Giantslayer PbP seeking 1 replacement - Divine class


Recruitment


Greetings to one and all! I am currently looking for 1 replacement character for an ongoing Giantslayer game that is currently nearing the end of Act 2 of the first book. The party is well balanced but could really use a divine based character due to a recent withdrawal from the campaign. We are also currently recruiting an arcane character which is in a different thread. So recruitment is open to characters that fit that description.

Acceptable classes will include: clerics, shamen, oracles, druids, and inquisitors. I will also consider warpriests, but there are several melee based characters already and throwing any more into the mix could get challenging from a tactics perspective.

I REALLY want a dwarf in this game. This is Giantslayer and the lack of a dwarf greatly saddens me, as that is THE iconic race to take on a campaign like this. So if you are up for playing a dwarven priest of Torag or the like then you will have a definite advantage.

The party currently consists of a chevalier, rogue, hunter, and ranger.

About this game - Giantslayer

For old grognards like me this is a flashback to the early days of gaming, with direct roots in the old "Against the Giants" series of modules published originally in the late 1970's. It is because of that old "dungeon crawl" feeling that I have been looking forward to this AP since it was announced. A feeling I hope to capture once more in this game.

I will be shaping and modifying parts of this AP to give that "old school" feel and sense of danger. So, if you are a fan of playing only "by the book", this one will not be for you! Expect to be surprised, challenged, thrown for a loop, beaten up with rocks, stabbed, pounded, chewed on, you name it. I will challenge you not only with the mechanics of the game but also with role-playing situations. Every choice you make will have an impact.

For everyone still interested, I invite you to sit a spell, and listen to a tale...

Adventure Background:

Deep in the Mindspin Mountains, a storm giant warlord known as the Storm Tyrant has seized control of a cloud castle and an Orb of Dragonkind, and is gathering an army of giants from across western Avistan—first to bring the orc hordes of Belkzen under his banner, then to conquer the neighboring realms. Heroes defending the human town of Trunau from an orc raid discover that the attack is just a precursor to the Storm Tyrant’s larger plans. Working their way through an abandoned border fort, an ancient giant temple, the tomb of an undead frost giant, and an elite fire giant training facility beneath a dormant volcano, the heroes eventually take the fight to the Storm Tyrant himself inside his flying fortress. Can the giant army be defeated before it can conquer the human lands of the Inner Sea, or will all of Avistan bow down in fealty to the Storm Tyrant?

And so we begin!

Character Creation:

- Starting level - 2nd

- See above for class restrictions.

- Standard races are preferred, but others will be considered. I'm not overly fond of the strange races, but I'll give it consideration. No custom races allowed. Because of the proximity to Belkzen there is a bit of leeway when it comes to the more exotic races, but once again I prefer the classics.

- Archtypes are ok.

- 25 point buy for stats. You are going to need them. Now, having said that, I would highly advise against min/maxing your stats. Not only could it hurt you, but the GM will see through your shenanigans and will likely not consider you.

- Starting gold of 900gp.

- GM's privilege: This is something I have done in many campaigns in the past. Once I have picked the group I will make a second pass through each character and on a one on one basis decide an extra boon for each of them. It could be a free feat, it could be a trait, it could be a special item or weapon, who knows? This will always somehow tie back to your background in some way. But it won't always be obvious. Extra incentive for writing a good character concept and story. However, if you stick a vorpal sword into your background hoping to gain it for your character, I will stick it into the application and behead it. The GM sees through all monkey business!

- Good Alignment preferred. I'm not hung up on Lawful vs. Chaotic. If you want to play Chaotic Neutral you will have to convince me why you shouldn't be spending time in a padded cell instead of adventuring. Obviously we are dealing with an area of Golarion where the "human" inhabitants are in a daily fight with the evil orcs of Belkzen, so let's try to keep our intentions good and pure!

- Max HP at level one. After that it will be player's choice of a GM roll or half HD +1.

