Speed Boost


Homebrew and House Rules


Have a player who wants to be faster, told me what they wanted and I said I'd look it over. Basically you can go up to your normal run speed as a move action, but for each 5ft which you exceed your normal speed, you are fatigued for a day (or something like that). Thoughts?


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I think that first you should clarify what your goal here is.

When I hear "be faster", to me that means a constant speed. Are you sure a sprint is in line with what he wants?

Fatigue for a full day (let alone multiples) is probably overkill. What's his speed/Run speed now?


Get a scroll or wand of expeditious retreat.

Ride a horse.

Ride a horse on which someone cast expeditious retreat.

Other than that, I too believe that making him fatigued for a day is too much. More so for a mere 5 ft.

First, I'd ask if s/he is seeking a magical answer (spell/magic item), wants to train to actually be faster, or doesn't care. Also, being faster is actually moving faster, so everything that is "bonus to Con check to go on running" is endurance, not speed. Also, I'd ask him/her if s/he wants that speed to be constant, or if he has to activate it (like a magic item), "uses" per day, etc.

It's important for the player to answer these things, to reflect that the character actually wants to be faster, so he is looking for ways in-game to be faster (training, magic, etc) and so he could spend downtime looking for them, paying objects or trainers, that sort of stuff.


Wild talent and speed of thought feats... and dash


He's a dervish dancer, and wants to be really fast as well. I think from what I've been told it's supposed to be a dash, not a continuous effect. I don't think he cares how he gets faster, as he's offered to train, or buy items to achieve his goal.


Boots of Springing and Striding

Boots of Speed

Quickrunner's Shirt

Create your own item that uses expeditious retreat as a spell prerequisite

Potion of Expeditious Repeat


I can prove with 500% certainty that I am out of shape, and be ok the next day. Certainly s hero need not be hindered for days. You idea is very vague. Please post an exact wording. Is this a feat? Class ability? General combat rule?


Ciaran Barnes wrote:
I can prove with 500% certainty that I am out of shape, and be ok the next day. Certainly s hero need not be hindered for days. You idea is very vague. Please post an exact wording. Is this a feat? Class ability? General combat rule?

I think it's a combat rule, although he probably wants exclusive rights which would make it a free ability I guess. His wording was:

Speed:
I can run really fast, allowing me to go my maximum run speed as a move action.
Drawback, if I go over the max run distance in one dash, I become fatigued for (distance/5)/1d

I mistook the /1d for one day, he just put d as a variable as he wasn't sure

He said he slowly wanted to change from dervish dancer to dervish dasher. The speed ability would start with major penalties, and would be trained to increase stamina and speed.

I appreciate the feats and magic items though, if I throw enough options at him he might change his mind again


If he is a magus, then researching a spell that can do that makes sense. A level 1 that lets you move your full run speed (that is, x4 to your speed) as a move action instead of a full-round. BUT if he said a move action, that lets a standard action to do stuff. And if this spell had a casting time of a standard action, taking the move action is just like running. So I suggest two things.
1) Make the casting time a full round action, like running would, and so the running effect is delayed. You can't use it in the round you cast it, much like true strike
2) Make it have a duration. A one-time dash, usable in a span of rounds/level starting from the casting time (a standard action).
In either of both cases, you could make him fatigued for X time, or, an interesting effect, it leeches the legs' energy, so he can't move them for a time. Basically, it could be a burst of speed at the price of not being able to move (or move at half speed) for some time.
Also, since this is a spell, there is a limit for the uses/day. Even if he can recall it, or is in an object. Except the object has unlimited uses per day, of course.

And...what's a dervish dasher? I looked for it in the PRD and nothing came up.


Lich Bard wrote:

If he is a magus, then researching a spell that can do that makes sense. A level 1 that lets you move your full run speed (that is, x4 to your speed) as a move action instead of a full-round. BUT if he said a move action, that lets a standard action to do stuff. And if this spell had a casting time of a standard action, taking the move action is just like running. So I suggest two things.

1) Make the casting time a full round action, like running would, and so the running effect is delayed. You can't use it in the round you cast it, much like true strike
2) Make it have a duration. A one-time dash, usable in a span of rounds/level starting from the casting time (a standard action).
In either of both cases, you could make him fatigued for X time, or, an interesting effect, it leeches the legs' energy, so he can't move them for a time. Basically, it could be a burst of speed at the price of not being able to move (or move at half speed) for some time.
Also, since this is a spell, there is a limit for the uses/day. Even if he can recall it, or is in an object. Except the object has unlimited uses per day, of course.

And...what's a dervish dasher? I looked for it in the PRD and nothing came up.

Thanks, this helps a lot actually, I'll give him the option to make a spell and we'll see how that goes. The dervish dancer is a bard archetype (unless I looked at it wrong) although the same thing applies. There is no such thing as a dervish dasher, that was just his play on words (dervish dancer + speed = dervish dasher).

Edit: broke the news to him, I think he wanted a special exception in the rules for him so he'll think about it for a bit before choosing to
1. Create a new spell, subject to my editing
2. Choose an option already established in the rules
3 ?

At any rate any further ideas you have are quite welcome, even third party stuff is acceptable in my mind.


He just gave a new update for his idea, what do you guys think of this?

Speed Feat:
A feat that multiplies your normal speed with your dex modifier. So at the moment he would have (30x4)=120ft movespeed. Additionally he wants more stuff like: no combat maneuvers when passing units (I think he means no attack of opportunity but that's what he said), creating whirlwinds when going in circles, and time stop somehow.

