Possible ancient Bestiary 1 error


Product Discussion


1 person marked this as FAQ candidate.

This could easily be one of those rule-of-cool exception situations, but I was looking at the pseudodragon stats on page 229 and the natural-attacks-by-size table on page 302.

Page 229's pseudodragon has a bite at 1d2 and a sting at 1d3.
Page 302 tells us that a Tiny bite is 1d3 and a Tiny sting is 1d2.

It's a really trivial thing, not the least because with the strength penalty they're both going to deal exactly 1 hp of damage, but in the interest of things being "right", I'm curious if this is an intentional exception to the general rule or an error that's slipped by all these years.

Paizo Employee Creative Director

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Page 302 offers suggestions when you're building a monster on your own from scratch; those values are a starting point.

They are not meant to be the only options, and in fact, giving a creature natural weapon damage that is less or more than page 302's expectations is not only a great way to make a monster fit it's CR's expected damage window, but to make a monster interesting in and of its own right.

There are PLENTY of monsters whose natural weapons don't exactly match the starting points given on the table on page 302.


Where do I get this Ancient Bestiary 1?!

;-)


James Jacobs wrote:

Page 302 offers suggestions when you're building a monster on your own from scratch; those values are a starting point.

They are not meant to be the only options, and in fact, giving a creature natural weapon damage that is less or more than page 302's expectations is not only a great way to make a monster fit it's CR's expected damage window, but to make a monster interesting in and of its own right.

There are PLENTY of monsters whose natural weapons don't exactly match the starting points given on the table on page 302.

I dunno, I think it unbalances the game and should be addressed immediately.

Who do I talk to about this?

:)


James Jacobs wrote:

Page 302 offers suggestions when you're building a monster on your own from scratch; those values are a starting point.

They are not meant to be the only options, and in fact, giving a creature natural weapon damage that is less or more than page 302's expectations is not only a great way to make a monster fit it's CR's expected damage window, but to make a monster interesting in and of its own right.

There are PLENTY of monsters whose natural weapons don't exactly match the starting points given on the table on page 302.

Thanks James. I figured that this could easily have been an exception; I'm well aware of (for instance) SKR's advice to follow sensible design and not be fettered by guidelines, but wanted to bring it up in case it was actually just a dyslexia thing.

I appreciate you taking your time out to reply.


bugleyman wrote:

Where do I get this Ancient Bestiary 1?!

;-)

I'm not so sure you'd like it... it's full of great wyrm liches.

Shadow Lodge

I've got another bestiary 1 thing to point out. Not so much an error as a case of bad grammer. Will-o'-wisp has an aura that gives "something" fast healing 5 when the wisp gets in 15 feet of dying or fearful creatures, but the text just says "it", so that could be the wisp or the other creatures benefiting from the aura.

I'm pretty sure the wisp gets the healing, but it says wisps feed on fear - dead things don't fear and thus it benefits the wisp to keep the creature bouncing near death without dying.

Pronouns people!

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