Trying to Come up with a Compelling Backstory


Advice


Hey everyone, I'm currently in talks with my players for what kind of characters they want to play in an upcoming campaign. One of them has decided on playing a Lawful Good Magus, but is torn between which race he'd like to play. He really likes the idea the mechanics behind a Tiefling Magus, but he's currently stumped on a backstory and personality for the character - and he won't play a character unless the character is an actual character, and has a compelling backstory. I totally respect that kind of choice, but I'm stumped as well and can't seem to think of a good backstory for a Lawful Good Teifling Magus either, so if anyone has any ideas, please feel free to post them.

If it's any help, the campaign will likely be either Curse of the Crimson Throne or Shattered Star.


The only story a character has is what happens in game. Backstories are generally unimportant. Let it develope as the character progresses.


The tiefling was raised by the Order of (insert campaign significant lawful good deity). Tieflings are often shunned by societies, and it is not uncommon for newborns to be left at temple doorsteps. However, the priests were always coy about how exactly they became his/her custodians, not wanting to lie (lawful) but also unwilling to reveal the truth. Maybe they're sworn to secrecy, or the truth is too grim to mention.

As he/she grew older, their arcane and martial talents became apparent, and he/she was apprenticed to a magus known by the order. The tiefling has graduated so to speak, and has been sent to investigate (insert campaign hook) as his/her first experience.

During the campaign, you start dropping hints that eventually reveal his actual origins. Perhaps his parents were actually killed by a Paladin of the order that raised him. Or the magus that trained them was actually their biological parent. Be creative.


Do keep in mind that one man's compelling is another man's dull.


How about this?

Raised in a family that was decently high in the political structure of what ever kingdom he is from, his signs of the taint didn't appear until puberty. With the onset of these changes he exposed that someone in his family tree had made evil pacts to get their political standing. This caused the kingdom to cast out his family, which caused his family to cast him out.
Alone and scared, he was befriended by a paladin who taught him that it was his actions, not his heritage, that determined who he was. He discovered that if he destroyed the devil/demon/deamon who tainted his line, he could cleanse it. Knowing that he would need magic to support his sword arm in this quest, but not trusting the gods that allowed this tragedy enough to be a paladin himself, he started studying the ways of the magus.
He has acknowledged that discovering the source of his taint and then destroying it will be a lifelong journey, and that to gain the allies necessary to fulfill his quest he will need to help them in their goals as well.

I know there are a few cliches in there, but it gives quite a few story hooks for the GM. :)

Dark Archive

A paladin of the church of bliddy blah grew arrogant after X number of victories over the forces of evil. Cursed by a fiend-blooded cult leader after demolishing their hidden temple beneath the city, their child was born with visible fiendish taint, and they came to the conclusion that their faith was being tested, and that they must renounce the child, a physical representation of taint within themselves.

It was a test of faith, but it wasn't in rejection, but in accepting and attempting to redeem the sin of pride growing within their own heart that they would find their own redemption.

Blaming the child for their own fall, instead of recognizing that the child's fiendish features were simply a symptom of their own sin, the paladin retired from public view, cloistering themselves in bitterness, unwilling to accept their own culpability, or accept their child as anything but a plague. The church was divided, with some equally embittered that their champion had fallen so, but the signs and portents from their higher power were quite clear, that only with the child's acceptance and redemption would the poison of pride growing within the hierarchy be purged. And so the tiefling grew up surrounded by clergy who alternately resented them and treated them like some sort of unwilling messiah, with even good treatment sometimes regarded as a box that must be ticked off to atone for previous misdeeds.

No longer willing to be scapegoat for the failings of an overproud church hierarchy, too full of those unwilling to admit their own straying from the humble path set before them, the child fled the church (which really wanted him to be a paladin, picking up the sword his parent could no longer bear in service to the faith), and instead embraced the arcane insights that came more naturally to their fiend-touched blood than the divine grace of the holy champion.


