Pricing some magic items. Opinions and assistance.


Rules Questions


I am a big fan of stuff that grants energy resistance, just for the flavor if not for the in-game usefulness.
If you had to put a price-tag on an Energy resistance ring or armor enhancement, how would you price the following items:

Ring of energy resistance (Any one element) 5.
Armor enhancement of energy resistance (any one element) 5.
Ring of energy resistance (All 4 classics, Acid, Cold, Electricity, Fire) 5 / 10 / 20 / 30.
Armor enhancement of energy resistance (As above).
.

What I would like to know is the exact numbers and why. I would personally for example reduce the price of the multi-energy protection a bit, sort of a "mass discount", in my games at the moment I charge 39000 for a ring of resistance 10 against the 4 elements. It seems fitting for an often unusued kind of defense, especially considering that 39k worth of CLW Potions and wands would probably serve the team much better in most scenarios.

The Ring of resistance (1 element) 5, is especially interesting to me, at the moment I price it at 5500 but that is a price I picked by the ear, a more mathematically justified number would be nice.
Better yet, does anyone have a mathematical formula for "Energy resistance -> price"? Looking at the numbers im sure the cost runs on some scale between resistance 10/20/30 but I am not mathematically inclined enough to reverse engineer it. I know that that you can work out the price via the spell level of Energy resistance, but that is not what I'm hopin for.


The existing items are based on the resist energy spell at different caster levels

Ring 10 = sl 2 x cl 3 x 2000 to get 12,000 gp
Ring 15 = sl 2 x cl 7 x 2000 to get 28,000 gp
Ring 20 = sl 2 x cl 11 x 2000 to get 44,000 gp

Armor 10 = sl 2 x cl 3 x 3000 to get 18,000 gp
Armor 15 = sl 2 x cl 7 x 3000 to get 42,000 gp
Armor 20 = sl 2 x cl 11 x 3000 to get 66,000 gp.

Now there is no resist energy spell that protects for only 5, but it isn't unreasonable to extrapolate a cl 1 for that effect, which would give us the following:

Ring 5 = sl 2 x cl 1 x 2000 to get 4000 gp.
Armor 5 = sl 2 x cl 1 = 3000 to get 6000 gp.

The various armor special qualities can already be added on multiple times. Armor with energy resistance (fire) 10 and energy resistance (acid) 10 would cost 36,000 (18 x 2).

The reason the armor is more expensive than the ring, is that it is priced as a second ability (the first ability being the + enhancements) for the standard X 1.5 base price multiplier.

Therefore, if you want a ring of fire and acid resistance, the first resistance should cost the ring price, and the second (or more) would be the same as the armor price. So, a ring of all 4 at 10 should cost 66,000 gp.


Quick search on d20pfsrd came up with:
Ring of Energy Resistance: 10/20/30 points of one type for 12K/28K/44K.
Energy Resistance: (Armor) 10 points of one type for 18K.
Energy Resistance, Improved: (Armor) 20 points of one type for 42K.
Energy Resistance, Greater: (Armor) 30 points of one type for 66K.

As the spell is also Ranger 1, the SL=1 not 2 for the rules.

/cevah


Cevah wrote:

As the spell is also Ranger 1, the SL=1 not 2 for the rules.

/cevah

Always assume Wizard levels first, then Cleric levels.


kestral287 wrote:
Cevah wrote:
As the spell is also Ranger 1, the SL=1 not 2 for the rules.
Always assume Wizard levels first, then Cleric levels.

Might be PFS rules, but not CRB. The Arcane/Divine SLA has an ordering like this.

PRD wrote:

Since different classes get access to certain spells at different levels, the prices for two characters to make the same item might actually be different. An item is only worth two times what the caster of the lowest possible level can make it for. Calculate the market price based on the lowest possible level caster, no matter who makes the item.

Not all items adhere to these formulas. First and foremost, these few formulas aren't enough to truly gauge the exact differences between items. The price of a magic item may be modified based on its actual worth. The formulas only provide a starting point. The pricing of scrolls assumes that, whenever possible, a wizard or cleric created it. Potions and wands follow the formulas exactly. Staves follow the formulas closely, and other items require at least some judgment calls. source

Rings and Armor are not scrolls, so that clause about one of [wizard, cleric] does not apply, and there is no order between wizard or cleric for scrolls.

/cevah

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