Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Questions about "time"


Beginner Box


Hey All!

A few questions here. Im playing for the first time the black fangs quest and have some questions not actually related to the quest.

1. If for example, instead of appearing immediately on the map, our group walked from sandpoint to the cave entrance, how can we measure how many hours/time passed during the walk.

2. After reading some information on spells, they say that to prepare them a wizard needs to sleep for 8 hours and then 1 addl hour to read the book or something like that. So, if I get back to town for example before ending the quest and want to prepare some spells I have to sleep for 8 hours and use 1 for the spells, how could I know if its morning or something like that, or just do all of that and return like a new day?

Paizo Employee Chief Technical Officer

The easy answer is that it's probably best not to let things like this get in the way—let the player's needs dictate the flow of time (within reason). For example, you might assume that the party can leave town in the morning, get to their destination (that day if it's nearby, or some days later if it's very far away) with time for a full adventuring day, and either leave in time to get back to town for an evening's rest, or spend the evening at their destination.

That said, the full Core Rulebook does have more information on these things. You can read about overland movement rates here.


Pathfinder Adventure Path Subscriber

Handwave it. It adds little to the fun of the game.


1. Unless you are setting a time constraint on the party, or are tracking multiple events, time is largely something you can ignore. You can always just say walking to the cave entrance takes a couple hours, or it's a day's journey away. Unless you really want to build some tension, there is little value in describing the surroundings or a day long walk through the woods.

If you do have a day long walk and want to spice it up, you could include a random encounter along the way. This could be a combat, or it could be coming across something strange in the road. Maybe the party is ambushed by one of the Dragon's minions. The group could track it's foot prints back to the lair. Or perhaps they find a signs that the dragon had passed that way, and you could impress upon them coming across a grove of trees that have been scarred by acid, or broken by something very large; a dragon foot print here or there. It can certainly build the anticipation and give them hints as to what the might face.

2. When I GM, I usually assume the party rests for long enough to regain their spells and abilities. It's not a detail I worry about too much, because it really becomes tedious and involves a lot of book keeping. If they rest at night, they wake up in the morning, spells refreshed. If they chose to stay up later, then their rest might extend into the mid morning or afternoon. That is about as detailed as I get.

Keep it simple, keep it fun.

Paizo / Messageboards / Paizo / Pathfinder® / Pathfinder RPG / Beginner Box / Questions about "time" All Messageboards

Want to post a reply? Sign in.
Recent threads in Beginner Box

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.