Hexes and Spell Combat


Advice


I could have sworn that I saw a feat or arcana that allowed you to use single target hexes with spell combat instead of a spell...

Am I crazy? anyone know where it was, I'm sure it was 3pp ... but just looking to see if I can nail it down to start balancing.


Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Shadow Lodge

master_marshmallow wrote:

Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Unless you spell combat with unarmed strikes I believe.


EvilPaladin wrote:
master_marshmallow wrote:

Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Unless you spell combat with unarmed strikes I believe.

Would that let you do unarmed strike damage + a spell + a hex? If so, that's kinda cool.


EvilPaladin wrote:
master_marshmallow wrote:

Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Unless you spell combat with unarmed strikes I believe.

A hex is not a spell, and cannot be performed using a full round action that specifically states that you must cast a spell.

Given that, it is still a swift action and can be done during spell combat with an unarmed strike, it just so happens that you still have a spell going off.

The real cheese would come in when someone tries to use their free hand to deliver the unarmed strike after the fact.

Scarab Sages

Master of the Dark Triad wrote:
EvilPaladin wrote:
master_marshmallow wrote:

Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Unless you spell combat with unarmed strikes I believe.
Would that let you do unarmed strike damage + a spell + a hex? If so, that's kinda cool.

yes but it would take your swift action, so no arcana use that round.


Imbicatus wrote:
Master of the Dark Triad wrote:
EvilPaladin wrote:
master_marshmallow wrote:

Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Unless you spell combat with unarmed strikes I believe.
Would that let you do unarmed strike damage + a spell + a hex? If so, that's kinda cool.
yes but it would take your swift action, so no arcana use that round.

I still feel like there could be some considerable power in that ability.

Scarab Sages

Master of the Dark Triad wrote:
Imbicatus wrote:
Master of the Dark Triad wrote:
EvilPaladin wrote:
master_marshmallow wrote:

Was most likely a 3PP.

There is the feat Hex Strike which means you can take Improved Unarmed Strike and deliver your Hexes that way, though it still is not usable during Spell Combat.

Unless you spell combat with unarmed strikes I believe.
Would that let you do unarmed strike damage + a spell + a hex? If so, that's kinda cool.
yes but it would take your swift action, so no arcana use that round.
I still feel like there could be some considerable power in that ability.

Yes it can be great for action economy, but there are some limiting factors:

One, you must use an unarmed strike. This means terrible damage unless you dip monk and you still have a bad crit profile and need an amulet of mighty fists.

Two, as I said, it limits swift action use, which a magus needs for arcana or quickened spells.

But, if you built for it, it would be a great way to make sure a save-or-suck spell gets through.

Spell Combat, make your full attack before casting the spell, if you hit with unarmed strike, Hex Strike Misfortune, and then they have to make two saves on the spell. If you dipped monk for optimizing unarmed strike, you could hit them with a stunning fist after the misfortune too.


Just to clarify when spell combat is in use there is no rewuirement ro do the non spell portion first.


I have been thinking about this very subject for the Hexcrafter guy that I have been working on. It kinda sucks for action economy. It seems like they would have made a specific exception for Hexcrafters. They sorta did with Accursed Strike but that doesn't help with Hexes.

With my characters build already being extremely feat tight I can't justify spending another feat on IUS and Hex Strike.

Scarab Sages

Lune wrote:

I have been thinking about this very subject for the Hexcrafter guy that I have been working on. It kinda sucks for action economy. It seems like they would have made a specific exception for Hexcrafters. They sorta did with Accursed Strike but that doesn't help with Hexes.

With my characters build already being extremely feat tight I can't justify spending another feat on IUS and Hex Strike.

Yeah. I wish there was a Magus archetype based on using unarmed combat. Technically, you can take IUS as a Kensai chosen weapon, but it's pretty lacking for the concept.


That too. It seems like more than just oversight that the Hexcrafter was left without a way to use a Hex with Spell Combat too though. Heck, even making it an arcana would be fine.

Liberty's Edge

Since Paizo has sorcerous strike for Sorcerors, it may just be a matter of time before something gets written up for the Magus


In the meantime, you can always go Bladed Scarf Dancer Hexcrafter, take a dip or 2 into Master of Many Styles/Sohei monk, pick up Crane/Snake/Panther, and with your retaliatory strikes from being attacked, or from movement (Quick Runner's Shirt), you can still Spell-Combat AND get off a Hex as a Swift Action in one round.

It's not a bad combination to be able to get off a spell, hex, AND a full-attack in a single round. I say Bladed Scarf Dancer on top of Hexcrafter so your AC can skyrocket as you go armorless and get the monk AC bonus on top of your Int mod bonus to AC.

Lantern Lodge

Honestly, hexes are really good, and don't expend any resources. Having to choose between a hex or spell combat helps to balance it out a bit.

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