FanaticRat |
Maybe it's the WotR kick I've been on, but in my game I've become interested in the idea of redeeming at least a few of the goblins. Now, OoC, I've read the AP beforehand because I planned on running it and I know the idea is more or less impossible, but IC, my character would be interested in attempting it, his rationale being that if the goblins were organized for ill, perhaps some could be organized for good to keep them from ever hurting anyone in town ever again (also he is Taldan and loathes the Taldan nobility's goblin hunts for a variety of reasons, but that's a story for another time). He doesn't plan to redeem all of them, and will not hesitate to take out any that are beyond help (especially the goblin leaders) but wants to try at least a few. Doesn't help that he's only got 8 CHA, but whatever.
We have talked to Shalaelu and are just about to do the glassworks, and so far he's learned mostly about the goblin's childlike tendancies, their love of food, and that they like to fashion things (mostly weapons) from glass, so he's considering taking some ranks in profession cook and craft glassware to have something to teach them to divert their destructive tendencies into something productive as a preliminary plan, but he'll figure out more later.
Regardless, I'm curious if anyone has ever done anything like this, or if the GM even allowed you to do anything like this. I know I'll fail miserably but it would be fun to try. What's you guys' experience?
Misroi |
I've got a paladin who has been on a redemption kick for the entirety of the game. He did try to redeem goblins, but they're pretty much incapable of redemption. That said, it'd be a ridiculously high Diplomacy check (30s or so) accompanied with long-term RP to even save one.
Latrecis |
Not sure other's experience is going to help you much. It really come's down to your GM's view: are they intrinsically evil or just drawn that way? The old nature vs nurture argument. If they're viewed like the boys from Lord of the Flies, they might be redeemable. I don't think there's any RAW explanation that pushes either direction (though Paizo wrote two free modules - We Be Goblins and We Be Goblins, Too - that suggests they think goblins are interesting player races. That might be taken as a hint.)
The best approach is to work with the GM and the other players and find out if they think this sort of thing would be interesting or fun.
I would point out it's not just the goblins that will be trouble. In the Sandpoint write-up there are at least two characters who have goblin as a favored enemy - bigotry on the "civilization" side is going to run deep.