
Arturus Caeldhon |

I'm running a low level adventure which is to contain a metric s&*$ton of goblins. I would rather not swarm them with plain ol Cr 1/3 Goblin warriors, and instead of adding a bunch of 'tinsel' in the form of pets and other associates, I want to create a really interesting tribe of weird class builds. I have a few ideas but know the Pathfinder hive mind can achieve more than I ever could on my own. So please, aid me!
I would like to set a couple ground rules:
1) 1 Goblin per post please
2) Full stats are not necessary, only that which makes this particular Goblin unique
3) Pathfinder core only
4) Base Goblin with 1 Class level only, archetypes OK, advanced classes OK
5) Please describe in a few sentences or less the role of the character, their tactics, and what makes them interesting.
6) Thank you! I want to make this encounter/set of encounters memorable!

Thanael |

Check out this making the tribe of crazy goblins thread for links to loads of alternate pregens for We Be Goblins 1 & 2.

Cuuniyevo |

For my Emerald Spire campaign, my players ended up sparing the lives of a few goblins from the first level, one of which they ended up calling Gobby. He tends to charge headlong into battle with no care for personal safety or tactical awareness, flub his attack rolls and just wave his sword around madly. He's surviving longer than I had anticipated, so I decided to roll up backstory, class, personalized stats, etc. I'm not going to post the backstory though, as my players have not yet discovered the details.
Gobby the Barbarian
(Born to the mighty Goblin tribe: Broke-Tooth Donkey Punchers)
Str: 7
Dex: 16
Con: 11
Int: 7
Wis: 9
Cha: 10
Feats and Special Abilities
Cave Crawler (Alt Racial Trait)
10ft Climb Speed +8 Climb
Eat Anything (Alt Racial Trait)
+4 Survival for Food, +4 Save against Nausea/Sickened
Agile Maneuvers (Feat)
Add Dex to CMB instead of Str
Advantageous Distraction (Trait)
1/Day, distracted by a random thing in the environment, gaining +2 AC for 1 round.
Bouncy (Trait)
First 1d6 points of lethal damage suffered in a fall are converted to nonlethal damage. +2 trait bonus on all Reflex saves made to avoid unexpected falls.
Flair for Destruction (Trait)
+1 trait bonus on weapon damage rolls made against objects and constructs.
Gullible (Drawback)
-1 trait bonus on Sense Motive checks, and Sense Motive is a class skill.
EDIT: I decided I should share another detail of his personality, to better showcase his character. He is a hopeless romantic, composer of two fine songs (never written by goblin hand, and never before read by another being): A Love Song and A Tragedy.
A Love Song
O Fi•re, you are so pret•ty,
If I let you go, you laugh and play,
Evry•one who meets you… be•comes hot.
A Tragedy
O Fi•re, you are so love•ly,
If I hold you close, I smoth•er you,
All you leave is soot… on my heart.

Dragonchess Player |

Enjoy. Includes also APG classes and a gunslinger. It does not include a magus or wizard (reading-writing is a no-no) or a paladin (alignment issues). I never bothered with an anti-paladin either.