Two weapon fighter, iterative attacks and movement


Pathfinder First Edition General Discussion


I've been trying to research this topic. What I want to do is build a two weapon fighter who has the ability to take all attacks but break up my full movement between those attacks.

For example
Move 10 feet to target A hit target A with primary weapon attack
then move 10 feet to target B hit target B with offhand attack.
Then move 10 feet to target C and hit target C with 2nd primary weapon attack.

The closest thing I could find is the dervish but it requires the offhand to not hold a weapon which defeats the purpose of two weapon fighting

I've seen pounce but that only lets you move to one target then full attack. I want to move between attacks in the same round.

Any ideas?


This is the closest thing I know about, but it does not exactly match what you want. Even though it says "You must move 5 feet", I think it means to says "at least 5 feat". Even if your GM does not agree I would try to get him to run it that way.

Melee tactics toolbox book.

Quote:


Circling Mongoose (Combat)
You keep your opponent on the defensive as you circle around threateningly.

Prerequisites: Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +6.

Benefit: When you are adjacent to a foe, as a fullround action, you can take a full-attack action to make melee attacks against the foe, moving 5 feet before each attack. You must move 5 feet before each melee attack you make, and can’t exceed your maximum speed, exceed your maximum number of attacks in a round, or attack any other target until the beginning of your next turn. You must remain adjacent to the foe, and your movement provokes attacks of opportunity as normal unless you succeed at the appropriate Acrobatics checks. If your first attack against the foe hits, you are considered to be flanking the foe on your second attack. Subsequent attacks made as part of the full-attack action continue to be treated as if you were flanking the foe until one of your attacks misses, at which point your attacks are treated normally.

Normal: A character without this feat is limited to only one 5-foot step during a full attack, taken before, after, or
between attacks.


Unarmed Strike - you don't have a weapon in your hand, and can still make an Offhand attack (with your foot, head, whatever - Unarmed Strike doesn't allow you to make an Offhand Attack in conjunction with a Two-Handed Weapon, but it DOES allow you to swing with a one-handed sword and headbutt a sucka).

You won't be able to deal Lethal damage until you take Improved Unarmed Strike, but you can still deal damage.


the closest thing I've found is this

It's in the swashbuckler archetype whirling dervish
But trying to figure out how to build it into a two weapon fighting build

Whirlwind Dance (Ex) At 7th level, a whirling dervish can sweep through her opponents' lines like a cyclone. As a full-round action, she can spend 1 panache point to move up to her speed. She can make attacks against creatures with her reach during this movement, up to the number of attacks she's entitled to with a full attack. Each attack is made at her highest attack bonus, and must target a different creature. This movement provokes attacks of opportunity as normal. This deed replaces superior feint and targeted strike.

What put me off on the whirling dervish swashbuckler archetype was this though

Dervish Finesse (Ex)

A whirling dervish can treat a scimitar as a one-handed piercing melee weapon for the purposes of the swashbuckler's finesse and all feats and class abilities that refer to such a weapon. She must not be carrying a weapon or shield in her off hand to gain this benefit.

This ability alters swashbuckler finesse.

Would this force you to use a scimitar one handed or could you still use swashbuckler finesse with two weapon fighting feat wield a rapier in main hand dagger in offhand for the -2/-2 penalty or duel wield rapiers for the -4/-4 penalty ?


Cytherion wrote:

the closest thing I've found is this

It's in the swashbuckler archetype whirling dervish
But trying to figure out how to build it into a two weapon fighting build

Whirlwind Dance (Ex) At 7th level, a whirling dervish can sweep through her opponents' lines like a cyclone. As a full-round action, she can spend 1 panache point to move up to her speed. She can make attacks against creatures with her reach during this movement, up to the number of attacks she's entitled to with a full attack. Each attack is made at her highest attack bonus, and must target a different creature. This movement provokes attacks of opportunity as normal. This deed replaces superior feint and targeted strike.

What put me off on the whirling dervish swashbuckler archetype was this though

Dervish Finesse (Ex)

A whirling dervish can treat a scimitar as a one-handed piercing melee weapon for the purposes of the swashbuckler's finesse and all feats and class abilities that refer to such a weapon. She must not be carrying a weapon or shield in her off hand to gain this benefit.

This ability alters swashbuckler finesse.

Would this force you to use a scimitar one handed or could you still use swashbuckler finesse and use a rapier in main hand and dagger in offhand?

You would be forced to go with the scimitar. The ability also does not allow you to hold a weapon in your off-hand so that dagger would not be permitted.


The mobile fighter archetype lets you full attack as part of a move action and split your attacks


I checked out th mobile fighter and they get

Rapid Attack (Ex)

At 11th level, a mobile fighter can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal.

This ability replaces armor training 3.

I was hoping something a little lower level. Most the campaigns I wind up in are usually level 1-10. Just when I start rounding out my character the campaign ends.

Dark Archive

Unfolding Wind Rush+MoMS Dip will let you do it as long as you are wielding thrown weapons(you don't have to throw them, you can just melee with them)


Pathfinder Lost Omens Subscriber

does your GM allow third party?


Possibly would allow third party if not too over powered


Pathfinder Lost Omens Subscriber

while still not what you probably were interested in specifically.

this might interest you, it's not specific to the barbarian mind you, scroll up to see the actual stuff, it replaces some class features to add it in(from almost any class).

there's also this.

unfortunately all the move as a swift actions or as part of a full action, i can find other than that one are limited to mythic.


If you don't mind waiting till moderately high level(lvl12) and playing a bard, the Dervish Dancer Bard archetype sounds like exactly what you are looking for. Take a full attack and a move action at the same time, with at least 5 feet of movement between attacks. They even get kukri proficiency and freebie improved critical when using battle dance.


Snowblind wrote:
If you don't mind waiting till moderately high level(lvl12) and playing a bard, the Dervish Dancer Bard archetype sounds like exactly what you are looking for. Take a full attack and a move action at the same time, with at least 5 feet of movement between attacks. They even get kukri proficiency and freebie improved critical when using battle dance.

In guessing you didn't actually read the thread, the OP mentions they want something that comes I to play earlier as most of they games they play are 1-10.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Two weapon fighter, iterative attacks and movement All Messageboards

Want to post a reply? Sign in.