Working on a Control domain alternate for Domain Wizard - advice sought!


Advice


So I'm working on a character concept for a generalist wizard, and I'm planning on asking my DM to ok taking Domain Wizard. I know Conjuration, Transmutation, and Weather are good standard options, but I plan on asking to make my own domain list based on Control, and by that I mean battlefield control. Below is the list I came up with, from available online lists from Wizard/Sorc only of what I think were the best control spells...

My definition of best being most useful/flexible, or having no saving throw, or targetting Reflex (which I think is usually the weakest save as you go up in levels no?), so here's what I have contemplated:

1st - Grease - targets reflex, and can coat an area to make movement a pain, or target held gear and potentially cause it to be dropped!

2nd - Glitterdust - targets will, but being able to blind everything in a 10 foot radius is powerful, as is outlining invisible targets for the duration of the spell.

3rd - Slow - targets will and is another save or suck, but its so powerful when it sticks...staggered, -1 to attack, ac, and reflex, and half movement speed...oh and it can affect 1 target per level as long as all of them are within 30 feet of each other!

4th - Black Tentacles - no save, but attacks CMD at an ok rate. Its not a very large patch, but the possibility of entangling and grappling targets it manages to snag can end combat rather quickly.

5th - Telekinesis - no save when used against non-object targets...like the BBEG...much fun can be had lifting a single target up 20 feet per round with just concentration, and then letting gravity do the work. This is even better if said target has no ranged way to fight back. The fact that the spell has 2 other modes is just gravy.

6th - Wall of Iron - I was tempted by Mass Suggestion (but we already have a couple save or suck spells on the list) and Tar Pool (but sadly its just another 20 foot area spell like Tentacles...entangled and damage is already on the list). I also contemplated Acid Fog (fogs are ok, but the drift and radius are meph to me, and can cause targeting problems for allies), and Sirocco (sadly Fort is the worst save to target on average), which leaves imo...WoI. It is a decent dividing spell, and has the potential option of falling for damage against reflex. Not bad.

7th - Reverse Gravity - there is an overall theme of chucking beings around via gravity effects...this one is peachy! Large area of effect, targets are moved up in a single round, and could take falling damage on the trip up and down. Enemies without any kind of range option are rare at this point, but by the same token, they probably will have little cover from your parties ranged attacks!

8th - Telekinetic Sphere - another no save spell that entraps targets in a wall of force sphere that can be directed as you will. Assuming they don't have disintegrate or can ram out enough damage to break the force effect, you can keep them out of the fight, or possibly get them high enough to take a large amount of falling damage.

9th - Mass Icy Prision - I was sorely tempted by Tsunami, but alas Fort save on the damage, and getting pushed away isn't ideal for control imo...would be awesome to see an army get swept away from this though! Will save and save and suck abound on this level, and then there is this reflex save lockdown spell. Helpless or entangled, and damage on top (though granted its the second most resisted energy type)...might be fun Energy substituting...hmmm Mass Acid Prison?

So, what am I asking for in Advice...are there better control spells per level from any 3.5 splat books, or from any Pathfinder 3rd party that would be worth looking at? Also, other class lists are not out of the question, I only got to looking at Wiz/Sorc so far, however, I do not want to import 9 spells from other classes! I think only like 2 priests/druid spells made it to the old domain lists. Suggestions, comments and critiques welcome and wanted!


A secondary idea I am toying with is the "anyspell" domain idea...since my character concept is a wizard that tries to have as many answers as possible...but I haven't had a chance to really work on that kinda of domain. Probably something along the lines of the anyspell chain from 3.5e, spells like shadow con/evo/shades, and/or limited/wish. Thoughts on these sorts of spells per level (assuming that sort of thing exists per level) would be helpful!


Telekinesis (Sustained Force) only works on objects, and if that object is attended, the object bearer gets a will save to negate.


Jaunt wrote:
Telekinesis (Sustained Force) only works on objects, and if that object is attended, the object bearer gets a will save to negate.

Touche Jaunt. I wasn't reading very well. It seems that for Pathfinder only, 5th level doesn't offer too much to work with other than walls, hungry Earth (which I have similar objections to as I do Tar Pool @ 6th) and...Khain's Army. Army might be a good option...is 1d4+1 ghouls and 1 ghast worth a 5th level evil spell?

What about outside of Pathfinder, in 3.5e and 3rd party land...are there any control spells at any level (and specifically at 5th it seems), that flat out need to be on the list?

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