A handfull of questions.


Rules Questions


So, i've been playing pathfinder for a while now, like 3 games now, haha.
And I have some questions that I can't seem to asnwer with the book, so here I go:

1-. Is there any way to fumble here? I used to think that it were a way, like whenever you get a "1" your weapon rolls away or something like that, but according to the book a "1" is only a miss. Do you guys know any system to make a fumble?

2-. A player from my gropu recently leveled up a druid lvl (He was a fighter). Now he has a velociraptor, with what I understood the velociraptor is lvl 1 (Because he is a lvl 1 druid) does this increase the APL? Since they are 5 players, does the velociraptor count as the "6" player? Because the book says that with 6 players you should increase the APL+1 and "decrease" the exp awards, is that so?

3-. They are a group of APL 2 now (3 counting the Velociraptor), should they have magical items this far? Or something like that? If so, wich items would be a good example?

4-. Could you provide a lvl one velociraptor companion template? Because Im not sure If I build his velociraptor right, because the core rule box said that it had a 2D8 hit die at lvl one, but im prety sure that I missunderstood that part.

5-. Any other way to award EXP? Because now I feel like my campaign its all like "Move-battle-move-battle" But If I dont do that, they wont level up as fast. I have plot twists and stuff on my campaign, buuuuut, awarding exp for only battles feel a little bit boring IMO, I tried to award exp for other things but It felt uneven. (Since not all my players have the same skills on the sheet, nor on their "Roleplaying" skill).

Thanks in advance!! 8D

Grand Lodge RPG Superstar 2012 Top 32

DaRotten wrote:

So, i've been playing pathfinder for a while now, like 3 games now, haha.

And I have some questions that I can't seem to asnwer with the book, so here I go:

1-. Is there any way to fumble here? I used to think that it were a way, like whenever you get a "1" your weapon rolls away or something like that, but according to the book a "1" is only a miss. Do you guys know any system to make a fumble?

There is a product called a Critical Fumble Deck which I think is available on this site. However, I advise against it. At the very least, talk with your entire group first. Lots of people don't like having their legendary, on-par-with-Hercules heroes accidentally dropping their swords twice a week.

Quote:
2-. A player from my gropu recently leveled up a druid lvl (He was a fighter). Now he has a velociraptor, with what I understood the velociraptor is lvl 1 (Because he is a lvl 1 druid) does this increase the APL? Since they are 5 players, does the velociraptor count as the "6" player? Because the book says that with 6 players you should increase the APL+1 and "decrease" the exp awards, is that so?

No, the pet is a class feature, and is considered part of the "value" of that level of druid.

Quote:
3-. They are a group of APL 2 now (3 counting the Velociraptor), should they have magical items this far? Or something like that? If so, wich items would be a good example?

In the Core Rulebook, in the Gamemastering chapter, there's a chart of "Wealth by Level" to give you a rough guideline of the total value of gear each PC should have at a given level. Feel free to adjust to taste, of course, but the game assumes a progression roughly along those lines. Since estimated WBL for 2nd level is about 1,000gp, yes, magic items should be coming into play soon (if not already).

Quote:
4-. Could you provide a lvl one velociraptor companion template? Because Im not sure If I build his velociraptor right, because the core rule box said that it had a 2D8 hit die at lvl one, but im prety sure that I missunderstood that part.

It is correct that a level 1 druid's companion starts with 2 hit dice.

Quote:

5-. Any other way to award EXP? Because now I feel like my campaign its all like "Move-battle-move-battle" But If I dont do that, they wont level up as fast. I have plot twists and stuff on my campaign, buuuuut, awarding exp for only battles feel a little bit boring IMO, I tried to award exp for other things but It felt uneven. (Since not all my players have the same skills on the sheet, nor on their "Roleplaying" skill).

Thanks in advance!! 8D

One solution is to ditch XP entirely, and just have the party level up when appropriate.

Hope all that helps!


Pathfinder Adventure Path Subscriber

Hi there,

1) Fumbling is houseruled stuff in general. Paizo does make a fumble deck and critical hit decks though. Basically their guideline is that if you roll a one, then roll to hit again. If that misses then its a fumble and minor penalties happen.

2) The APL does not change, an animal companion is part of the druid class and figured into its level.

3) At 2nd level most magic items will likely be consumables. There are guidlines on pg 399 in Core on wealth by level. But if you are the GM do what feels best.

4) I think the raptor is in the core animal companions. Just apply the modifiers to the base druid companion, not off the one in the Bestiary.

5) XP can be rewarded when you see fit, like for quest rewards or doing a good job. The XP amount is normally equal to an appropriate CR encounter. Also XP is rewarded for getting past encounters, it doesn't have to be all battles and killing.

Have fun.


Jiggy wrote:
DaRotten wrote:

So, i've been playing pathfinder for a while now, like 3 games now, haha.

And I have some questions that I can't seem to asnwer with the book, so here I go:

1-. Is there any way to fumble here? I used to think that it were a way, like whenever you get a "1" your weapon rolls away or something like that, but according to the book a "1" is only a miss. Do you guys know any system to make a fumble?

There is a product called a Critical Fumble Deck which I think is available on this site. However, I advise against it. At the very least, talk with your entire group first. Lots of people don't like having their legendary, on-par-with-Hercules heroes accidentally dropping their swords twice a week.

Quote:
2-. A player from my gropu recently leveled up a druid lvl (He was a fighter). Now he has a velociraptor, with what I understood the velociraptor is lvl 1 (Because he is a lvl 1 druid) does this increase the APL? Since they are 5 players, does the velociraptor count as the "6" player? Because the book says that with 6 players you should increase the APL+1 and "decrease" the exp awards, is that so?

No, the pet is a class feature, and is considered part of the "value" of that level of druid.

Quote:
3-. They are a group of APL 2 now (3 counting the Velociraptor), should they have magical items this far? Or something like that? If so, wich items would be a good example?

In the Core Rulebook, in the Gamemastering chapter, there's a chart of "Wealth by Level" to give you a rough guideline of the total value of gear each PC should have at a given level. Feel free to adjust to taste, of course, but the game assumes a progression roughly along those lines. Since estimated WBL for 2nd level is about 1,000gp, yes, magic items should be coming into play soon (if not already).

Quote:
4-. Could you provide a lvl one velociraptor companion template? Because Im not sure If I build his velociraptor right, because the core rule box said that it had a 2D8 hit die
...

Thanks a LOT!

I have a final question though, when it comes to ranged weapons (Shortbows and hand crossbows et cetera) If they say, 100 ft, or 60 ft whatever, is that a Radius? Or a "Square?" If that so, how do I measure it? Just count 30 or 60 feet from the character to the foe? Or, make a straight line and then going diagonal?

Again, thx a lot, it really helped (:

Liberty's Edge

The distance is a radius. Count it as if moving from the shooter to the target, using the standard rules for diagonals, that is, every second diagonal is 10 feet.

Shadow Lodge

You can also use a string or measuring tape to cut down on counting - measure the appropriate distance (100ft, 60ft, etc) in straight squares on your battle map and then just place the measure between shooter and target to see if it reaches.

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