Political setting, ninja character


Advice


I'm joining a game where combat is rare, and we are concentrating on RP using skills etc.

Taking inspiration from Silk from the David Eddings Belgariad and Mallorean cycle of books, my intended character is a rogue, bluffer, scallywag and all-round scoundrel, a true rogue...
BUT...with the ninja class using Charisma for their Ki, and bearing in mind that it's a political game, where being a 'face' is important, I have gone for a Ninja, with Weapon Finesse and Extra Ki as my first level (human) feats.

I have entered the game at fifth level, and plan to select Forgotten Trick (with a ring of ki mastery) to gain the rogue archetype talents dealing with re-rolls among others.

My problems lie in choosing feats.

The ones giving a slight bonus to skill hold no interest for me. I prefer feats to add another string to the bow.

Should I stack up on Extra Ki? Or are there feats out there that I should be looking out for..?

Any help would be much appreciated!


I am getting the impression that this forum is not for the kind of suggestion I posit...


Its impossible to know what your campaign will hold. Great Fortitude in case you get poisoned? Amateur Investigator? Leadership? Black Marketeer?

There is also an "advice" forum. The "suggestion" aspect of this forum is misleading, and the other forum gets more traffic.

Scarab Sages

Flagged to move to advice forum.

Most of the feats I would suggest are combat feats, which may not be useful based on your lack of combat focus.


Thanks peeps!


Also depends on your int. Amateur investigator is a possibility, amateur swashbuckler...
Skillfocus diplo or bluff.


Two weapon fighting feats for combat. Look for items to add to diplomacy


Thanks, and as an aside, NIghtrider... love the avatar


Your wisdom probably isn't too high, assuming a point buy system, and Will saves are a weakness for the Ninja. The Feat "Steadfast Personality" allows you to use your Cha bonus for Will saves instead of your Wisdom bonus. If your Cha bonus is higher than +2, this is better than the Iron Will Feat.


Nice find, Saldiven!

Grand Lodge

What would you like to have your character do?

What would you like them to be good at?


That's the rub, eh, blackblood?

I think "intrigue" is the catch-all here


Extra ki isn't something you can take as a 1st level ninja, you need a ki pool first. 3rd or 5th, sure.

A familiar might be handy. Either variant multiclass as sorcerer or wizard & lose your 3rd level feat, or sacrifice a couple of feats (iron will + familiar bond, or skill focus + eldritch heritage [arcane]).

I do like the idea of amateur investigator.


At 1st level, I think you should just let your skill points handle the RP/intrigue/non-combat aspect of the game. Wait till 3rd level to pick a feat that will help that. Weapon Finesse is a good idea, because eventually you will need to fight and when you do you'll want to hit things. For the second feat, you might look to one of the feats that is beneficial to literally any character, such as Toughness or Improved Initiative. I know you would prefer something that is non-combat and not just a skill bonus, but at 1st level that leaves you with few choices. If we're talking CRB and you're not a spellcaster, you've left with feats like Run, Endurance, and those that increase saving throws. If your game includes traits, you could take the Additional Traits feat. Check out the Cosmopolitan feat.

Grand Lodge

Silent Sara wrote:

That's the rub, eh, blackblood?

I think "intrigue" is the catch-all here

That means so many different things, and you have no true description of the part you wish to play.

"Action", "Horror", "Drama" do not describe a character, in their entirety.

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