost in gold pieces cannot exceed 1,000 times his number of ranks in Heal. For most, that means purchasing a handful of smaller benefits or one big one should be pretty accessible.


Thank you very much!

Would this still require taking the Craft Construct feat, or would it simply be a gold expenditure along with the necessary checks?

Paizo Employee 4/5 Developer

Because Craft Construct isn't a legal feat (magic item crafting just isn't appropriate for the campaign format), it's something of a non-issue. No, the above proposal would be a way to allow some homunculus customization without requiring more die rolls at the end of the session or a feat they cannot legally take.


Ok. Thank you very much for this, it's been enlightening.

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

John Compton wrote:


Off the cuff (and not yet official), my way to adapt it would be to let someone with a homunculus familiar—the only legal way to have a homunculus in the campaign—purchase upgrades whose combined cost in gold pieces cannot exceed 1,000 times his number of ranks in Heal. For most, that means purchasing a handful of smaller benefits or one big one should be pretty accessible.

Just to remind you but the homunculus familiar isn't the only legal way to have a homunculus. Im only pointing it out because Promethean Alchemist has an entire class progression of abilities (Some of them being the enhancements we are talking) that the other familiars don't gain at all.

Paizo Employee 4/5 Developer

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MadScientistWorking wrote:
John Compton wrote:


Off the cuff (and not yet official), my way to adapt it would be to let someone with a homunculus familiar—the only legal way to have a homunculus in the campaign—purchase upgrades whose combined cost in gold pieces cannot exceed 1,000 times his number of ranks in Heal. For most, that means purchasing a handful of smaller benefits or one big one should be pretty accessible.
Just to remind you but the homunculus familiar isn't the only legal way to have a homunculus. Im only pointing it out because Promethean Alchemist has an entire class progression of abilities (Some of them being the enhancements we are talking) that the other familiars don't gain at all.

I agree with you to a point. I remembered the promethean alchemist, but its homunculus operates a little differently than the base monster. Although I'm open to an argument to the contrary, my stance is that these variants should apply only to homunculi that use the base creature from the Bestiary as the chassis.

4/5 5/5 **** Venture-Lieutenant, Massachusetts—Boston Metro

John Compton wrote:
MadScientistWorking wrote:
John Compton wrote:


Off the cuff (and not yet official), my way to adapt it would be to let someone with a homunculus familiar—the only legal way to have a homunculus in the campaign—purchase upgrades whose combined cost in gold pieces cannot exceed 1,000 times his number of ranks in Heal. For most, that means purchasing a handful of smaller benefits or one big one should be pretty accessible.
Just to remind you but the homunculus familiar isn't the only legal way to have a homunculus. Im only pointing it out because Promethean Alchemist has an entire class progression of abilities (Some of them being the enhancements we are talking) that the other familiars don't gain at all.
I agree with you to a point. I remembered the promethean alchemist, but its homunculus operates a little differently than the base monster. Although I'm open to an argument to the contrary, my stance is that these variants should apply only to homunculi that use the base creature from the Bestiary as the chassis.

I only brought that up for clarification because I didn't know how to parse what you wrote. I completely agree with that sentiment.

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