Unsworn Shaman and Extra Hex / Spirit Hexes


Rules Questions


6 people marked this as FAQ candidate.

The Feat says: "Benefit: You gain one additional hex. You must meet the prerequisites for this hex. If you are a shaman, it must be a hex granted by your spirit rather than one from a wandering spirit."

How does this work for Unsworn Shaman? Is the intent merely to exclude wandering spirits' hexes, thus Minor Spirit Hexes are OK?


Quandary wrote:

The Feat says: "Benefit: You gain one additional hex. You must meet the prerequisites for this hex. If you are a shaman, it must be a hex granted by your spirit rather than one from a wandering spirit."

How does this work for Unsworn Shaman? Is the intent merely to exclude wandering spirits' hexes, thus Minor Spirit Hexes are OK?

Would love to see a FAQ on this. Unsworn Shaman has a ton of potential but it doesn't appear that the errata has clarified if extra hex is available and if it is what hexes/minor spirits the Unsworn Shaman can pick from.


1 person marked this as FAQ candidate.

re-post from other thread...

I wrote:

Likewise re: "generic" Shaman hexes, is the intent really to allow only Spirit Hexes, or just EXCLUDE Wandering Spirit Hexes... so "generic" Hexes should be OK?

I can see why Spirit Talker would be limited to Hexes only from "Spirit", because that fits with the "flavor",
but for such a generic Feat as "Extra [Class Feature]" (Hex in this case), it seems strange why generic Shaman Hexes should be excluded from the Extra Hex Feat's function.

I suspect the Feat will be Errata'd to allow generic Shaman Hexes and that's all that Unsworn will get out of it, but as is, the [null] reference (for Unsworn who take the Feat) "must be... granted by your spirit [if you are a shaman]" is confusing.

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