Artillery Team in PFS?


Pathfinder Society

Grand Lodge

Inner Sea Races introduced a PFS-legal feat called Artillery Team which allows two small/medium people to work together to use a large crossbow or musket.

Artillery Team wrote:

Together, you and an ally can operate an oversized and unwieldy weapon.

Prerequisites: Proficiency with light crossbow, heavy crossbow, or musket; size Small or Medium.

Benefit: When you’re adjacent to an ally who also has this feat, together you count as being Large for the purpose of using Large light crossbows, Large heavy crossbows, and Large muskets. Firing such a weapon this way requires your ally to support the barrel or bow of the weapon. You must be able to trace a line from your space to the target’s space in such a way that the line passes through the ally’s space. The ally doesn’t provide soft cover to your target. Your ally uses her actions to load the weapon, and you use your actions to make attacks. Similarly, your ally’s feats and abilities apply to reloading, while your feats and abilities apply to making attacks. This feat does not allow you and your ally to act simultaneously on the same initiative.

I am wondering if the introduction of this feat means that the restriction on purchasing large-sized firearms in PFS might be revisited, or if we'll only be able to use this with crossbows in PFS.

Additional Resources: Ultimate Combat wrote:
Equipment: No Large or larger firearm is available for purchase.

Grand Lodge 4/5 5/55/5 ***

My guess is this will not cause a revist of the large firearm ban. In fact, I would guess that feats like this are a contributing reason to support a continued ban depending on which side of the fence you fall on regarding them being appropriate for PFS play or not.

Grand Lodge

RP wise this seems like a fun feat, but really you do more damage with 2 medium sized weapons than you do with 1 large weapon. Not to mention the amount of bonuses from dex and whatever else that can be added to 2 weapons vs. just 1.

though I must admit seeing 2 halflings running around with a big ole musket would look quite comical.

3/5 RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Now I need to team up with my wife to make a Bolt Ace/Ranger with gravity bow and Vital Strike.


You would use this to make yourself less feat starved. One person takes loading feats and the other the improved criticals and attack feats and such, instead of one person having to worry about both. It allows for an interesting concept and more diversity on 2 characters that play together regularly.

They can spend feats that would be normally taken up by the feats the other guy is now learning

[EDIT] I hate my phone. Please forgive any typos

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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He doesn't have it yet, but I'm planning to give this to my Ratfolk (gencon GM boon). He's got the new feat that lets him treat all his allies as if they had ratfolk Swarming, and treat them as having his teamwork feats when swarming. So they're part of his artillery team whether they planned to be or not. His rate of fire with it will be terrible, but it'll look hilarious. I even made the art for it already.

Duta with musket

As for getting a Large musket - Iron Lords Transformative Slivers are your answer. 1000 gp for the slivers, 10 gp for a casting of enlarge person on your medium teammate before he puts a medium musket in the oven, bake for 1 hour, and you get a large musket. The jury's still uncertain on if you need to do that every scenario though, or if the permanent change is in fact permanent.

5/5 *****

James Anderson wrote:
As for getting a Large musket - Iron Lords Transformative Slivers are your answer. 1000 gp for the slivers, 10 gp for a casting of enlarge person on your medium teammate before he puts a medium musket in the oven, bake for 1 hour, and you get a large musket. The jury's still uncertain on if you need to do that every scenario though, or if the permanent change is in fact permanent.

The enlarge trick doesnt work. As soon as the musket leaves your enlarged friends grip it returns to its normal size.

Also, if it takes an hour then you are stuck as enlarge only lasts 1 minute per caster level.

3/5 RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

andreww wrote:
James Anderson wrote:
As for getting a Large musket - Iron Lords Transformative Slivers are your answer. 1000 gp for the slivers, 10 gp for a casting of enlarge person on your medium teammate before he puts a medium musket in the oven, bake for 1 hour, and you get a large musket. The jury's still uncertain on if you need to do that every scenario though, or if the permanent change is in fact permanent.

The enlarge trick doesnt work. As soon as the musket leaves your enlarged friends grip it returns to its normal size.

Also, if it takes an hour then you are stuck as enlarge only lasts 1 minute per caster level.

The slivers enlarge the musket, based on the size of the person who applied them. It doesn't just lock it in to the size it is because of enlarge person.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Joseph Kellogg wrote:
andreww wrote:
James Anderson wrote:
As for getting a Large musket - Iron Lords Transformative Slivers are your answer. 1000 gp for the slivers, 10 gp for a casting of enlarge person on your medium teammate before he puts a medium musket in the oven, bake for 1 hour, and you get a large musket. The jury's still uncertain on if you need to do that every scenario though, or if the permanent change is in fact permanent.

The enlarge trick doesnt work. As soon as the musket leaves your enlarged friends grip it returns to its normal size.

Also, if it takes an hour then you are stuck as enlarge only lasts 1 minute per caster level.

The slivers enlarge the musket, based on the size of the person who applied them. It doesn't just lock it in to the size it is because of enlarge person.

Right, they only care about your size during the time it takes to apply the slivers, not the full time they're cooking. Enlarge Person is good enough for that. Or you find someone natively large to do it (Trip to Kaer Maga maybe) or rig up a harness on a horse so the slivers fall out while he walks over it. Plenty of ways to have them applied by a large creature.

5/5 5/55/55/5

James Anderson wrote:
So they're part of his artillery team whether they planned to be or not. His rate of fire with it will be terrible, but it'll look hilarious. I even made the art for it already.

...You're bracing that barrel WHERE!?!?!?!?!? Don't those things explode?

Paizo Employee 5/5 Contributor—Canadian Maplecakes

James Anderson wrote:

He doesn't have it yet, but I'm planning to give this to my Ratfolk (gencon GM boon). He's got the new feat that lets him treat all his allies as if they had ratfolk Swarming, and treat them as having his teamwork feats when swarming. So they're part of his artillery team whether they planned to be or not. His rate of fire with it will be terrible, but it'll look hilarious. I even made the art for it already.

Duta with musket

As for getting a Large musket - Iron Lords Transformative Slivers are your answer. 1000 gp for the slivers, 10 gp for a casting of enlarge person on your medium teammate before he puts a medium musket in the oven, bake for 1 hour, and you get a large musket. The jury's still uncertain on if you need to do that every scenario though, or if the permanent change is in fact permanent.

Not to be the 'fun police', but just a heads up: The Scurrying Swarmer feat from Dirty Tactics is on page 23 and the additional resources only cites pages 6, and 9—18 as being allowed. This would mean the Scurrying Swarmer feat is not usable in PFS.

Sorry! :(

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