I am Groot (Advice on Concept)


Advice


I am looking at making a Groot-like character, basically a plant person with most of the same abilities and traits because holy heck does that guy have some serious power.

Now I know of the Ghoran, but while it is a very close match, it is not exactly a match in some of the important ways.

So while browsing the unofficial SRD I found this third party Moss Lich from Green Ronin which has at least somewhat of a good rep for a Third Party Publisher.
Moss Lich CR +2

Now many of its abilities are directly related to Groot's abilities from the movie/comics. Save for the fluff of them becoming more wild and feral each time it regrows.

Now I was thinking of just using a Human Base with the Moss Lich template applied to it, because the game I wanted to use this at is a level 5 came so the CR of 2 does hurt but is not crippling, three levels of a class is still good.

I was thinking an Oracle with the Wood Mystery and maybe the Lame Curse. I think this fits the style of character, though it doesn't seem to rely on its naturally grown plant parts often mostly spells but that can be handwaved as him doing cool things with his plant powers.


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I am Groot.


The Treesinger Druid archetype has the ability to wildshape into plants, and if used in combination with your Moss Lich template, would work fairly well. Druids can stay in their wildshape forms for a very long time.

You'd have to be Elf (or half-elf) and you could always take the Variant Multiclass Oracle if you really want some of those revelation abilities.

Perhaps you can convince your DM to allow reincarnated druid and treesinger to stack (only thing that really interacts is wild shape at level 6, rather than 4.)

EDIT: I just noticed that you need 9 ranks in both knowledge arcana and nature, in order to turn yourself into a Moss Lich. That means at least level 9 to do this.


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My suggestion is find a feat that lets you count as another race(I know there's a feat like that out there) then play a rat folk tree singer and name your character rocket, focus on bluff and make everyone think your tree companion is a person who needs a slice of the loot


Ghoran; Kineticist (phytokineticist) could be interesting as well.

Dark Archive

Half elves get an archetype for alchemist called bramble brewer. Their mutagens turn them tree like. Is better than wild shape and you even get fast healing in sunlight.


You could also be an awakened Plant having been the creation of a Druid or other character through the Train Plants and Grow Plant Creature feats (see Cohorts and Companions).


Nature Oracle with the Tongues Curse


Druid also gets an animal companion, which could be your Rocket.


Why not just design a new race?


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Wood Oracle with Eldritch Heritage (Verdant)


Ellioti wrote:
Wood Oracle with Eldritch Heritage (Verdant)

I'm looking at the Verdant bloodline, and I don't really get the Tanglevine ability. The vine lasts for one round, but you already used your standard action to create it. Or is it the intention that you can attack with it right away? RAW, you take a standard action to create it, then you only have a move left, then it disappears. >_>


Tarius_Merlot wrote:
Ghoran; Kineticist (phytokineticist) could be interesting as well.

Was thinking the same thing ;)


JiCi wrote:
Tarius_Merlot wrote:
Ghoran; Kineticist (phytokineticist) could be interesting as well.
Was thinking the same thing ;)

This, so very much this train of thought


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Dont matter what you do , dont forget to put some points into perform(dance).

The Exchange

Rocket is more like a cohort(leadership required), heck he even uses advanced firearms. I'd say he has gunslinger and maybe rogue levels.

Dark Archive

Just a Mort wrote:
Rocket is more like a cohort(leadership required), heck he even uses advanced firearms. I'd say he has gunslinger and maybe rogue levels.

it might just be perfect if rocket was a ratfolk gulch gunner... Also looking at what someone said about an awakened plant, he could be some awakened dire rat or anthropomorphic animal (with intelligence bonus) because in guardians of the galaxy he was originally a lab experiment.

Dark Archive

Perhaps even a combo of gulch gunner and anthropomorphic animal... Sorry, cross nerdiness of marvel and pathfinder can be deadly...


