Check your alignment at the door


Pathfinder Online

Goblin Squad Member

The following multi-member guilds still don't have an alignment listed in the community spreadsheet. The spreadsheet is editable by anyone, without need to log in.

If that's intentional, fine, but if you know anything about them, and care to share, we'd appreciate if someone would enter it, or comment here.

.

.

Guild # Guild Name
------- --------------------------
70 vVv Gaming
32 Agents of Erastil
74 The Gauntlet
44 Dreamchasers
53 Librarians of Doom
30 Brains and Brawn
54 Storm Wardens
80 Phantasmagoria
102 Reading Between the Lines
106 Terra Australis Incognito
110 Golarion Liberators
131 The Lightbringers
46 Artisans of Avarice
69 Eternity Council
59 Aseveljet
67 Inner Sea Trading Company
68 The Bluebox Society
125 Probably Drunk
133 The Haggarssons
45 Order of the Dragon Turtle
57 Inconnu
88 Blackthorns Band
116 The Deaders
119 Doom
24 Azlanti Pure Bloods
35 The Deadpool Society
39 Steel City Knights
40 Dragonstone Mill Guild
82 Mecatol Rex
101 Wing Kong Exchange
103 Yonas - Ye Olde Nasty Adventuring Society
117 The Blackmoore Company
118 Defiant Order
128 Reapers

Goblin Squad Member

The idea of putting much stock in claimed alignment reminds me of an old military maxim about plans not surviving contact with the enemy. All the threads worrying about a shortage of evil groups seem about the same, as many will slip to some degree, and it doesn't take many to make it seem like they're all over.

Beyond just alignment, do you think think most of those tiny groups will retain much identity once they have to find settlements to move in with?

Goblin Squad Member

Keovar wrote:

The idea of putting much stock in claimed alignment reminds me of an old military maxim about plans not surviving contact with the enemy. All the threads worrying about a shortage of evil groups seem about the same, as many will slip to some degree, and it doesn't take many to make it seem like they're all over.

Beyond just alignment, do you think think most of those tiny groups will retain much identity once they have to find settlements to move in with?

The point is to make it as easy as possible for small groups to find a place they can call home, so if the community intends to be a particular alignment, that at least says something about how they plan to operate.

They never have to find settlements. While these "Guilds" will vanish at the end of the landrush, the people that are wanting to be a group together will be under no obligation to be part of a community.

In theory, there can be hundreds of companies. Aside from Destiny's Twins and Alts, each character can belong to as many as three companies.

Goblin Squad Member

I thought you needed to be a member of a player settlement to train beyond what the NPC towns offer?

How old is the info on the ability to have membership with 3 CCs?

Liberty's Edge Goblin Squad Member

Keovar wrote:
How old is the info on the ability to have membership with 3 CCs?

Last week.

Goblin Squad Member

Caldeathe Baequiannia wrote:
The point is to make it as easy as possible for small groups to find a place they can call home, so if the community intends to be a particular alignment, that at least says something about how they plan to operate.

Most of these guys still have no idea about the concept of Company / Settlement, and probably are completely unaware of the strong impact Company alignment has on their member's core alignment choice. When looking at most of these "guild" descriptions (when they have more than a one-liner), obviously their aim is to regroup a few people who know each other not really to build very strong communities.

IMO your concern is really pertaining to the Settlements (or "Guild" still potentially eligible to a settlement in the coming weeks). Because only Settlement will matter at the end of the day since belonging / being sponsored by them will be the only way to access to upper tier skills.

BTW Congrats for this list it is very convenient.

CBDunkerson wrote:
Keovar wrote:
How old is the info on the ability to have membership with 3 CCs?
Last week.

IIRC it was "One settlement and three Companies", plus the companies a player associate with receiving diminishing Influence (like 100%, 50%, 0%). Couldn't find the info on the blog, I guess it was a comment by Ran himself. Does anyone have a link ?

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Nolondil Leafrunner wrote:
IIRC it was "One settlement and three Companies", plus the companies a player associate with receiving diminishing Influence (like 100%, 50%, 0%). Couldn't find the info on the blog, I guess it was a comment by Ran himself. Does anyone have a link ?

