
Hawkmoon269 |

I'm reading over the mythic path section of the rulebook and something had piqued my interest.
After you gain a mythic path card, you begin each scenario with a number of mythic charges equal to that scenario’s adventure deck number. Use the provided counters to track your mythic charges.
So that seems straightforward enough.
If you encounter a bane that has the Mythic trait, when it is defeated, you get 1 charge. You may expend charges for certain powers. When you reset your hand at the end of your turn, if you have more mythic charges than the scenario’s adventure deck number, expend charges down to that number.
So, how connected are those two things? In other words, does anything stop me from having mythic charges without a mythic path? There are cards that would care about me having a mythic charge. And there are ways to get them (perhaps by defeating a mythic bane, or some boons give you some as well). I don't see why I couldn't have them when I don't have a mythic path.
Obviously, in a B scenario, I'd only have them until the end of my turn then I'd expend them. But in a 1 scenario I could keep 1 around, though I wouldn't start the scenario with one.
I don't see anything stopping me from doing that.

Sandslice |

Yeah. I don't know the RPG stuff, so I don't know the thematic underpinnings of it. Andrew says it shouldn't work that way, and I assume he means from an RPG perspective.
It is that way in the RPG. "Mythic power" (which are the charges) are used as a fuel resource for mythic abilities, along with the "surge" (which, in PACG, is the transform to d20; in the RPG, it's a dice bonus to a d20.)
However, in the RPG, there IS a way for non-mythics to (sorta) gain mythic power: the Marked for Glory feat gives you one use of "surge" per day.
So there isn't a thematic problem with AD0 or AD1 character gaining the charge. Apart from bypassing the Cha / Divine to get B. of Ascension, though, there doesn't seem to be a reason to do so. :)

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Also note that when you reset your hand, you also have to expend mythic charges down to the current adventure deck number. So, if you're playing a B scenario, you can't keep any between your turns. If you're playing a 1 scenario, though, you can get free Blessings of Ascension for the whole rest of the game! Worth it at that point, I'd say.