human physical height


Homebrew and House Rules

The Exchange

D5D has concluded humans are 5 ft to 7ft. Pathfinder is better but I still recommend a random height from 1'10"-8'11". I get the whole halflings are short but these real Human height issues are why we have stories of faries, elves, dwarves, and giants. These extremes are in human potentials.

human height: 17d6+5 inches


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I haven't rolled for height, or weight in years. I just give my character the height I want them to have, then set the weight by that.


1. I don't really think that's why we have stories of fairies, elves, dwarves, and giants.

2. Even if we did, those things exist in PF. They aren't stories, so nobody's going to draw that conclusion.

Plus, what Waterhammer says.

The Exchange

Zhayne wrote:

1. I don't really think that's why we have stories of fairies, elves, dwarves, and giants.

2. Even if we did, those things exist in PF. They aren't stories, so nobody's going to draw that conclusion.

Plus, what Waterhammer says.

You want to decide what is physical height, fine but humans are 1'10"-8'11" in height. Not 5'-7'.


In the real world.

PF is not the real world.


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Humans are Medium size. That gives them a minimum height of 4 feet, and a maximum of 8 feet. If you want humans smaller then that, they need to be Small size, and you need to design a new Small Human race.

Racial stats are not meant to cover all possible members of that race, but simply the average member. If you want a smaller version, make a racial trait or something.


I agree with Jeraa regarding the use of a racial trait and taking Small/Large into account.

That being said, while your numbers technically allow for a range from 22" to 107", the odds built into rolling that many dice mean you will almost always have a result in the middle, which means an average of 5' 4.5" This is close enough to the rules-as-written that even if you did want to play with this house-rule, I don't think it's worth the extra dice-rolls.

What I mean by the odds favoring the numbers in the middle is easily visualized by imagining a 1d6. There is a 1 in 6 chance of any given number to be rolled. When rolling the dice 17 times, there are 6 possibilities for each dice, so there are 6*6*6*6*6*6*6*6*6*6*6*6*6*6*6*6*6 = 16,926,659,444,736 possible results. Only ONE of those possible results is with every single one landing on a 1 and only ONE of those possible results is them all landing on a 6. I used an online die-roller to simulate the equation several hundred times and the lowest number I got was 42. The highest was 80. Only a couple percent of the results were lower than 50, and only a couple percent of the results were greater than 75. If you really want to entertain the possibility of huge variations amongst characters, I'd recommend using fewer (higher value) dice. 12d8+10 would give significantly better odds, while still making the outliers very rare. 10d10+10 is pretty close to your numbers, and has even better odds. 8d12+13 is also similar, again with improved odds.

Having looked at the numbers…Waterhammer's advice seems much more appealing. ;P

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