This thread

Goblin Squad Member

Nolondil Leafrunner wrote:
IMO your concern is really pertaining to the Settlements (snip)

That's exactly it. It's most important for anyone that has a Settlement to identify, so that smaller groups shopping for a home don't pass you over because they know that little bit less about what they'd be getting into if they approached you.

I really wish that GW would make it clearer (to those not on the paizo boards) what's going on with the whole Guild business, I know they have their reasons, but it's so fuzzy at the moment.

The Exchange

So a settlement will only have members from one alignment?

Liberty's Edge Goblin Squad Member

Elladan Sindanarie wrote:
So a settlement will only have members from one alignment?

Settlement members need to be within one 'step' of the settlement's alignment. Thus, a Lawful Good settlement could have Lawful Good, Lawful Neutral, and Neutral Good members.


Does alignment really matter?

Liberty's Edge Goblin Squad Member

Cirolle wrote:
Does alignment really matter?

In that it determines who can gain access to skill upkeep and other services of a settlement, yes alignment really matters.


CBDunkerson wrote:
Cirolle wrote:
Does alignment really matter?
In that it determines who can gain access to skill upkeep and other services of a settlement, yes alignment really matters.

Ok.

Does it matter to the player what alignment they choose, as long as they choose the same (or one step away from) the settlement they join?

Liberty's Edge Goblin Squad Member

Cirolle wrote:
Does it matter to the player what alignment they choose, as long as they choose the same (or one step away from) the settlement they join?

Yes. Certain roles (e.g. Paladin, Barbarian, Monk) and skills associated with them will only be available to certain alignments. The alignment of settlements will influence how efficiently they operate and how much criminal and/or evil activity in the area decreases that efficiecny. If a character's core alignment differs from their effecitve alignment as determined by play style (e.g. a 'Lawful Good' character who indiscriminately attacks everyone they meet) they will take penalties. Et cetera.

Alignment matters.


CBDunkerson wrote:
Cirolle wrote:
Does it matter to the player what alignment they choose, as long as they choose the same (or one step away from) the settlement they join?

Yes. Certain roles (e.g. Paladin, Barbarian, Monk) and skills associated with them will only be available to certain alignments. The alignment of settlements will influence how efficiently they operate and how much criminal and/or evil activity in the area decreases that efficiecny. If a character's core alignment differs from their effecitve alignment as determined by play style (e.g. a 'Lawful Good' character who indiscriminately attacks everyone they meet) they will take penalties. Et cetera.

Alignment matters.

I don't think it will matter much in EE.

Goblin Squad Member

Caldeathe Baequiannia wrote:
I really wish that GW would make it clearer (to those not on the paizo boards) what's going on with the whole Guild business, I know they have their reasons, but it's so fuzzy at the moment.

I remember this same sentiment being expressed a lot during the Kickstarter, but I would ask you to look at it from Goblinworks' perspective. There's no way to concisely convey all of the meaningful information about this game. They've got a lot of blogs that folks can read to get up-to-speed, and they have forums where folks can come to ask questions. It's just not possible to post a bullet-list of 5 sentences that would stop players from making bad assumptions. I feel a lot of frustration that many of the 116 Guilds in the Land Rush can't be reached, but that's not Goblinworks' fault.

How many of those folks do you think realize this is a PvP game? How many understand the impact of the Reputation System? How many truly understand that day one of Early Enrollment is going to be a Minimum Viable Product? How many believe they're going to get a Settlement just because they're in the Land Rush? How many believe that they're going to get a Settlement because they just became a Stakeholder in Week 1?

You can lead a horse to water, but you can't make it drink.

Goblin Squad Member

Cirolle wrote:
Does alignment really matter?
Cirolle wrote:
I don't think it will matter much in EE.

I'd wager that Ryan has spent a lot of time thinking about how to make it matter in Early Enrollment.

Goblin Squad Member

It's going to matter at the very least for what facilities are available to settlements. And while some of the composite classes won't exist right away that doesn't mean their feats won't and that those won't have alignment requirements. If I had to bet on one thing for the EE period it's that Alignment will be a deciding factor in many mechanics.