Says it's not broken but I'm laughing inside. If you have any more reasonable ideas - shoot - otherwise I guess I just need help convincing him of the merits of 'balance'

Thoughts?


You don't have to say yes to everything for one

So lets see, 120ft land speed at base. To move this far in a single round would require a haste spell, a 3rd level spell that, while it does provide other bonuses to multiple things (AC, Reflex, extra attack), still requires a double move from you to be able to reach 120 feet in one turn.

No combat maneuvers/attacks of opportunity while moving, lowest would be Grace, a 2nd level cleric spell that lasts all of one round, requires only a swift action, but also requires expenditure of a finite resource (spell slots).

Creating whirlwinds when going in circles: no

Time stop: That's easy enough to do, just be a 19th level wizard.

Final verdict: Ask your player if maybe they should consider playing an actual superhero TTRPG if they want to be the Flash that badly.


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magispitt wrote:

He just gave a new update for his idea, what do you guys think of this?

** spoiler omitted **

Says it's not broken but I'm laughing inside. If you have any more reasonable ideas - shoot - otherwise I guess I just need help convincing him of the merits of 'balance'

Thoughts?

There is already a feat that increases your land movement rate by 5 Ft in the core rules named 'Fleet'. I can safely state that the designers think that a 5 foot movement increase is how much you should get from a single feat.

His suggested 'feat' is all sorts of broken/fractured/smashed/destroyed/crazy/insert adjective here...

In 3.5 there was a Prestige Class based off the haste spell for warrior mages called the Swiftblade You may want to look that up and check it out and see if it something you can adapt for your game if you want to.

And remind your player that Pathfinder is not made so you can be the Flash. He may want to do another game system for that.


Thanks guys, I've basically said no to him and he seemed okay with it, although now he has another new idea involving jumping which I'm sure I'll let you hear about later. The prestige class looks pretty cool actually, and might be what he was aiming for, so I'll let him know about that option.


Opuk0 wrote:

You don't have to say yes to everything for one

So lets see, 120ft land speed at base. To move this far in a single round would require a haste spell, a 3rd level spell that, while it does provide other bonuses to multiple things (AC, Reflex, extra attack), still requires a double move from you to be able to reach 120 feet in one turn.

Pssst, Expeditious Retreat is first level and accomplishes the same movement benefits of Haste.


Ask him if he knows Mutans&Masterminds. In there, he can be as fast as he wants, and more. But in Pathfinder, you are but a puny human. You may have feats, spells and magic items, but in the end, you are a puny human. And a puny human can't move that fast.

Replace the word human with appropiate race.

And if you think it's worth it, let it be a template of some sort. But at the price of, say, gold to make a ritual, in-game time of looking for the ritual information, and ingredients. And a mechanical price, such as what, 2 levels? He gains a lot of mobility and utility. It could be a chain of feats. Like:
First, a feat that gives a bit of speed (could be Fleet even), then a feat that increases the speed he gains (5 or 10 feet) by his Dex bonus (so it would be 20 or 40 bonus speed in his case) and then a third, having as a requisite like Dex 20 minimum, and a level no lower than 9, that lets him have all that stuff.

For the time being, let him buy a wand of expeditious retreat, and ask him if he just wants to move faster (as a sprint or a continous movement) or if he also wants abilities tied to his speed and mobility (such as the whirlwinds he says), so maybe he can focus what he wants, and plan a character with this design, or rework this one to have that.

If the goal is to have speed, I think that the synthesist whom eidolon has the fly evolution, and then all the points are spend in flying speed, can achieve a ridiculous speed, without even haste.


Actually, I once had a dwarf with the right class abilities and such that he could move about 120 feet per move action.


Lich Bard wrote:
Ask him if he knows Mutans&Masterminds. In there, he can be as fast as he wants, and more. But in Pathfinder, you are but a puny human. You may have feats, spells and magic items, but in the end, you are a puny human. And a puny human can't move that fast

There are so many more systems than Mutants & Masterminds. Rifts/Heroes Unlimited and Aberrant immediately spring to mind. My current record in atmosphere is a little over mach 10 in Rifts, from first level. Granted, it was only while skiing, but that just makes it awesome.

There are lots of ways to get speed up in Pathfinder, but you do kind of have to build for them. I'd allow a continuous magic item or Permanencied Expeditious Retreat, for one example. The Unchained Barbarian (or old-style Barbarian with Unchained powers) can get up to +30' off rage powers and still has their basic Fast Movement, for a total of 70' (go Fanglord and you can get another +10' easily). Or he could focus on flying; getting a 60' base flight speed is downright easy, 90' is plausible, and that's before Haste and friends. Mythic makes the whole thing a joke with Impossible Speed being an easy +30' and moving twice per round becoming easy.


There so many options within the rules already:

Feats:
Fleet (add 5ft to base speed)
Run (move x5 as a full round run)

Spells:
Haste
Expeditious retreat

Items:
Quick runners shirt
Boots of springing and striding
Boots of speed

Class abilities:
Barb fast move
Clr travel domain
Mnk

Just to mention a few...


To be fair, Fleet is objectively terrible.


kestral287 wrote:
To be fair, Fleet is objectively terrible.

You got that right. Even 10 feet would rather suck [you get... what, 20% of the first level of Barbarian?] but 5 feet is just an insult.

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