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Cunning Knave
Not all Knights are chivalrous. Some aren't above using underhanded, or roguish tactics to succeed. These Cunning Knaves still hold the values of their Orders in high regard; they just apply them a bit more liberally to achieve their goals and support their allies.
A Cunning Knave has the following abilities:
At 1st level, the Cunning Knave gains Studied Target as the Slayer class feature of the same name. Levels in a class that grants Studied Target stack with levels in Cunning Knave for this ability.
Cunning Challenge counts as Challenge for the purpose of Order abilities, and other abilities and effects that reference the Challenge class feature.
This ability replaces Challenge.
At 1st level, the Cunning Knave can select a Rogue talent (this qualifies him for taking Extra Rogue talent feat). He has to meet any prerequisites of this talent. Cunning Knave levels count as rogue levels for the purpose of choosing this talent. As a standard action, the Cunning Knave can grant A rogue Talent he possesses to all allies within 30 feet who can see and hear him. Allies retain the use of this talent for 3 rounds plus 1 round for every two levels the Cunning Knave possesses. Allies do not need to meet the prerequisites of these Rogue Talents, and count all their levels as rogue levels to determine the effects of this talent. To use a talent that modifies Sneak Attack, they still need to possess at least 1d6 Sneak attack die. The Cunning Knave can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.
This ability counts as Tactician for the purpose of feats and other abilities that modify Tactician.
At 9th level, a Cunning Knave can select an Rogue or a Slayer talent for which he meets the prerequisites, and qualifies for the Extra Slayer Talent feat (counts as a Slayer of his level to qualify for slayer talents). Using the Underhanded Tactics ability becomes a swift action.
At 17th level, a Cunning Knave gains an Advanced Slayer or Rogue talent. He must meet the prerequisites for this talent.
This ability replaces tactician, greater tactician, and master tactician.
A Cunning Knave prefers cunning and underhanded tactics to achieve victory over his own reputation. As long as the cavalier's banner is clearly visible, allies within 60 feet of the Cunning Knave (including himself) gain +1d6 Sneak Attack damage. This stacks with any Sneak Attack damage they may have, and can use this damage to use Talents they posses (granted by Underhanded Tactics or their own class) that modify Sneak Attack, but allies can not receive Sneak Attack from more than 1 Banner. The amount of Sneak Attack damage granted is increased by +1d6 at level 10 and every 5 levels thereafter.
Allies also gain +1 bonus to their Intimidate, Bluff, Stealth, Sleigh of Hand and Disable Device skills for each die of Sneak Attack this ability grants them.
The cunning Knave counts as having Sneak attack equal to the the Sneak Attack this ability grants to qualify for feats, talents, prestige classes, etc.
This ability counts as Banner for feats and other effects modifying Banner.
This ability replaces Banner.
Skulking Skald
Some Skalds sing songs and tell tales of deeds achieved not by brawn but by cunning. They inspire others to take chances and opportunities when they present themselves, and leave the heroics to those with more brawn than brain.
A Skulking Skald has the following abilities
A Skulking Skald gains the following raging songs:
Inspired Cunning:At 1st level, affected allies gain +1d6 Sneak attack, and a +1 morale bonus on Dexterity saving throws and +1 morale bonus to AC. At 4th level and every 4th level thereafter, the number of Sneak attack dice and the morale bonuses granted by this song increase by 1. This Sneak Attack stacks with any pre-existing Sneak Attack the recipients may have, but they can not receive Sneak Attack from more than 1 Inspired Cunning. The Skulking Skald counts as having Sneak Attack damage equal to the number of Sneak Attack damage granted by this song (in addition to any other Sneak Attack damage he may have) when qualifying for feats, talents, prestige classes, etc.
Song of Dexterity: At 6th level, a Skulking Skald can use raging song to inspire his allies to superhuman feats of strength. Once each round while the Skulking Skald uses this performance, allies within 60 feet who can hear the Skulking Skald may add 1/2 the Skulking Skald's level to a Dexterity check or Dexterity-based skill check.
This ability replaces Inspired Rage and Song of Strength raging songs.
At 1st level, a Skulking Skald gains Trapfinding as a rogue of his level.
This ability replaces Scribe Scroll.
At 2nd level, a Skulking Skald can start a Raging Song so only his allies hear it. Starting a Raging Song this way takes an extra round of performance (but maintaining it only takes 1/round as usual).
This ability replaces Well-Versed.
At 3rd level and every 3 levels thereafter, a Skulking Skald learns a Rogue Talent that affects the Skulking Skald and any allies under the influence of his inspired rage.
Unless otherwise noted, a Skulking Skald cannot select an individual Rogue Talent more than once.
When starting an Inspired Cunning, the Skulking Skald chooses which Rogue Talent (if any) to add to the song, and all affected allies gain the benefit of these Rogue Talent, using the Skulking Skald 's level as their effective Rogue level. The Skulking Skald uses his Skulking Skald level as his Rogue level for the purpose of selecting Rogue Talent that require a minimum Rogue level. If the Rogue Talent's effects depend on the Skulking Skald's ability modifier, affected allies use the Skulking Skald's ability modifier instead of their own for the purposes of this effect. If the Rogue Talent involves rolling a skill check, the affected allies may use the Skald's skill bonus instead of their own.
If a Rogue Talent requires another Rogue Talent (such as disruptive, which requires superstition), the Skulking Skald cannot grant that Rogue Talent to allies unless he can also grant that power's prerequisite. He may add multiple Rogue Talents to an Inspired Cunning at the same time using this ability.
If a Rogue Talent can only be used a certain number of times per day, each ally affected by the Inspired Cunning song is subject to that limit.
A Skald may select (and grant) Evasion as a Rogue talent.
This ability replaces Rage Powers.
At 5th level, a Skulking Skald gains Tricky Spells as an Arcane Trickster of his level. Levels in Arcane Trickster and Skulking Skald stack for the purpose of this ability (So a Skulking Skald 6/Arcane Trickster 6 would have 9 uses of this ability/day).
This ability replaces Spell Kenning.
At 9th level, the Skulking Skald gains Evasion, as the rogue. If he has Evasion, he gains the Improved Evasion Advanced Talent instead.
When the Skulking Skald gains a Rogue Talent from his Rogue Talents class ability, he may select an Advanced Rogue Talent instead. He can grant Advanced Talents with Inspired Cunning.
This ability replaces Damage Reduction.
Allies Under the effect of inspired Cunning are also under the effect of Greater Invisibility.
This ability replaces Master Skald.