Goblin Squad Member

1 person marked this as a favorite.

@Duffy, I believe Cirolle's point is that, during the early stages of Early Enrollment, things like Settlement Facilities won't matter because they won't be in the game yet.

The problem I see is that even if alignment and rep is in the game on day one of Early Enrollment, it may be irrelevant. The only way to train skills will be to access trainers at the NPC settlements which will have to be open to all characters because there won't be enough diversity in the initial terrain to have lots of them. There won't be much to do against the environment besides kill groups of monsters which don't offer much threat. So the most interesting thing to do will be to fight other characters, and I expect that to happen quite a bit.

The challenge is that the message that sends to everyone is that the game is just a PvP free for all with zero consequences. If that becomes the accepted norm, the game will fossilize around those assumptions and we'll never be able to change them. Having alignment and rep doesn't mean anything if there are no consequences attached to changes in them.

Therefore I think that we may need to impose some external forces on the game environment to rationalize the PvP until enough other features have been deployed to give alignment and rep meaningful consequences.


Nihimon wrote:

@Duffy, I believe Cirolle's point is that, during the early stages of Early Enrollment, things like Settlement Facilities won't matter because they won't be in the game yet.

The problem I see is that even if alignment and rep is in the game on day one of Early Enrollment, it may be irrelevant. The only way to train skills will be to access trainers at the NPC settlements which will have to be open to all characters because there won't be enough diversity in the initial terrain to have lots of them. There won't be much to do against the environment besides kill groups of monsters which don't offer much threat. So the most interesting thing to do will be to fight other characters, and I expect that to happen quite a bit.

The challenge is that the message that sends to everyone is that the game is just a PvP free for all with zero consequences. If that becomes the accepted norm, the game will fossilize around those assumptions and we'll never be able to change them. Having alignment and rep doesn't mean anything if there are no consequences attached to changes in them.

Therefore I think that we may need to impose some external forces on the game environment to rationalize the PvP until enough other features have been deployed to give alignment and rep meaningful consequences.

There will be many people switching settlements, especially early on.

(Not saying there will be many people staying in their original settlements).

You got the quote I was looking for btw, thank you.

I simply do not think it is going to be important enough, that settlements HAVE to put in what alignment they are planning to go with.

First, it will not matter in EE. Maybe down the line, but not a first.

Second, we can only talk about how the plans for system will effect our playstyle.
We have no actual clue how it WILL effect us, once it is in.

But, my point was as you said.
I dont think alignment will matter much in EE

Liberty's Edge Goblin Squad Member

Cirolle wrote:
I dont think alignment will matter much in EE

Possibly not at the start of EE (~July 2014) when most of the game's systems have not been implemented yet. However, by the end of EE (~December 2015) it seems clear that it will be a very different story. When during that ~18 month period the changeover will occur is obviously uncertain, but I'd bet on sooner rather than later.


CBDunkerson wrote:
Cirolle wrote:
I dont think alignment will matter much in EE
Possibly not at the start of EE (~July 2014) when most of the game's systems have not been implemented yet. However, by the end of EE (~December 2015) it seems clear that it will be a very different story. When during that ~18 month period the changeover will occur is obviously uncertain, but I'd bet on sooner rather than later.

I guess you are right.

Everyone should hurry and figure out their alignment before its too late.
Hurry folks, before december 2015 is upon us.

Liberty's Edge Goblin Squad Member

Cirolle wrote:

Everyone should hurry and figure out their alignment before its too late.

Hurry folks, before december 2015 is upon us.

Or, you know, some time in the next week or two if they're in the Alpha.

Goblin Squad Member

Yeah, I'll figure out my Alignment when the game systems tell me what it is :)

Goblin Squad Member

Taking a wild guess, it's going to be the exact opposite of what Blud takes. You know, just to maintain consistency and balance in the Force.... :)

Goblin Squad Member

Well, I've wondered for a while whether my actions will inevitably lead me towards Lawful Good...

Dark Archive Goblin Squad Member

You should probably just make the default "Chaotic Evil," that way they are more motivated to correct it, lol.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Check your alignment at the door All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online