Disguise Time Frame In Unchained


Rules Questions


I am planning on running a disguise based character, however, a couple issues have come up in regards to rulings.

Disguise by default takes 1d3 x 10 minutes to prepare.

There is a trait called Practiced Deception that states that it reduces disguise time by half the normal time.

This makes the time 1d3 x 5.

I will be playing an Unchained Rogue and will be taking Quick Disguise.

The new time is based on the type of disguise.

If I assume I am disguising myself as a different gender and race the time is 2 minutes.
Is this time, the new normal time that can be halved, or does that trait no longer apply?

If this trait does still apply and my new time for the above example is now 1 minute, and if I was to take Master Spy which has a similar ability to the trait Practiced Deception (both untyped), would the time be cut down to 1/4? Instead of 2 minutes, it would take 30 seconds.


That is a lot of different rules. Could you quote or link them for reference?


Disguise Rule:
Action/Time
"Creating a disguise requires 1d3 x 10 minutes of work."

Practiced Deception (Trait):
"You gain a +1 trait bonus on Disguise checks, and you can apply and remove a disguise in half the normal time."

Quick Disguise (Rogue Talent):
Action/Time
Minor details only full-round action
Disguise as a different gender 1 minute
Disguise as a different race 1 minute
Disguise as a different age category 1 minute
Disguise as a different size category 1 minute

Master Spy (Prestige Class):
Master of Disguise
"A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1."

Disguise Skill Unchained Signature Skill:
With sufficient ranks in Disguise, you earn the following.
5 Ranks: You can create a disguise in 1d3 minutes.
10 Ranks: You can create a disguise in 1d3 rounds. If you take the full normal amount of time to create your disguise, you take no penalty for disguising your gender, race, or age category.
15 Ranks: You can create a disguise as a full-round action.
20 Ranks: You can create a disguise as a standard action, or as a full-round action combined with a Bluff check to create a diversion to hide.


Wondering how much they can stack to lower time significantly.

The main question is "What is normal time?" Is normal time the time it takes for me to normally apply the disguise, or is it the normal time for everybody else to apply the disguise?

For example. At 20 ranks the time is a standard action, however if both the trait and the master of disguise apply, would the new time be a swift action?

A full round is 6 secounds in the game world. Since you can take a move and a standard in one round (3 seconds each), if you were to lower the 3 seconds for a standard by 1/4th, the time would be less than a second. This would fall into the realm of swift action. Very little time, but large expenditure of effort.


Thank you.

So an important rule to keep in mind is that stacking multipliers do not with the same in Pathfinder as they do on real life algebra. Doubling a double only effectively triples a bonus instead of multiplying it by 4, so halving something that is already halved would make the action take 1/3 as much time.

For your example, it would normally take 2 minutes (20 rounds), so it would become 6.67 rounds, and Pathfinder assumes numbers round up, so it would take 7 rounds.

There are actually no rules for how many seconds a standard and move action each take, and while I agree with your logic of 3 seconds a piece, there are no strict rules for that. At this point there are no hard rules for what is 1/3 of a standard action. Personally I would rule it as a swift action. But you should talk to your GM about it.

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