KingmanHighborn |
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Ratfolk and Wizard are the obvious starting points, but looking to build one for Golarion, and yet stay close to the Warhammer roots on what they do.
But what school fits them best? What makes good opposition schools?
I mean some spells they have in Warhammer fit into Golarion just fine.
Teleport, Dimension Door, Lightning Bolt, Cloudkill, etc.
It's just some...it's harder to mimic they do have one spell in the Ruin style that buffs allies, but can potentially kill them, so my fellow PCs might not appreciate that one and I don't think there is a spell similar.
The Plague style outside of the Cloudkill gets a bit harder to match. They can summon rat swarms, give allies poisoned attacks, breath poison/plague onto enemies, make their enemies slowly shrivel and die (enervation?), and infect their enemies.
Then there is the crème de le crème spell that turns their victims into Skaven, or they horribly mutate and die. I'm thinking Transmuter but all the plague and death stuff is similar to Necromancy (though they can't raise dead oddly)
Also need those horns somehow...maybe...
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Other then that I'd like to make a facsimile to Ikit Claw, I'm thinking the Plague Alchemist archetype Ratfolk get maybe...but just look at his Sir Badassness: Model
Got to have at least Medium Armor, Glaive, and that flame thrower claw (combo of spell and gauntlet maybe?) And a pistol.
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Anyway Help making these 2?
Tinkergoth |
Conversions isn't necessarily about changing the game, it's about porting things over. Which could be rules you like from other games, or specific character concepts.
Anyway, unfortunately while I play Skaven in Blood Bowl, I can't really comment much about builds for Warhammer Fantasy versions. I just don't have enough experience with them. Skaven for life though!
If you're wanting Warpstone mutations though, it does seem like Alchemist is the obvious way to go.
SteelDraco |
The plague-based Grey Seers I would write up as a witch, as witches excel at nasty spells and debuffs.
Mutation and fleshwarping would be transmutation wizards or an alchemist (I would probably use alchemist for most of those skaven).
Pathfinder doesn't really have mechanics like the random effects, where a buff spell might kill the target if they're unlucky. PF spells are generally "target and succeed" rather than requiring a skill/Warp roll like WHFB magic does. You could implement something like that (wild magic) but skill checks to cast spells successfully would be a pretty fundamental change.
You could add warpstone as a power component that has a chance of doing something horrible to the target, but usually increases the power (caster level, duration, free metamagic levels, etc) of spells cast with it. That might fit the feel of what you're going for.
Lord Fyre RPG Superstar 2009 Top 32 |
Threeshades |
SteelDraco wrote:The plague-based Grey Seers I would write up as a witch, as witches excel at nasty spells and debuffs.Yes, witch with the Plague Patron would be the best way to go here.
Blight Druid is also an interesting choice. it deals a lot in disease and poison spells as well. Although transforming into animals isn't really grey seer territory.
I think witches come pretty close both for plague and ruin casters. Also you get to have a little rat running around with you (or slightly larger one if you go for improved familiar with a dire rat), like most important skaven do.Ikit claw is difficult. I would actually say a magus with crafting feats is your choice here. Skaven warlocks are definitely the more "sciency" route of magic users, which would be best fit by a spellbook user. And since they deal mostly in shooting green lightning and are usually more physical and less magical than grey seers, a magus seems prudent. It also gives you free proficiency with that glaive and lets you wear armor.