Half-Orc Slayer Natural Attack Build


Advice

Grand Lodge

It's Theory-Crafting Time again!

20 Point Buy

Race: Half-Orc
Alignment: Neutral Good

Alternate Racial Traits; Toothy (1d4 piercing damage bite, replaces Orc Ferocity), City Raised (+2 Knowledge Local, Whip and Longsword proficiency; replaces weapon familiarity), Burning Assurance (+2 Diplomacy, replaces Intimidating)

STR: 17 (15+2)
DEX: 14
CON: 14
INT: 14
WIS: 10
CHA: 8

Traits: Legacy of Sand (+1 Will Save), Friend in Every Town (+1 Knowledge Local, +1 Diplomacy, Diplomacy Class Skill)

Feats:
1st Level: Combat Expertise
2nd Level: Slayer Talent > Ranger Combat Style > Natural Weapon > Aspect of the Beast > 2 claw attacks
3rd Level: Improved Dirty Trick

Moving beyond that, I'd be picking up feats to further increase the efficacy of Dirty Tricks, mainly focusing on blinding opponents for somewhat-reliable sneak attack damage. For gear I'd be getting a Helm of the Mammoth Lord to gain a gore attack and an Amulet of Mighty Fists to improve the natural attacks.

The typical attack routine would be to charge and use a dirty trick to blind the opponent. The opponent's turn passes, and they either use an action to remove the blindness (denying them a full attack against the character, or any attacks at all once my character has Greater Dirty Trick). Then on the following turn I'd use either quick dirty trick to start blindness (picking a natural attack to use the dirty trick with, as the natural attacks are all at the highest BAB, and I've consulted my GM about this being possible), or just do a regular full attack against a blinded enemy.

Skills that would be covered include Diplomacy, the Knowledge skills that slayers get as class skills, and some into the mobility skills (climb, swim, acrobatics) so I can handle various terrains.

Any glaring flaws that I'm unaware of?


When you say "charge and use a dirty trick", do you mean actually using the Charge action? Because Dirty Trick is a standard action, not a melee substitute, so you can't do a Dirty Trick on a Charge. You could move and then take a standard to DT, but you won't get the Charge bonus. A 1 level dip into Unarmed Fighter will give you Dragon Style and Feral Combat Training(Claws) will let you apply the Dragon Style bonus to your claws (1.5x Str on first Claw attack of the round). 1 level of MoMS will then grant you Dragon Ferocity which bumps up the Str multiplier of all your Claw attacks by 0.5 (first claw is at 2x and second claw is at 1.5x). If you're willing to dip 4 levels (actual or virtual) into Fighter, you can pick up Martial Versatility which lets you apply FCT to all Natural Weapons so the Dragon Style effects work on your bite as well (and any other natural attacks you manage to pick up).

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