- One Giantslayer campaign trait and one other trait. I will allow one drawback in exchange for an additional trait, but there needs to be a justified reason for it in your character background and it needs to be something that is tangible to play. Picking something that gives you no drawback isn't a drawback.

- Players may select a faction to belong to. I will use this for additional plot hooks and possible side activities. I will also allow fame and prestige awards from those factions based on your character's actions.

- Crafting will be allowed, but closely monitored. If I feel you are taking advantage I will pull you aside and slap you with a pickled herring until you step in line.

Applicants are expected to agree and adhere to the following - IMPORTANT - READ THIS:

- You must be a daily poster. We've already lost two players because they did not meet regular posting requirements. Preference will be made for those who show higher activity on the boards and a history of PbP activity. I will strive to always keep the game moving and expect players who will do the same. I am usually online during the day and post mostly in that window of time between 6am and 6pm EST, so that is when my most active hours will be. Obviously things happen, so I do understand that at times you might be unable to post, or I also might be otherwise detained. If that happens in the case of a player, I will allow a reasonable amount of time before GMPC'ing you along.

- If a player fails to post within a reasonable amount of time (generally 3-4 weekdays, I consider weekends as "free time") without notifying the group that they will be unavailable they will be moved to inactive status, removed from the active game, and replaced with another applicant. I am taking this one seriously folks and I won't let an inactive player ruin it for everyone else. So understand what you are committing to before you apply. If you will be away a few days, let the group know and give us some standard marching orders for while you are away. The game will go on, but at least others won't be waiting for you. With today's technology almost everyone owns a smartphone, and it only takes a few minutes to post a quick "unable to post for a day or two" message to the boards. Google the Wayfinder app if you are interested in this option.

- You must be willing to ROLE play, not just ROLL play. The GM feeds off of the players, so a good group of role-players helps the game take on a life of its own. You don't have to fill every post with three paragraphs describing how you took your morning coffee, but you should be able to write well and play your character well. If I find all you do is post "I follow Bob, my sword ready" and post a lot of "Gug gug, I'm a barbarian" (unless you are Gug the Barbarian) type stuff, you will be summarily removed from the campaign, tied to a hippogriff, and flown over a field of elven archers for target practice.

Your Application should include the following:

- A complete character stat block, hidden in you post using the spoiler tag or posted as an in-character alias account. If you do not know how to use this tag click on the button below "Submit Post" of your reply that says How to format your text. For a PbP game you should be familiar with all of these tags anyway. If you don't want to create an alias until you are accepted then post the required info in a reply to the recruitment thread.

- A character background. This will allow me to RP with your character a little better, understand their motives, and even tailor hints or dialogue to them specifically. I will look upon those characters with a detailed background more favorably than those with two lines of "I was born, my parents were killed, I was an orphan, I want to kill things for revenge". Be creative! I can tell you right now that this piece is what will get you picked over someone else. The more effort you put into this, the more I will want you at the virtual table.

- A brief note of your posting habits or schedule. If you are more available or likely to post on specific days or at specific times, let me know. Your posting habits here on the forums will be checked. Your post quality will be examined. And I will probably even look at some of your other characters to get an idea for how you interact with other players and carry yourself in a group. Hopefully this will allow me to provide the best players with the best companions. A win/win for everyone.

How to get picked:
1. Write a great background
2. Don't be a power gamer or a min/max munchkin
3. Do something original
4. Make your character memorable
5. Include everything asked for in the application

How not to get picked:
1. Submit a character outside of my creation criteria
2. Beg me to play to allow some crazy munchkin gesalt character
3. Have a poor command of English, to include grammar and punctuation.
4. Be a sloppy poster
5. Disrespect a fellow poster

That's it! I look forward to seeing what the responses are and to finding that special group of folks who will be the brave heroes that Golarion needs to battle off the hordes of Belkzen!

Recruitment will last until Monday or earlier if I find a really good fit for the group. If I am blown away by an amazing character that I want to snatch up I reserve the right to end this recruitment early. It's good to be the king!

