Allowing (unchained) Eidolons and other Intelligent creatures to Variant Multiclass?


Homebrew and House Rules


I just had an idea, to give Eidolons and other INT 3+ companion creatures (Spiritualist Phantoms for example) maybe even intelligent monsters the option to use unchained's variant multiclassing. So they can acquire a class without haing to take levels in it, which would expand their customizability and flavor.

With monsters I think the balance question is less important and I'm pretty certain I'm going to use it (a dragon that can fall into a rage (barbarian), or a an abolteth that studies magic more rigorously than its kin (wizard)), but with companion creatures it might be an issue. The first most obvious thing is that companion creatures shouldn't be allowed to get any companions of their own.

Any thoughts on this?


I think it's probably okay so long as you restrict it to classes without 6th level or 9th level spell casting. I think the abilities unlocked for those type classes don't make sense for an animal to possess. Beyond that, they are trading out feats to acquire these things.

You will probably need to alter when animal companions receive these alternate class features since they don't gain feats at the same rate PCs do.


Well animal companions wouldn't get this, since they don't have the Int score to gain classes (and even through ability score increases would get it to late to start multiclassing), but eidolons and phantoms are (potentially very) intelligent creatures so for them it does make sense.

I would give them the class features at a rate based on their number of hit dice, not on their master's level. It would still replace every one of their even numbered feats. So yes they would gain variant multiclass features slower than PCs.

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