Need Help Making Sure This Oracle Adds Up Correctly


Advice

Grand Lodge

Hello all,

As the subject lines says, I need to know if this all adds up correctly.

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PFS Character

Str:14
Dex:14
Con:14
Int:10
Wis:10
Chr:16(14+2)

Race-Half-Elf
Class-Oracle
Mystery Taken-Battle
Curse: Tongues

Feats x 1
Extra Revelation

Revelations Taken:

Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

Resiliency (Ex): You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points. At 7th level, you gain Diehard as a bonus feat. At 11th level, you do not lose a hit point when you take a standard action while disabled. You do not need to meet the prerequisite to receive the Diehard feat.

Traits:
Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.

Only half-elves can select these traits.
Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on initiative checks.

Weapons:
Weighted Spear
Daggers
Sling

Skills w/ Ranks in:
Acrobatics
Perception
Knowledge (religion)
Use Magic Device

Class Skills:
Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha)
Knowledge-(engineering)(history)(planes),(religion)(Int)
Perception (Wis), Profession(Wis) Ride(Dex), Sense Motive (Wis), Spellcraft (Int).

Half-Elf Racial Traits:

+2 to One Ability Score: Half-elf characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-elves are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-elves have a base speed of 30 feet.

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light. See Additional Rules.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.

Elf Blood: Half-elves count as both elves and humans for any effect related to race.

Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks.

Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. See Classes for more information about favored classes.

Languages: Half-elves begin play speaking Common and Elven.


It looks right although Resiliency is a terrible Revelation which will rarely do anything for you at all. I would recommend either picking up War Sight or Skill at Arms. If the latter then you can afford to sacrifice some dexterity to boost probably your strength.

On skills I would take diplomacy over acrobatics. Diplomacy is the second most common skill rolled in PFS, its a class skill for you and you are naturally good at it with a Charisma focus. Acrobatics however is a skill you will suck at as you lack much dex and ACP's will reduce you even further. Opposition CMD scales faster than your skill bonus and from level 4 onwards you can just have Grace is you need to move about.

I do think you need to decide if you want to focus more strongly on casting or melee. If casting then your Charisma wants to be at least 16 pre racial and you can lose some strength If melee you want to go the opposite way and put the half elf bonus into it. A 14 Cha will be fine at level 1 if you want to be melee primary, you will only need a +2 charisma headband by level 10 to be able to access all your spells for the entirety of your PFS career.

You are currently missing a curse and your level 0 and 1 spells. I would also consider an archetype. If sticking to melee dual cursed will be very strong, battle has plenty of useful revelations for you and dual cursed gives you more. If favouring caster then spirit guide is excellent as it gives you access to a wide range of new spells.


I dislike the feat Extra Revelation...you gain them later on anyway. I went with Skill-at-arms at 1st level and Weapon Mastery at 3rd, since by then I had a good idea what weapons will be around in this campaign/DM.

For race I almost always pick human, as all divine casters are feat-starved already.

Stats are not unlike mine, except that I start to think by now that I should have dropped DEX to 12 and raised WIS a little. But then, maybe that mithril full plate happens one day and I can lay my hands on it before the paladin does...:)


Trait bonuses don't stack.


1 person marked this as a favorite.

What Jaunt said. Reactionary or Elven Reflexes, not both.

Grand Lodge

Corvino wrote:
What Jaunt said. Reactionary or Elven Reflexes, not both.
Corvino wrote:
What Jaunt said. Reactionary or Elven Reflexes, not both.

Thank you both that's what I was wanting to know.

Do you know of a way to get another initiative bonus using trait that will stack?

Also added curse above.

Grand Lodge

Going to keep the stats the way they are.
Not going to wear heavy armor or use anything other than the weapons I have above.

I'm sticking with Half-Elf, I play a human in real life. :)

As for Revelations I'm taking:

Weapon Mastery (Ex): Select one weapon with which you are proficient. You gain Weapon Focus with that weapon. At 8th level, you gain Improved Critical with that weapon. At 12th level, you gain Greater Weapon Focus with that weapon. You do not need to meet the prerequisites to receive these feats.

Still open on what the other one is.

Revelations I will not be taking:

Skill at Arms (Ex): You gain proficiency in all martial weapons and heavy armor.

Iron Skin (Su): Once per day, your skin hardens and takes on the appearance of iron, granting you DR 10/adamantine. This functions as stoneskin, using your oracle level as the caster level. At 15th level, you can use this ability twice per day. You must be at least 11th level to select this revelation.


I like taking a 1/day saving throw reroll for my other feat, if I don't need something more niche.

Legalistic is the go-to curse that doesn't hurt you, but Tongues is pretty nice too.

Grand Lodge

Jaunt wrote:

I like taking a 1/day saving throw reroll for my other feat, if I don't need something more niche.

Legalistic is the go-to curse that doesn't hurt you, but Tongues is pretty nice too.

Thank you for pointing that one out, didn't know about the other curses. :)

I'm thinking of taking that one instead.

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