Enchanting Natural Weapon Attacks


Advice


Need some help. I'm looking for any examples of magic items that enhance natural weapon attacks, except the obvious amulet of mighty fists.

I'm not specifically looking for IUS, but if it covers both, that's what I'm looking for.

Thanks.

Sovereign Court

The body wrap of mighty striking is a slightly cheaper option, but not necessarily as effective. The deliquescent gloves are also popular. Is there something in particular you're looking for?


I'm looking for individual items that enchant specific natural (even if the item grants said natural attacks).

Such as:

TALONS OF LENG

Finely laid gold filigree lines these ornately worked talons. Once donned, the talons of Leng grant the wearer a natural claw attack with each hand that deal 1d4 points of damage for a Medium wearer, or 1d3 points of damage for a Small wearer. These claw attacks have a +3 enhancement bonus on attack and damage rolls. On a critical hit, the target must succeed at a DC 20 Will save or become permanently confused as per the insanity spell. This is a mind-affecting effect.
The wearer of the talons of Leng is immune to effects that grant the confused condition. For as long as she wears the talons, however, her Wisdom is reduced by 2, as alien voices constantly whisper through her head. The talons of Leng do not interfere with spellcasting, the use of handheld items, or wielding weapons.

Price 67,000 gp; Aura strong transmutation; CL 15th; Weight 1 lb.
CONSTRUCTION REQUIREMENTS

Cost 33,500 gp
Craft Magic Arms and Armor, greater magic fang, insanity

I'm trying to work out a cost breakout of the items. My ultimate goal is to work out a forumula for making Dreamscarred Press' Gloves of the beast have enhancement bonuses and weapon properties if possible.

Sovereign Court

I really like gauntlets of rending for characters that attack with claws.


Consult Permanencied Magic Fang.


Quintain wrote:

I'm looking for individual items that enchant specific natural (even if the item grants said natural attacks).

Such as:

TALONS OF LENG

Finely laid gold filigree lines these ornately worked talons. Once donned, the talons of Leng grant the wearer a natural claw attack with each hand that deal 1d4 points of damage for a Medium wearer, or 1d3 points of damage for a Small wearer. These claw attacks have a +3 enhancement bonus on attack and damage rolls. On a critical hit, the target must succeed at a DC 20 Will save or become permanently confused as per the insanity spell. This is a mind-affecting effect.
The wearer of the talons of Leng is immune to effects that grant the confused condition. For as long as she wears the talons, however, her Wisdom is reduced by 2, as alien voices constantly whisper through her head. The talons of Leng do not interfere with spellcasting, the use of handheld items, or wielding weapons.

Price 67,000 gp; Aura strong transmutation; CL 15th; Weight 1 lb.
CONSTRUCTION REQUIREMENTS

Cost 33,500 gp
Craft Magic Arms and Armor, greater magic fang, insanity

I'm trying to work out a cost breakout of the items. My ultimate goal is to work out a forumula for making Dreamscarred Press' Gloves of the beast have enhancement bonuses and weapon properties if possible.

Why not use DSP's crystal gear for Aegis and SK's? They add enhancement bonuses to armor and weapons created. Why "reinvent the wheel" when what you want essential exists and can be tweaked?


We'll, my end goal is to work out the costs for enchanting Gloves of the Beast -- So it's not so much that I can't use what already exists, but I want to get a formula down so I can do custom work.

And to determine whether the costs for enchanting the gloves should be done at the singular weapon rate, or at the rate dictated by the amulet of mighty fists, or some custom rate.

Personally, I'm thinking each glove enchantment is determined independently, due to the cost of the amulet being determined by the fact that it's enchantment applies to all natural attacks. Whereas the enchantment of a particular glove being applied only to attacks using that glove.


You could use a crystal hilt as a jump off point for an item that adds enhancement and abilities to an existing weapon. It would only apply to a single weapon (as the glove is a single weapon) so fits the criteria.


Skylancer: great suggestion. I'll check that out.

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