Want to run an adventure path similar to Rise of the Runelords, suggestions?


Pathfinder Adventure Path General Discussion


I'm starting an adventure with a group of friends, 2 of which are running Rise of the Runelords with me, but most of that group can only come once a month and they want to play weekly with eachother plus 2 others that are new to the game, but aren't in my RotRL group.

I'm quite new to GMing myself, and I really am enjoying running RotRL and my players are too, I like the simplicity of RotRL compared to some of the other adventures at. I'm looking for something where the players can get used to roleplaying and develop relationships with NPCs and get to know the people of a town, so they actually care about what they're doing and aren't just fighting for themselves.

They all plan on playing good / neutral characters, and I'm hopefully looking for something that is converted to, or made for Pathfinder. Though, 3.5 wouldn't be too bad if the adventure seems like something I'd be interested in.

Any help appreciated, thanks.

Edit: I should point out all of the players are quite new, but the 2 that played in the RotRL group are familiar with the rules, just somewhat new to the game still.


You could do Reign of Winter. Start off in a small town, go to another, then a city, then you travel, but all the while you have tagging along and meet a fair number of nicely fleshed out NPCs.


Aneirin Rhodri wrote:
You could do Reign of Winter. Start off in a small town, go to another, then a city, then you travel, but all the while you have tagging along and meet a fair number of nicely fleshed out NPCs.

Reign of winter seems alright, I'll do some more reading on it.


If you want to get your players more used to Roleplaying, ditch experience as a system altogether. An issue I've had with new players is that they begin to view enemies as numbers rather than seeing them as something living because they need to kill for experience in order to have their character progress. Removing experience and leveling them at milestones allows you to nullify the kill them all mentality (Except for loot, greed elementals will always kill for loot, our resident greedy sorcerer is still having nightmares over an NPC with a Staff of Hungry Shadows they let go.)


You might want to check out http://paizo.com/products/btpy9aub?Pathfinder-Adventure-Path-91-Battle-of-B loodmarch-Hill when it comes out...

Generic admittedly but pretty standard from the looks of it.


Kennesty wrote:
If you want to get your players more used to Roleplaying, ditch experience as a system altogether. An issue I've had with new players is that they begin to view enemies as numbers rather than seeing them as something living because they need to kill for experience in order to have their character progress. Removing experience and leveling them at milestones allows you to nullify the kill them all mentality (Except for loot, greed elementals will always kill for loot, our resident greedy sorcerer is still having nightmares over an NPC with a Staff of Hungry Shadows they let go.)

I'm not running with XP in my RotRL group and I appreciate having less book keeping, so I plan on running this next AP the same way, and the players enjoy it too.


Viluki wrote:

You might want to check out http://paizo.com/products/btpy9aub?Pathfinder-Adventure-Path-91-Battle-of-B loodmarch-Hill when it comes out...

Generic admittedly but pretty standard from the looks of it.

That looks pretty good, will probably pick it up when it comes out. Thanks :)


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If you don't mind converting from 3.5, "Curse of the Crimson Throne" is probably the best AP they've written. It's primarily an urban campaign, with a lot of RP, and a fair number of dungeon crawls.

The Exchange

Haladir wrote:
If you don't mind converting from 3.5, "Curse of the Crimson Throne" is probably the best AP they've written. It's primarily an urban campaign, with a lot of RP, and a fair number of dungeon crawls.

It does require a bit of GMing experience to get the most out of it, I feel. I am GMing it now and feeling like 2,3 years of experience would have allowed me to get so much more out of it.


Wouldn't Shattered Star fit the bill?

The Exchange

eakratz wrote:
Wouldn't Shattered Star fit the bill?

Since many in the group are still playing Rise of the Runelords I'd advise against this.


Other than a few Easter Eggs I don't think that it'll spoil anything. i may be wrong.


If any path it'll spoil CotCT

Liberty's Edge

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Curse of the Crimson Throne is the best one if you want people to get connected to a city and the people in it.

It's the best in nearly every aspect honestly.


eakratz wrote:
Wouldn't Shattered Star fit the bill?

Runelords won't spoiler much of Shattered Star. One thing about SS: it's very heavy on dungeon crawls-- much more so than Runelords, and there is scant little by way of wilderness adventuring.

Putting aside the Egyptian feel, Mummy's Mask is similar to Runelords in that it's a balanced mix of adventuring genres. There's dungeon, wilderness, and urban adventuring; it's also very heavy on the role-playing encounters.


Without being able to say for certain, I really think that the upcoming Giants AP will have the most similar 'feel' to Rise of the Runelords out of anything that has come before. I'd also like to recommend Second Darkness as well. Always felt that was a very under-rated AP.


There is also Jade Regent, just keep in mind that the books don't really help you with NPC-PC interactions (like at all!) and you as the DM will have to do that job all by yourself but the adventure is quite good, with a bunch of, potentially, interesting NPCs and a variety of adveture sites.

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