Snakebite Feinter build


Advice


So, I've got a concept for a Snakebite Striker/Rogue build that uses a quarterstaff and feinting. She's gonna be a Human with the Focused Study and Silver-Tougued race traits. The basic concept is that she's the middle child of a Sylph and Human, but developed absolutely no magical talent or power worth mentioning. I'd give her the Failed Apprentice trait, if I could. Here's what I have for her up to level 8.

(25-point build)
Abilities:
Str: 16
Dex: 15
Con: 13
Int: 10
Wis: 10
Cha: 16 (+2 racial bonus)

Lvl 1- Snakebite Striker (Combat Expertise, Skill Focus: Bluff)
Lvl 2- SbS (Improved Feint)
Lvl 3- SbS (Two-weapon Fighting)
Lvl 4- Rogue
Lvl 5- Rogue (Two-weapon Feint, Rogue Talent: Weapon Training- Weapon Focus:
Lvl 6- Rogue
Lvl 7- SbS (Improved Two-weapon Fighting)
Lvl 8- Rogue (Rogue Talent: Combat Trick: Improved Two-Weapon Feint, Skill Focus: Nature)

I went with Focused Study because Skill Focus: Bluff is a given with a feint build and I was considering taking Eldritch Hertiage: Stormborn for RP flavor and I need a skill focus to open that up. I wanted at least 4 levels in SbS to count for levels in Fighter for Weapon Specialization. How does this look?


Why the Rogue dip? Works well enough as full SBS. Also, 14 CHA is more than enough.


The Rogue levels are for the extra Sneak Attack die, Evasion, and skill points. I plan on using an archetype for the Rogue levels, but I haven't decided which one.

Also, I read that Brawler's Flurry counts for prerequisites on Two-weapon Fighting. If that's the case, then my build will probably look more like this:

Lvl 1- Snakebite Striker (Combat Expertise, Skill Focus: Bluff)
Lvl 2- SbS (Improved Feint)
Lvl 3- SbS (Two-weapon Defense)
Lvl 4- Rogue
Lvl 5- Rogue (Awareness, Rogue Talent: Weapon Training- Weapon Focus: Quartestaff)
Lvl 6- Rogue
Lvl 7- SbS (Greater Feint)
Lvl 8- Rogue (Rogue Talent: Combat Trick: Two-weapon Feint, Skill Focus: Nature)

Sovereign Court

If you want to do the rogue dip - you should go for the Knife Master and wield a punching dagger. You can flurry with the punching dagger, and ALL of your SA (no matter the source) will be pushed up to d8 when using it.

You may also consider how to squeeze Moonlight Stalker Feint into the build and get a buddy to cast Blur on you, or start dropping smoke pellets with your free hand. (Since you only need one hand for a flurry - the other one can be holding a few smoke pellets.)

Grand Lodge

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I'm currently running a Snakebite Striker/Knifemaster Rogue (level 3), and I have to say, it is an impressively vicious build.

I'm not sure I'd bother with Two-Weapon Fighting, though. If you're regularly using your move action to feint, you aren't going to be able to full attack. You get Brawler's Flurry at level 2 anyways, so if you need to, you can TWF without it just fine.

And by the time you get to Improved Two-Weapon Feint, is it even worth it? Yes, you'll be getting more attacks, but with extra minuses to hit too. Most of your damage will be coming from sneak attack. Me, I'd rather spend the feats elsewhere and be able to hit more reliably.

P.S. Check out the Mask of Stony Demeanor. It's only 500gp for a +5 competence bonus on Bluff checks to feint. :)


Personally, I'm a big fan of combining Snakebite Striker and the Halfling Opportunist prestige class. Using Snake Fang, which is not only thematically appropriate, means two AoOs when an opponent attacks you, both with sneak attack damage.


Yeah, from what I understand, Brawler's Flurry counts as TWF for feats. As for taking Two-Weapon Feint so late, by the time I have +6 BAB, I'll be level 7 and the penalty from feinting only works on the first attack, so Two-Weapon Feint won't be useful without Greater Feint.

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