Buccaneering Gunslinger / Bard


Advice


My group is planning a Mythic Skull and Shackles game, and I'm playing the ship's captain - a Bard/Buccaneer(Gunslinger Archetype). My basic idea for this character is as follows: being a ship's captain, he tells many a tall tale to pass the time (Perform: Oratory). When combat breaks loose, he barks orders to his men (Bardic music and mythic marshal) while engaging enemies with dual wielded sword and pistol.

The other players (6 man party) are playing an Unchained Rogue, Fighter, Anti-Paladin (Long story), Wizard and Oracle, respectively. Basically, my character would be a team support who also possesses decent skill in combat. (My DM has insisted that if I play a gunslinger, I must be a Buccaneer. Also, because of the character's piratical background, no other archetype makes sense). If sword and pistol turns out to be awful, I'll likely just go with dual revolvers instead. (Hurray for gun juggling!)

Essentially, what would the level split on such a build look like, and which feats would I have to look out for? Also, if anyone knows a bard archetype that meshes well with gunslinging, let me know.


With a party that big, stick with bard all the way through. You can take weapon proficiency and amateur gunslinger but you've got enough players that a dedicated buffing bard is going to be incredibly useful.

I'm running that AP now and the bard's social skills and buffing had been hugely important. Shame the player had a scheduling conflict and couldn't make it.

I can't stress enough, keep your social skills up because they're really useful.


how many mythic tiers will be used in this game


1. How are you reloading your gun with a sword in your off-hand?

2. Why split into Buccaneer? It's only good if you put a million levels into it. A straight Bard could probably do well enough.


I'm pretty sure we're using all 10 Mythic tiers. As for reloading with a sword in the off-hand, the Juggler archetype for the Bard allows you to do that. Buccaneer being so back heavy is a real shame, because I like the idea of the Pirate's Jargon and Liquid Courage abilities. Those abilities are gained pretty early, though, so would Buccaneer 3 /Bard X be solid? The big thing I'm worried about is that using firearms without gun training seems like a nightmarish prospect.


Actually I agree, more heavy in Bard is the way to go. Ive read the AP and the first part up until you reach 2nd level is all about skill checks. so I would say take the first level as Bard and when you hit 2nd level take gunslinger to get your proficiencies before your real first combat and go to level 3 buccaneer then switch back to bard.


Upon reviewing the SRD, I now wonder if Bard 14/Buccaneer 3/Trench Fighter 3 is a good idea. That would give me a few bonus feats, Gun training, the abilities I wanted from Buccaneer and 14 levels of Bard progression, not to mention Mythic Marshal. Would this be giving up too much from Bard, or is it worth it for gun training and the two feats, if I'm going to be using firearms anyway?


I think that you can replicate Pirate Jargon through Bard spells and Liquid Courage is neat but adds more elements to take into account for a small benefit.

Here's a Juggler X + Trench Fighter 3 + Buccaneer 2 proggo for a Human:

1 - Buccaneer
- Rapid Reload / Point-Blank Shot

2 - Trench Fighter
- Precise Shot

3 - Trench Fighter
- Two-Weapon Fighting / Rapid Shot

4 - Trench Fighter

5 - Buccaneer
- Gunslinger

6 - Juggler

7 - Juggler
- Improved Two-Weapon Fighting

8 - Juggler

9 - Juggler
- Rapid Shot

10 - Juggler

11 - Juggler
- Critical Focus


Wow, thanks! You guys have been a great help!


One note - you don't get to level 20 in Ann AP.

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