Spell Sage + Preferred Spell...


Rules Questions


So, can anyone think of a reason that a Spell Sage Wizard wouldn't be able to use Preferred Spell to cherry-pick anything they damn well please from the Cleric, Druid or Bard lists, and then toss said spells around spontaneously with metamagic, without metamagic casting-time issues? Because... hmm.

Liberty's Edge

PRD wrote:


Spell Study (Su): At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. The casting time for this spell is 1 full round per spell level of the desired spell (using the lowest spell level if the spell is on more than one of the spell lists indicated above) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this time is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.

You already spend 1 full round/level, so avoiding the metamagic added cost of 1 full round isn't much of an issue. Especially as it is possible to argue that the original casting time is what matter, not the time of the spell sage ability, so you would transform a 1 standard action spell into a 1 round action spell, then make it a 1 full round/level spell, ending without any increase in casting time for the metamagic.

That said, I don't know if a spell sage can add a metamagic to a spell cast with spell study, so being able to do that thanks to preferred spell can help.

PRD wrote:

Preferred Spell

Benefit: Choose one spell which you have the ability to cast ...

Actually, you don't have the ability to cast a specific bards, clerics, or druids spell, you have the ability to duplicate it using a archetype ability.

I don't think it qualifies for Preferred spell.

When you take preferred spell it target a spell you can cast, but at that time you can't cast the specific bards, clerics, or druids spell you want to target, as it require the activation of a specific ability and the ability to cast last only for the casting time of that spell.


Well, if it isn't Red Jacob. I never considered that the normal casting time is overruled with regards to Preferred Spell. I doubt that's the case, but it's an odd combination, so who knows.

The main benefit to Preferred Spell as I see it is that uses/day is unlimited; if you want to buff the party with Good Hope or buff yourself with Divine Favor or slap some goons down with Intensified, Persistent Thundering Drums, you're good to go.

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