Corruption Resistance - how does it work exactly?


Rules Questions


So pretty much like the title says, i'm trying to understand how this spell works.

Quote:
You grant the touched creature limited protection from magical effects that inflict damage based on the target creature's alignment, such as holy smite, order's wrath, a paladin's smite evil attack, or an unholy weapon.
Quote:
...Corruption resistance protects against spells, spell-like abilities, and special abilities, not physical attacks. Corruption resistance only protects against damage.

1. So if i'm using a holy weapon vs a demon with this spell, what happens exactly regarding the "not physical attacks" part?

i assume it means only the extra damage from the holy enchantment can be reduced and not the entire damage but want to make sure.

2. what about a ranger with Evil outsider favored enemy (or bane weapon) vs said demon? does this spell help against those?
attack bonus still apply but extra damage get reduced ?

thanks in advance.


Anyone?


I think Corruption Resistance has the clauses "...limited protection from magical effects that inflict damage based on the target creature's alignment..." and "... protects against spells, spell-like abilities, and special abilities, not physical attacks" to keep a level 11 character from casting a level 2 spell to gain DR 15 against every evil and/or chaotic demon attack.

1) In the spell description, it specifically calls out "an unholy weapon" as something it protects against. Since holy and unholy weapons have the same effect just on opposite alignments, I'd say the protection applies against the holy weapon. Holy added to a weapon "makes the weapon good-aligned and thus bypasses the corresponding damage reduction." So if the demon has DR 10/good, that would be overcome. However, if the 2d6 extra damage from holy would be reduced by the Corruption Resistance and would not be bypassed by a holy weapon. At least, that's how I'm reading the interaction between these affects plays out.

2) Favored Enemy says the ranger "gets a +2 bonus on weapon attack and damage rolls against them" referring to their favored enemy with the bonus increasing at appropriate levels. Since Corruption Resistance says "limited protection from magical effects that inflict damage based on the target creature's alignment" and favored enemy has nothing to do with alignment, that damage would go through. Bane does not mention alignment in its description, so that wouldn't be alignment based either, so the damage would not be reduced.

Hopefully that helps. I'll have to remember this spell. Seems like it could be useful in a pinch in certain circumstances for clerics and paladins.


Thank you.

1. Yeah that's pretty much the way i see it.
2. I was thinking that since bane or the ranger special ability targets a specific type of outsiders (Evil ones) the spell would grant them a damage reduction.

oh well, guess i'll have to think of better ways to make my demonic bosses more survivable against my group's ranger =)


Don't forget the "protection from magical effects clause". Favored enemy isn't magic, it's just the Ranger being really good at killing one type of enemy.

Mmm, upon thinking about bane, since it says "outsiders (pick one subtype)" I don't think you can just pick "evil ones". Subtypes. crtl+f "subtype" and I don't think you'll find anywhere that says "evil ones" is a subtype. "Demon Subtype: Demons are chaotic evil outsiders..." "Devil Subtype: Devils are lawful evil outsiders..." I believe the ranger/bane effect has to pick something like Demon or Devil, not the description "evil". Otherwise it would be too broad. Someone can correct me if I'm wrong though.


Dimminsy wrote:

Don't forget the "protection from magical effects clause". Favored enemy isn't magic, it's just the Ranger being really good at killing one type of enemy.

Mmm, upon thinking about bane, since it says "outsiders (pick one subtype)" I don't think you can just pick "evil ones". Subtypes. crtl+f "subtype" and I don't think you'll find anywhere that says "evil ones" is a subtype. "Demon Subtype: Demons are chaotic evil outsiders..." "Devil Subtype: Devils are lawful evil outsiders..." I believe the ranger/bane effect has to pick something like Demon or Devil, not the description "evil". Otherwise it would be too broad. Someone can correct me if I'm wrong though.

Correct, even if you somehow had a Devil who became Neutral or Good the ranger's Favored Enemy (Devil) would still work fine. It's targeting the Devil subtype not the Evil or Lawful subtype.


The two things still throwing me off are:

1.

Quote:
...Corruption resistance protects against spells, spell-like abilities, and special abilities

as far as i know special abilities include extraordinary abilities like favored enemy.

I do however see your point regarding the ranger's ability stems from familiarity with said creatures rather then something inherent to their evil nature/alignment.
it's not conclusive, but i'll probably follow your suggestion.

2. as far as i know, if i pick Outsider for my bane weapon/favored enemy i can choose Outsider(evil).
actually Outsider(Devil) or Outsider(Demon) isn't even suggested as an option in the PRD while Outsider(Evil) is.

anyway, thank you for replying.


HughJimbo wrote:

The two things still throwing me off are:

1.

Quote:
...Corruption resistance protects against spells, spell-like abilities, and special abilities

as far as i know special abilities include extraordinary abilities like favored enemy.

I do however see your point regarding the ranger's ability stems from familiarity with said creatures rather then something inherent to their evil nature/alignment.
it's not conclusive, but i'll probably follow your suggestion.

2. as far as i know, if i pick Outsider for my bane weapon/favored enemy i can choose Outsider(evil).
actually Outsider(Devil) or Outsider(Demon) isn't even suggested as an option in the PRD while Outsider(Evil) is.

anyway, thank you for replying.

I would say the spell doesn't apply to favored enemy, but it does apply to bane. Reason being the spell says it provides "limited protection from magical effects" including "spells, spell-like abilities, and special abilities" but not physical attacks. In this case I take special abilities to mean supernatural abilities (such as a paladin's smite) and not extraordinary abilities (like favored enemy). Bane is clearly a magical effect, and it targets an alignment subtype (definitely not devils or demons as Lost In Limbo said). That said, I could see bane being argued, since it technically targets a subtype and not an alignment, but it makes sense to me to allow it.

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