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![]() Yeah, I'm in Book 4 now and I hate running this AP. I'm basically only continuing to run it as a favor, because the players will probably never get to use the mythic rules set again. It start out very strong, IMHO. The loss of a city and the PCs set up for a mythic destiny. Then the PCs hit Tier 3 and everything goes sideways. Mythic PCs with high initiative scores can end the encounters before most of the party goes, much less the monsters. You get an initiative bonus equal to your tier. Even a cleric can manage an initiative score that keeps her ahead of most monsters. We've gone through lots of fights with 2 PCs acting. Not fun. Once the PCs hit Tier 6, they get get the functional equivalent of evasion against all non-mythic enemies. If they save, no damage. Which means for most fights, there is no threat. Not even to bleed them of resources. Automatic no-save hexes against non-mythic enemies. Massive static damage and full attacks after a move. Incredible DCs. Even the mythic critters can't keep up with the power curve. And in Relentless Healing and Faith's Reach and the healer never has to spend actions healing. She just lets you die, then spends 1 MP with a free action to cast any healing spell she has ready. A huge part of the problem was that I bought the AP as it was being released, so I'm getting the mythic rules in drips. You can't see the big picture until 3rd tier and by then you're already committed. So, just in the first module, the PCs not only become mythic (less of an issue in the module because it's at the end) but they also get a subset of Devotion Points, which can get them free feats and even a +2 stat mod. This is before mythic, so they stack. And you get a bonus to your campaign trait. This becomes a mythic trait, so you get the mythic system and a trait that immediately breaks the trait rules (1/2 value of a feat). Exposed to Awfulness gives +3 HP/level. That's just a trait. ![]()
![]() My party in Wrath of the Righteous has 6 players, one of whom is a bard. The new fighter/archer did 250 damage in one round to a CR 15 creature at 11th level. Without expending mythics. No criticals. The bard's bonuses scale so dramatically that missing is a real rarity and hey - mythics if you're close. Which is exactly legal and proper. Except that... For two fights, no one else in the party even went. Just the archer, who delays to the bard, then steps in with 7 attacks with a Seeking bow (hello concealment, goodbye concealment). For those same fights, the monsters didn't go either. Thematically, yeah, easy to bypass DR. At the table, radically different to play any other class. If a monster is going to have a protection that makes it durable, it should be durable enough to matter. ![]()
![]() Am I missing something or are the rules as presented in the AP immediately undercut by the actual stat blocks? If a commodore is also a significant character (either a PC or a significant named NPC), that squadron gains a +2 bonus on all attack rolls, damage rolls, and morale checks. (As a general rule, most
LUCKY GAMBLE SQUADRON
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![]() At Keeper's Canyon, the Knights of Kenabres faced off against two demonic armies and nearly got killed. Combination of bad, bad, awful rolls and the demons attacking aggressively. The Knights went down to 5 HP. The module doesn't really address what happens if the PCs army is destroyed outside Drezen. Game Over? |