Surprise Accuracy & opportunistic gambler


Rules Questions


2 people marked this as FAQ candidate.

Surprise accuracy:

Benefit: The barbarian gains a +1 morale bonus on one attack roll. This bonus increases by +1 for every 4 levels the barbarian has attained. This power is used as a swift action before the roll to hit is made.

Opportunistic gambler:

Benefit Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result.

My question:

How do these two interact? Does "one" attack roll get the bonus for 1d4 rounds? So hypothetically if my barbarian has a BAB of +6/+1 that for the 1d4 rounds I get the bonus on which ever iterative I apply the morale bonus to initially?


Urgh. Second darkness had some really hideous traits. They obviously didn't proofread that section very well.

I can't really answer your question - as a GM I'd probably rule that they don't interact (the bonus is only to that one attack roll, so extending it doesn't do anything) but I don't think that is RAW or RAI necessarily.

I FAQed it for you, as I feel that is about all I can do. You'll probably get a bunch of heated opinions from here on though.


Bump


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Opinion: Against synergy here, owing to the specifically stated 'one attack roll'. But I wouldn't mind if my GM ruled otherwise. And with a barb that wasn't otherwise coated in cheese, I might allow it.

"They're really more actual guidelines"


IMO, a RAW reading of this would be the duration extends from "one attack" to "one attack + 1d4 rounds". Meaning the effect would last for 1d4 rounds.

If you were to ask RAI (which is more important) and/or didn't want your DM to throw a book at your head, I'd only apply the "1d4 rounds" effect to something with an actual duration.

Some things to note:

  • True Strike (an analogous spell effect) doesn't suffer from this problem, as the duration is established as one round and it only effects one attack (your next one), so it makes no real difference if you were to apply Extend Spell or otherwise increase the duration. (This has no bearing on Surprise Accuracy, of course, being a spell with a duration rather than an extraordinary ability without one, but provides something for comparison.)
  • The trait Community-Minded does the same thing but arguably better, since it gives a static +2 rounds to the duration of the effect, and it's a regional trait rather than a campaign one.


As a house rule I guess I'd have it last for 1d4 attacks instead of 1d4 rounds.

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