
arcanine |

i came across trait that give you 3 weapon proficiency, a shield, 2 handed weapon and a ranged tripping weapon. now i have seen my fair share of strong traits but this could possibly get really really strong.
once i reach level 4 with a animal companion for the +1 int. Can i give him the "extra traits" feat and take this? or an eidolon? then maybe go in to thunder and fang just for flavor.
i know a eidolon or a monkey can use a weapon please dont bring that discussion up. if you want to know about it look it up. i just want to know is this possible so i can save feats.

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Animal Companions can't officially use weapons. Eidolons or familiars no problem as they're not animals. For PFS it's been specifically faq'd that animal companions can't use weapons. I'm interested in knowing exactly what makes you so sure animal companions can use weapons. I have looked it up and haven't found anything that would imply that they can. If you have a reference link I'd greatly appreciate seeing it.
There's no reason you can't give an Animal Companion with an int of 3+ any feat you want. Same with an eidolon (and familiar though you didn't ask about it).

Archaeik |
Category Race
Upon reaching adulthood, you received a tribal tattoo, marking you with the symbols of your quah and totem spirits (see the inside back cover for suggestions and designs for Shoanti tattoos). You gain a +1 trait bonus on saving throws against fear effects. Additionally, you are proficient with earth breakers, klars, and Shoanti bolas.
RAW pretty much prevents what you're thinking.

Rhaleroad |

Beyond the rule that animal companions can't use weapons, that trait requires being a Human Shoanti, and that 3 intelligence still won't turn an animal into a Human. The int allows any feat the animal can use, but it can't even access that trait. Granted in a homebrew game, anything goes, as long as GM approves it.

Rhaleroad |

Traits are only for characters, not companions. The Additional Traits feat says that you gain an additional 2 character traits. The companion has none and they aren't a character and thus can't have traits, so it is a wash. Eidolons and Familiars also are not characters and don't have traits to add to either.

SheepishEidolon |
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Animals can pick some normal feats and some exclusive feats:
Animal companions can select from the following feats:Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron Will, Lightning Reflexes, Mobility, Power Attack, Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus.
(...)
There are feats JUST for companions or animals. Here are a few:
Jumper
Lithe Attacker
Master of Your Kind
Narrow Frame
Stable Gallop
Sure Footed
Valiant Steed
This doesn't exclude more feats, though. But Additional Traits feels wrong for a companion - while they can have a long history, traits are tailored toward humanoids. Hence I'd rather give players a limited selection of animal traits (e.g. grown up in a circus, hence knowing an additional trick etc.).

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Traits are only for characters, not companions. The Additional Traits feat says that you gain an additional 2 character traits. The companion has none and they aren't a character and thus can't have traits, so it is a wash. Eidolons and Familiars also are not characters and don't have traits to add to either.
Character traits are only for player characters. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat.
Ape Companion ==> INT 3+ ==> Additional Traits ==> Adopted ==> Shoanti Tattoo
But, in the end, the GM should feel free to restrict such choices.
As mentioned up thread, this is not doable at all in PFS.

randy hale |
The Companion still can't get Additional Traits as a Feat...Traits are only for characters. It doesn't matter what the INT of the companion, it still isn't a character and can't get any traits. There is no way to gain the Adopted Trait because it still can only be taken by a character. A companion isn't an NPC (non player character), it's a companion played by the character. NPCs are controlled by the GM. Same goes for Familiars and Eidolons, not NPCs.

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Rhaleroad wrote:Traits are only for characters, not companions. The Additional Traits feat says that you gain an additional 2 character traits. The companion has none and they aren't a character and thus can't have traits, so it is a wash. Eidolons and Familiars also are not characters and don't have traits to add to either.Advanced Player's Guide, Traits section, wrote:Character traits are only for player characters. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat.Ape Companion ==> INT 3+ ==> Additional Traits ==> Adopted ==> Shoanti Tattoo
But, in the end, the GM should feel free to restrict such choices.
As mentioned up thread, this is not doable at all in PFS.
Can't be done for an animal companion. But it could work for an eidolon... Earth elemental with an earth breaker?
That said, you couldn't get Thunder and fang till level 11... And that is without power attack.

arcanine |

The Companion still can't get Additional Traits as a Feat...Traits are only for characters. It doesn't matter what the INT of the companion, it still isn't a character and can't get any traits. There is no way to gain the Adopted Trait because it still can only be taken by a character. A companion isn't an NPC (non player character), it's a companion played by the character. NPCs are controlled by the GM. Same goes for Familiars and Eidolons, not NPCs.
I don't think so. I know that their is a way to actually EARN traits in the game. And if a animal companion meets the requirements then they should receive it. But GM distress ion. But I think by RAW I can.