Something about the thought of a ratfolk eldritch guardian with a petrifern familiar makes my inner nerd so happy.

Think of those combat teamwork feats.


Going with the Ratfolk idea, why not play a Ratfolk Summoner and your Eidolon looks like Groot. Your Summoner could even take Amateur Gunslinger.

Dark Archive

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Darude wrote:
I am Groot.

WE are Groot!

Dark Archive

justaworm wrote:
Why not just design a new race?

Didn't seem like a bad idea, so I went ahead and did it. Total with 31 RP, meaning that you add two levels to the APL, so your GM would have to restrict your level accordingly.

Groot Race
Plant Traits (low-light vision, immunity to mind-affecting effects, immunity to paralysis, poison, sleep effects, stunning, you breathe and eat but don't have to sleep)- 10 RP

Medium Size (Groot can change size, but I figured his resting size is medium. )- 0 RP

Slow Speed- -1 RP

Specialized Racial Modifiers (+2 Strength, +2 Constitution, -2 Charisma) - 2 RP

I have no idea how to work out languages... I guess just go standard, and for a plant creature I guess common and druidic would make sense. Practically, it would be better if he could speak (More than those three special words) but he can definitely understand more, so...

Natural armor- 2 RP

Improved natural armor x 3- 6 RP

Fast Healing- 6 RP

Lightbringer- 2 RP

Spell-Like Ability (Enlarge Person, Self-Only) At Will- 2 RP

Treespeech- 2 RP


KoboldKhemist wrote:


I have no idea how to work out languages... I guess just go standard, and for a plant creature I guess common and druidic would make sense. Practically, it would be better if he could speak (More than those three special words) but he can definitely understand more, so...

Druidic is druids only. I think Sylvan makes more sense, because that's for plant creatures, and this is a plant creature.


Just wanted to share that my Iron Gods group has a ghoran brawler named Grit, and a goblin spellslinger wizard named Rocco. We also have a human Numerian Scavenger rogue that just went with the name Peter Quill, but will hopefully be known as Astro Baron in the future. They've taken to calling themselves the Guardians of Numeria.


RedRobe wrote:
Just wanted to share that my Iron Gods group has a ghoran brawler named Grit, and a goblin spellslinger wizard named Rocco. We also have a human Numerian Scavenger rogue that just went with the name Peter Quill, but will hopefully be known as Astro Baron in the future. They've taken to calling themselves the Guardians of Numeria.

huh, i always pegged Starlord as a bard myself


Hazrond wrote:
RedRobe wrote:
Just wanted to share that my Iron Gods group has a ghoran brawler named Grit, and a goblin spellslinger wizard named Rocco. We also have a human Numerian Scavenger rogue that just went with the name Peter Quill, but will hopefully be known as Astro Baron in the future. They've taken to calling themselves the Guardians of Numeria.
huh, i always pegged Starlord as a bard myself

The player based his concept on the Starlord intro scene from the movie. He was going to use two hand crossbows, but then realized they'd find many tech firearms during the campaign, so he took exotic weapon: firearms and will take Two Weapon style soon. I think I heard him say something about taking ranks in perform: dance. :)


Honestly, Starlord would be a perfect fit for a Archaeologist Bard.

All the rogue trap goodies, luck bonuses, and cha based skills and spontaneous casting.

... hmmm.


TGMaxMaxer wrote:

Honestly, Starlord would be a perfect fit for a Archaeologist Bard.

All the rogue trap goodies, luck bonuses, and cha based skills and spontaneous casting.

... hmmm.

And considering that they get access to Rogue talents, where you can get the Firearm Training and Grit talents ... Really, Starlord is an Archaeologist. A Space Archaeologist.

Splash a few levels of Sleuth Investigator for the Luck pool (Grit + Luck), one heroic pool to pull from ... Ah, well. I'm biased there. I did make a Archaeologist 6 / Sleuth 4 (VMC Magus) that was one of my favorite characters.

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