Fleet Battles Rules Problems aka Commodores


Skull & Shackles

Liberty's Edge

Am I missing something or are the rules as presented in the AP immediately undercut by the actual stat blocks?

If a commodore is also a significant character (either a PC or a significant named NPC), that squadron gains a +2 bonus on all attack rolls, damage rolls, and morale checks. (As a general rule, most
NPC fleets should have 2-4 significant named NPCs serving as commodores.)[/b/]

LUCKY GAMBLE SQUADRON
Configuration 6 longships
Commodore Pierce Jerrell (Profession [sailor] +11, Charisma
modifier +3)
Hits 18; Morale 3
Defense Value 21
[b]Attack Value +11; Damage 1d6+6

Morale Check +3


As I read it, in the players fleet, it's only thePC's who're considered significant characters. Later on, they'll be able to hire specific NPC's who grant boons as well, but these are specificly mentioned as such.

In your example, Pierce Jerrell is just a commodore, and does not grant the +2 attack/damage/morale. Should the players replace him with one of their own, the squadron would be be under command of a signicicant character.
In short, just because a man has a name does not make him a significant named NPC.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Skull & Shackles / Fleet Battles Rules Problems aka Commodores All Messageboards

Want to post a reply? Sign in.
Recent threads in Skull & Shackles