For those interested in looking at the current campaign, the link is HERE.

About Me:

I've been gaming for over 30 years, having started as a much younger man with the original D&D Basic set. Yes, back when Elf was a class. Crazy isn't it? Since those times I've played and GM'ed in more games and campaigns than I could ever count. I've ran AD&D, 2nd Ed AD&D, 3.5 and 4e, Pathfinder, Gurps, Palladium, Mutants and Masterminds, Star Wars, etc. and so on. I am the Venture Captain of Kentucky for the Pathfinder Society Organized Play campaign. Because of this my weekends are usually full and you won't catch me online much. If you go to GenCon, let me know. I love getting together and playing with folks from online games. If you play Pathfinder Society it would be my pleasure to run you through a hard mode of the Waking Rune and splat your character to death! :)

Liberty's Edge

Sound very interesting, let me get you a dwarven priest of Torag...


if I don't get picked in the arcane caster pool I am willing to whip up a dwarven cleric but do I have to go with a dwarven god?? The domains just are aweful. Really... alternately a Dwarven Druid would be funny...


Nah, not set on a dwarven god at all. Its just...more iconic. Use whatever works for you!


I've got a dwarven Warpriest (Forgepriest) of Torag made up for this. I would need to bump him up to meet your guidelines. Also would need to get his backstory from my head down onto paper.

Thuradin Drackenforge


I've actually had a referral from one of my players and will be adding that person to the game. I appreciate everyone checking in on this and giving some thought to the characters, but I'm going to close this recruitment for now. Sorry for the abrupt shift in plans, I do apologize!

Thank you!


I'm new to paizo.com but not pbp (I have a campaign elsewhere which has been running for years now). If you're willing to have a newcomer, I'm interested in playing an Oradin.

crunch:
Dolgrin
Male dwarf oracle 1/paladin (hospitaler) 1 (Pathfinder RPG Advanced Player's Guide 42, 116)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception -1
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 16 (2 HD; 1d8+1d10+2)
Fort +3, Ref +2, Will +3; +2 vs. death, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee cold iron dwarven waraxe +3 (1d10+2/×3) or
dwarven dorn-dergar +3 (1d10+3) or
silver dwarven maulaxe +3 (1d6+2/×3)
Ranged greenwood composite longbow +4 (1d8+2/×3)
Special Attacks channel positive energy 4/day (DC 13, 1d6), hatred, smite evil 1/day (+3 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 0th; concentration +3)
At will—detect evil
Oracle Spells Known (CL 2nd; concentration +5)
1st (4/day)—cure light wounds, ironbeard[ARG], weaponwand
0 (at will)—light, read magic, spark[APG] (DC 13), stabilize
Mystery Life
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 12, Wis 9, Cha 16
Base Atk +1; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Fey Foundling[ISWG]
Traits artifact hunter, magical knack
Skills Acrobatics -1 (-5 to jump), Craft (bows) +5 (+7 on checks related to metal or stone), Diplomacy +7, Handle Animal +7, Heal +3, Knowledge (religion) +5, Perception -1 (+1 to notice unusual stonework), Ride +3, Spellcraft +5 (+6 to identify the properties of magic items), Survival +3, Use Magic Device +8; Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven, Giant
SQ oracle's curse (tongues), revelation (channel)
Combat Gear adamantine durable arrow (50), cold iron durable arrow (50), silver durable arrow (50), wand of cure light wounds (5 charges), wand of lesser restoration (3 charges), oil (5); Other Gear mwk armored kilt kikko armor, light steel shield, cold iron dwarven waraxe, dwarven dorn-dergar, greenwood composite longbow (+2 Str), silver dwarven maulaxe, artisan's tools, backpack, belt pouch, candle (2), chalk, flint and steel, holy text, hooded lantern, iron holy symbol of Torag, tindertwig (4), torch (2), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, light horse (combat trained), bedroll, bit and bridle, blanket, cart, dwarven trail rations, feed (per day), hammer, hemp rope (50 ft.), hemp rope (50 ft.), mess kit, military saddle, piton, pot, sack, sack, saddlebags, soap, torch, trail rations, 4 gp, 4 sp
--------------------
Special Abilities
--------------------
Artifact Hunter (Use Magic Device) +1 bonus to Spellcraft to ID magic item properties. % chance to ID artifact.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Magical Knack (Oracle) +2 CL for a specific class, to a max of your HD.
Oracle Channel Positive Energy 1d6 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (1/day) (Su) +3 to hit, +1 to damage, +3 deflection bonus to AC when used.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tongues (Celestial) You can only understand and speak one language in combat.