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The Companion still can't get Additional Traits as a Feat...Traits are only for characters. It doesn't matter what the INT of the companion, it still isn't a character and can't get any traits. There is no way to gain the Adopted Trait because it still can only be taken by a character. A companion isn't an NPC (non player character), it's a companion played by the character. NPCs are controlled by the GM. Same goes for Familiars and Eidolons, not NPCs.
Yeah, uh, about that. Either something is a PC or an NPC (animal companions are technically NPCs). And both can get traits.
Character traits are only for player characters. If you want an NPC to have traits, that NPC must “buy” them with the Additional Traits feat (see page 150).

dragonhunterq |

Additional Traits
You have more traits than normal.Benefit: You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose.
There are no pre-requisites to this feat. There is nothing to say you must already have traits, or that it only applies to a certain class of character. There are no limitations at all in fact. The name of a feat is not the rules as to how the feat works - it wouldn't be the first time there is a disconnect between the name of a feat or ability and what it actually does. There is nothing preventing an AC from taking this feat other than a GM saying "not in my game".

graystone |

You don't need to be proficient in a Shield to gain its bonus to AC.
Proficiency simply removes the Armor Check Penalty from applying to your attack rolls.
Yep, I misspoke. Nefreet beat me to the punch before I could fix. That's what I get for doing two things at once. So My last post should read:
"The trait doesn't give light shield proficiency and that's what's needed to removes the Armor Check Penalty from applying to your attack rolls while using a klar."

Dave Justus |

"Remember also that traits are intended to model events that were formative in your character’s development, either events from before he became an adventurer, or (in the case of additional traits gained via the Additional Traits feat) ones that happened while adventuring"
Basically this would mean that while adventuring your animal companion would have to be adopted and raised by Shoanti, which is pretty much impossible. Some traits are obviously not suitable with the additional traits feat, adopted being perhaps the most obvious one, as that is only appropriate for a background trait gained before adventuring.
Traits contain both mechanics and fluff, but perhaps more than anything else in the system, it is really the fluff that should be the focus here, as the real point of traits is to flesh out a background (although I'll freely admit, I mostly do look at the mechanical advantages.)

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Traits can be "reskinned" (even in PFS).
"Adopted" could also mean "I traveled to Varisia and spent some time living with the Shoanti. I taught them some things of the outside world, and they taught me some things of their world, including how to wield gigantic hammers!"
...or...
"I'm a dog! And I'm smarter than the average dog. I was picked up at the pound by this really Helpful Halfling family. I really liked them! Then they sold me to this Human. Now I serve as his Bodyguard!"
(spoken via Speak With Animals, of course)

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Kalindlara wrote:But... I was adopted by the party's half-orc bard, Timothy! He taught me his people's deep cultural secret of growing four-inch tusks!You don't have to have tusks to have a bite attack.
That's good, because tusks don't give you a bite attack. They give you gore.

Arachnofiend |
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I've got two copies of a boon lying around that does much the same thing, granting earth breaker proficiency. It turns out it's really very circumstantial, most characters that "need" it already have proficiency.
You could give it to an Inquisitor. There aren't any gods that grant Earth Breaker proficiency. Bards and Investigators could make good use of it as well.

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Ascalaphus wrote:I've got two copies of a boon lying around that does much the same thing, granting earth breaker proficiency. It turns out it's really very circumstantial, most characters that "need" it already have proficiency.You could give it to an Inquisitor. There aren't any gods that grant Earth Breaker proficiency. Bards and Investigators could make good use of it as well.
That was my original plan, but my Inquisitor ended up preferring to wear a shield to be tankier. The Investigator turned out to be a longspear specialist.