Initiate of Flame

Thuradin Drackenforge's page

164 posts. Alias of Vanulf Wulfson.


Full Name

Thuradin Drackenforge

Race

Dwarf Warpriest of Torag 6 [spoiler=Character Information] [HP: 51/51]; [Armor Class: 23; Touch: 12; Flat Footed: 22]; [BAB: +4; CMB: +7; CMD: 19];

Classes/Levels

[Saves: Fortitude: +8*; Reflex: +5*; Will: +9* (+3 v. poison, +5 v. spells and spell like abilities)]; [Initiative: +5]; [Perception: +11 (+2 to notice unusual stonework)][/spoiler] Blessings: 3/3

Gender

Male

Size

Medium

Age

59

Alignment

Lawful Good

Deity

Torag

Languages

Common, Dwarven, Giant

Strength 16
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 16
Charisma 8

About Thuradin Drackenforge

Gender: Male; Age: 59; Height: 4' 3"; Weight: 192 lbs.; Hair: Red; Eyes: Blue

Thuradin Drackenforge
Male dwarf warpriest of Torag 6 (Pathfinder RPG Advanced Class Guide 60)
LG Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +11 (+13 to notice unusual stonework)
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 natural)
hp 51 (6d8+18)
Fort +8, Ref +5, Will +9; +2 vs. poison, +4 vs. spells and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee +1 warhammer +8 (1d8+4/×3) or
. . mwk dwarven longaxe +9 (1d12+6/×3) or
. . spear +7 (1d8+4/×3)
Ranged light crossbow +5 (1d8/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork dwarven longaxe)
Special Attacks blessings 6/day (Good: holy strike, Protection: increased defense), channel positive energy 3/day (DC 16, 2d6), fervor 6/day (2d6), sacred weapon (1d8, +1, 6 rounds/day)
Warpriest Spells Prepared (CL 6th; concentration +9)
. . 2nd—cure moderate wounds, hold person (DC 15), ironskin, spiritual weapon
. . 1st—bless, cure light wounds, divine favor, protection from evil, shield of faith
. . 0 (at will)—detect magic, guidance, light, read magic, stabilize
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Statistics
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Str 16, Dex 12, Con 15, Int 12, Wis 16, Cha 8
Base Atk +4; CMB +7; CMD 19
Feats Cleave, Craft Magic Arms & Armor, Improved Initiative, Power Attack, Steel Soul[APG], Weapon Focus (dwarven longaxe), Weapon Specialization (dwarven longaxe)
Traits glory of old, roll with it
Skills Acrobatics -4 (-8 to jump), Craft (armor) +10 (+12 on checks related to metal or stone), Craft (weapons) +10 (+12 on checks related to metal or stone), Heal +8, Knowledge (religion) +10, Perception +11 (+13 to notice unusual stonework), Spellcraft +10, Survival +7 (+9 to track vs. humanoids of the Giant subtype); Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ giant hunter[ARG], mountaineer[ARG]
Combat Gear wand of cure light wounds; Other Gear +1 full plate, +1 warhammer, light crossbow, mwk dwarven longaxe[ARG], spear, amulet of natural armor +1, cloak of resistance +1, eyes of the eagle, handy haversack, ring of protection +1, backpack, bedroll, belt pouch, dwarven trail rations[UE] (5), flint and steel, hemp rope (50 ft.), holy text (Hammer and Tongs: The Forging of Metal and Other Good Works)[UE], iron holy symbol of Torag[UE], mess kit[UE], spell component pouch, waterskin, 370 gp
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Special Abilities
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Blessings (6/day) (Su) Pool of power used to activate Blessing abilities.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fervor (2d6, 6/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Weapon +1 (6 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Warpriest Channel Positive Energy 2d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

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