--------------------

Horse, light (combat trained)
Male horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run[B]
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6, Ride +2 (+4 to stay in the saddle)
SQ combat riding
Other Gear bedroll, bit and bridle, blanket, cart, dwarven trail rations (7), feed (per day) (14), hammer, hemp rope (50 ft.), hemp rope (50 ft.), mess kit, military saddle, piton (4), pot, sack, sack, saddlebags, soap, torch (10), trail rations (7)
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

crunchy musings:
Charismatic Dwarf is what 25 point buy screams at me. No better way to spend points than buying a natural 18 so your race can knock it down to 16! An oradin, if you're unfamiliar, is a Paladin/Oracle mix, intending to take Life Link, two channel pools, and swift action lay on hands so they can heal in combat. Given the current party, and how dwarfy he is, I've built him as an archer with a golfbag of traditional weapons to start, and see what niche he ends up in. Pal 1/Oracle 1 and a wide skill spread, eventually ending up somewhere between Pal 2/Oracle 18 and Pal 16/Oracle 4.

We're brighter than the average paladin, and we buy a selection of skills for class bonuses rather than the boring 'focus on one thing'. I decided to be a bowyer for the traditional dwarven crafting, because I don't know anything about the AP other than 'there's giants' and your first post 'it's like against the giants'. If it's actually similar, then I want to be able to make arrows, and I don't expect to have a forge (for long).

I bought a horse and a cart. Showing up as the solo adventurer doesn't work at level 2, but showing up as the last survivor of a group seems believable. Similarly some used up wands, I assume they were from the usual level 1 standby of bop a goblin on the head find a wand of CLW with only 5 charges remaining, wonder how goblins use up 45 charges or afford a wand. No other magic, just a bunch of normal stuff. I didn't bother to buy a tent, I'm a dwarf I'll sleep under the cart, stone is comfort. Weapon golfbag was chosen for maximum dwarf, 3 racial weapons the usual cold-iron/silver/reach. I expect to mostly fire arrow or cast a heal spell, but if we run into the room of giant skeletons, the plan is bowling.

Fluff jumping off point while I catch up on the thread:
Dolgrin's smile stretched across his face. It was a shame about the attack of course. Plenty of brave merchants were left in the care of the farmer and his wife, but his horse was fine, he'd patched up the wounded as he could, and then pressed on. They told him he should be careful, but he'd laughed broadly. "Those gnolls didn't expect a dwarf, lass. They'll be licking their wounds tonight, same as that lot. Safest time to travel, and it's not like I need a lot of light." The road was clear enough, no sign of trouble yet...

Fluff Musings:
A Happy Dwarven Paladin/Oracle of Life. Healing all the good'uns, smiting all the bad'uns, growing beards on the bigfolk who are too full of themselves. A fair day.

This is what happens if you fall into spending gold in pathfinder without pressing f5 on the thread.


please consider my application for Pink Eye, a Human Druid. Everything included in profile. Thank you

Previously applied to Arcane as Dwarf Alucard Stonesummoner.

Community / Forums / Online Campaigns / Recruitment / Giantslayer PbP seeking 1 replacement - Divine class All Messageboards

Want to post a reply? Sign in.