Omnitricks |
So people say this is a pretty decent combination of spells but by the looks of it there aren't many animals compared to magical beasts at later levels (implying this is a decent combination only at low levels)
Am I missing something? Or is there something else to this? Anyone has experience in using this combination? A cheat list?
Or maybe there are extra things to do which isn't exactly spelt out in the spell? Can templates be added? Dire animal? Advanced animal?
Yeah pretty much trying to find uses for this spell. I tried it (level 7 game) in a desert area. Hardly any choices of animals so he took pity and let me use an antlion (slightly nerfed by him) but fun nonetheless.
Orfamay Quest |
There aren't a lot of high-level animals, no. Technically speaking, you can call any "type" of animal you like. Since a dire wolverine is a different type of animal than an ordinary wolverine, I would have no problem with allowing you to call such an animal, but you'd not be able to add a template to an ordinary wolverine in the process of calling..... and, of course, if there are no dire wolverines in the area, the spell fails.
In most deserts, my go-to Call'ed Animal would be a roc, a creature of Arabian folklore and very at home in the desert. There are also many snakes and similar reptiles, including the megalania (a giant lizard). You might also get dinosaurs of various sorts.
But to some extent you need your DM's cooperation. A "realistic" DM will note that large animals are rare, and that predators are rare, so large predators like an allosaurus should be almost nonexistent. But this would apply to other encounters, as well. If you're walking through the Desert of Snakes and you've fought three Giant Pit Vipers in the past hour, obviously he's not running off of realistic ecosystems.....
Covert Operator |
Call Animal + Carry Companion
That trait that increases caster level for one spell is pretty good on this spell.