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"My father left a book behind, ordering my mother to give it to me when I came of age or he would quote "drag her soul into hell". You know. The normal ravings of a fiend of the underworld. The book he had left behind was partly charred and filled with all sorts of spells. I learned the spells as he intended, but I have no intention of using them as he intends. For destruction. For evil. No. He left me with a kind, good woman and she taught me more than that bastard ever could. She taught me that there are lines not to be crossed. That protecting the innocent is far more rewarding than annihilating them and that the laws of man, specifically the laws meant to keep evil at bay and protect the good are worth keeping. I will use the magic and all of the power given to me by the abyss to cut those who cross the line. I will prove that even those with blood tainted by hell can be just, good and noble people. Evil will fear me. That one promise I make now."

Just something off the top of my head. Perhaps a bit cliche. I dunno. I will say that it's best to find a personality trait that one can latch on to for RPing any character. So I find personally that it's best to find a way to work those into the backstory to sort of have a personality anchor of sorts. So if there's a personality type that the player wants, perhaps he builds a story around that.


Tiefling trying to prove he's more than his bloodline? Trying to escape his bloodline? Serves in an organization of goodly magi(defenders of the faithful/crown/poor/etc)? "saw the error of his ways" after years spent indulging? Trauma over an incident causes him to rededicate to good (death of a loved one or sibling/accidentally killing a child/loved one/family pet/etc)? Scan bookshelves there are tons of good "redeemed evil" stories out there.


Quick idea;

For decades, Golarion has had portals stretching across its vast empire. Most of these complicated magical devices have been created for convenience and efficiency. Hidden away in history, there have been a few unique portals that open up to different plains of existence. Sometimes the rituals that are required to open the most powerful of these gates involve the combining of things that otherwise would be virtually impossible to unite. In this particular case we are talking about the union of a pure of heart human with a deviant from the abyss.
This union could have many different possible outcomes. Maybe a human raised, lawful good child, that has the blood of a miscreant demon is possible. Possibly the child’s blood is the key to the portal. Maybe just the child’s presence is required. Either way, the union had to be pure of will and consummated with love.


What if he was a completely grown human magus to begin with? He comes across a demon in his travels and is physically cursed / transformed in a scuffle. Turned into a tiefling from a human as it were. Now he seeks justice and is hunting down any fiends he can while at the same time "tarnishing" the demon name by being himself (i.e. a lawful, good, noble citizen) and protecting those who need it.


Thanks guys! A lot of these are really good. I'll bounce them by him and see what he thinks. Thanks so much!


Detoxifier wrote:
The only story a character has is what happens in game. Backstories are generally unimportant. Let it develope as the character progresses.

I wouldn't go that far, but sometimes, I do need to play with the character a little before his or her backstory comes to me. Sometimes, it just comes together.

One time, I made a fighter with a halberd who was going to do a lot of tripping. Then I said to myself, "Halberd, no, lochaber axe, and this fighter is a Highlander. I asked the DM, and he said there was a place in his campaign for things like Highland Scots. Then I gave him the 3.5 Feat Nymph's Kiss. How did that happen? He was watching the flock, and it happened he was grazing them near a fairy mound. The nymph seduced him, and a rival clan stole the cattle while he was busy with her. When he went home to his clan house with no cattle, he lied about being outnumbered and fighting bravely, and a clan war started. The nymph was heartbroken that he lied about her and would no longer see him. In addition to being a halberdier, he also became something of a military engineer.

The clan war dragged on, the rest of his family was gradually killed in battle or kidnapped in raids. He finally punched his sergeant in the jaw and walked off the battlefield, ostensibly to find his kidnapped mother and sister, but mostly he just got drunk. The Bad Guy scooped him out of the ditch he was sleeping in, and the party rescued him, and that is how he joined the party.

The skeleton of that story just came to me, but as I played with him, I gradually got to know more about him, what it was like to drink with him, what kinds of jokes he found funny, how he talked about his lost family and his lost love, things like that.

Tiefling and Magus seems to go together seamlessly. And Crimson Throne? Doesn't that campaign start out with one or more of the character's family members getting abducted by an NPC? And the nature of being a Tiefling suggests that one of his parents is a sucker for Fiends who want to charm the pants off them. So the Tiefling's mother or Father was seduced by the big city and the sleazy badguy, Whatshisname, and the adventure begins.

That's a start. Let the character tell you the rest. It might be a good idea to keep the backstory a little sparse until you and the player start making more of the story together. Remember that George Lucas was going to first have the Wookies, not the Ewoks, wage a primitive land battle against the Empire, but as we got to know Chewie, we also got to know the Wookies.

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