Ranged Oracle Build - Any advice welcome!


Advice


I'm starting a Pathfinder game tonight that's set in the Dark Ages (roundabout 900-1000 CE or so). It's meant to be pretty historically accurate, with some liberties taken and timeline squashing, though there's a central conceit that most folks' myths have some basis in reality.

That said, we're pretty heavily restricted on race (humans!) and class (by nationality, for the most part).

I've developed a Norse Oracle that I think will be fun to play, but I figured I'd see if I was missing anything obvious and get some advice on how to progress past level 1. I know ranged Oracles aren't necessarily optimal, but I dig the concept behind it.

The character's name is Olrun. She's the daughter of a Jarl, and works for her father as a diplomat and occasional shield maiden. The thing that changed all that was her defilement of an ancient crypt (though she's adamant that it was not her fault!), and has since been haunted, even possessed, by a malevolent spirit that seems out of place in her own mythologies. Luckily, the spirits of her own heroic ancestors have come to aid her attempts to stave off the black spirit.

Her curse is Haunted, and her Mystery is, of course, Ancestral.

Her abilities were rolled:
Str: 12
Dex: 16
Con: 11
Int: 11
Wis: 10
Cha: 18

Skills:
Diplomacy +8
Knowledge (Arcana) +4 (studying w/ her ancestors, who know a thing or two about the spirit world)
Knowledge (History) +4
Sense Motive +4
Stealth +5

Feats: Extra Revelation, Point-blank Shot

Revelations: Blood of Heroes, Wisdom of the Ancestors

Spells:
Orisons: Stabilize, Detect Magic, Guidance, Mending
1st Level: Cure Wounds, Bless, Divine Favor

For future feats, I'm planning on picking up the normal archer suite - Precise, Rapid, Deadly Aim, Manyshot, etc. I'll be picking up the Ancestral Weapon Revelation next, along with the Speak with Dead and the one where you embody an ancestor at 11th. I'm not expecting Olrun to out-perform a more focused archer, I just want her buff-to-arrows mechanism to work well in combat. Pretty new to Pathfinder, so any advice would be appreciated. Thanks!

EDIT: Ooh, one thing I do want an opinion on. It's currently my plan to boost the Dex up to 18 with my next two ability points (since, y'know, low-magic campaign means I sure won't be getting any belts of giant strength or otherwise anytime soon). Does that make sense? Or would boosting strength or charisma ultimately help me more?

Grand Lodge

just my two cents, but for ranged the Wood mistery is awesome thanks to Wood bond, also u can be half elf with the ancient lorekeeper archetype and u can grab the major wizard spells like gravity bow, flame arrow, etc.

So with that u could buff yourself


Half-elf probably isn't an option, he said they were restricted to humans. Elves, if they exist in this campaign world, are probably the mysterious beings of norse folklore.

Rather than taking extra revelation at first level, I would recommend Precise Shot. Taking a -4 when shooting into Melee is horrible.


Right you are - elves aren't a thing until we encounter elves, and chances are we won't want to stick around 'em.

Dropping the extra revelation makes sense. Should I stick with Blood of Heroes, then?

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