Zoolder |
I'm starting an adventure with a group of friends, 2 of which are running Rise of the Runelords with me, but most of that group can only come once a month and they want to play weekly with eachother plus 2 others that are new to the game, but aren't in my RotRL group.
I'm quite new to GMing myself, and I really am enjoying running RotRL and my players are too, I like the simplicity of RotRL compared to some of the other adventures at. I'm looking for something where the players can get used to roleplaying and develop relationships with NPCs and get to know the people of a town, so they actually care about what they're doing and aren't just fighting for themselves.
They all plan on playing good / neutral characters, and I'm hopefully looking for something that is converted to, or made for Pathfinder. Though, 3.5 wouldn't be too bad if the adventure seems like something I'd be interested in.
Any help appreciated, thanks.
Edit: I should point out all of the players are quite new, but the 2 that played in the RotRL group are familiar with the rules, just somewhat new to the game still.
Kennesty |
If you want to get your players more used to Roleplaying, ditch experience as a system altogether. An issue I've had with new players is that they begin to view enemies as numbers rather than seeing them as something living because they need to kill for experience in order to have their character progress. Removing experience and leveling them at milestones allows you to nullify the kill them all mentality (Except for loot, greed elementals will always kill for loot, our resident greedy sorcerer is still having nightmares over an NPC with a Staff of Hungry Shadows they let go.)
Zoolder |
If you want to get your players more used to Roleplaying, ditch experience as a system altogether. An issue I've had with new players is that they begin to view enemies as numbers rather than seeing them as something living because they need to kill for experience in order to have their character progress. Removing experience and leveling them at milestones allows you to nullify the kill them all mentality (Except for loot, greed elementals will always kill for loot, our resident greedy sorcerer is still having nightmares over an NPC with a Staff of Hungry Shadows they let go.)
I'm not running with XP in my RotRL group and I appreciate having less book keeping, so I plan on running this next AP the same way, and the players enjoy it too.
Lord Snow |
If you don't mind converting from 3.5, "Curse of the Crimson Throne" is probably the best AP they've written. It's primarily an urban campaign, with a lot of RP, and a fair number of dungeon crawls.
It does require a bit of GMing experience to get the most out of it, I feel. I am GMing it now and feeling like 2,3 years of experience would have allowed me to get so much more out of it.
Haladir |
Wouldn't Shattered Star fit the bill?
Runelords won't spoiler much of Shattered Star. One thing about SS: it's very heavy on dungeon crawls-- much more so than Runelords, and there is scant little by way of wilderness adventuring.
Putting aside the Egyptian feel, Mummy's Mask is similar to Runelords in that it's a balanced mix of adventuring genres. There's dungeon, wilderness, and urban adventuring; it's also very heavy on the role-playing encounters.