Cuuniyevo |
I assume you mean Mythic Combat Reflexes? Sure, you could give unlimited AC bonuses but you'd need an equally unlimited number of enemies to provoke the AoO's in the first place. I do not believe the bonus to AC stacks, so it seems to be more about protecting more than one target at a time (if you have enough reach to do that sort of thing), after which you'd use your extra AoO's to use combat maneuvers or deal damage as normal.
Snowblind |
If I understand the way this works correctly, the way to exploit these 2 abilities is to have 2 characters standing next to each other use 1 of their iteratives to punch the other. This provokes an aoo. The other one punches back, provoking an aoo. They do this a few times, using bodyguard on eachother until they only get hit on a 20. Even better, the aoos only resolve when they stop bodyguard spamming, so they will miss most of their punches. Throw in some decent DR and they can swing at each other ad infinitum for arbitrarily large AC.
Mmm, je aime le fromage mythique.
Snowblind |
Shows how much I actually use aid another.
Barring some munchkin level logic involving distinguishing between the game terms "Enemy" and "Opponent" the above won't work (I don't like him right now so he is my enemy, but I am not trying to hurt him so he isn't my opponent, so none of our attacks use up the aid another bonus, right?). I guess you could also say your ally is an enemy when you swing at him, but not when your attack hits. Again, gamey as hell and RAW is dubious.
Does any feat/trait/class feature let aid another apply for multiple checks in a round? It seems like an ability that would show up somewhere.