Playable hagspawn / calibans in Golarion?


Lost Omens Campaign Setting General Discussion


I have a fondness for the Changeling race, one fuelled by fond memories of Planescape: Torment and my own interests in monster-based interspecies romance. However, I'm very much not a fan of the gender restrictions on the race, especially since Classic Horrors Revisted does state that hags can have male offspring - they just don't usually let them live.

Furthermore, I remember Forgotten Realms introducing the idea of the male children of hags, creatures known as Hagspawn, one of whom was even a playable character in the second Neverwinter Nights game. Add this to the entry on Calibans - artificial "hag sons" - in the adventure module "Tears at Bitter Manor" and, well, I was wondering two things:

Would anyone here allow hagspawn or calibans or whatever you want to call them as a playable race alongside their changeling sisters?

If the answer is yes, how would you handle them? Just use the changeling stats? Or something else?

A part of me, if I'm honest, kind of leans towards the idea of using the Tiefling race, with the optional variant racial abilities from Blood of Fiends as a necessity, as hagspawn/calibans. I can kind of see Shacklespawn and Hungerseeds making excellent Annis Hag calibans, Beastbroods as Green Hag calibans, and Motherless make very fitting sons of the nightmare-spreading Night Hags.

But what's other peoples' opinions?


I have considered it before.
But I think I would rather see something different than just male changelings.....

QuietBrowser wrote:

Add this to the entry on Calibans - artificial "hag sons" - in the adventure module "Tears at Bitter Manor" and, well, I was wondering two things:

Can you give more information on this ?

Sounds really interesting ;)


I probably could give some more information, but I don't really know how much I can give without breaking the laws here. In essence, Calibans are an all-male, sterile race of Monstrous Humanoids created by hags used twisted alchemic rituals, essentially as homunculi-variants. They are universally deformed, can temporarily mutate those they touch, and can issue a scream that disorientates those who succumb to them, off the top of my head. They're not always evil, but because they are created by hags as thuggish minions, and look like monsters, even those who escape hag control tend to become hermits who try to uphold a live and let live policy towards other races.


Sounds very much like a RPG Superstar entry that was done a while back...but with a different origin.....

Sounds more like a monster than a playable race correct ?

RPG Superstar 2013 Top 8

nighttree wrote:

Sounds very much like a RPG Superstar entry that was done a while back...but with a different origin.....

Sounds more like a monster than a playable race correct ?

It is indeed the RPG Superstar entry, after a few revisions. Basically, my stats with a brand new background. And yes, it's still a CR 2, 5 HD monstrous humanoid.


Demiurge 1138 wrote:
nighttree wrote:

Sounds very much like a RPG Superstar entry that was done a while back...but with a different origin.....

Sounds more like a monster than a playable race correct ?

It is indeed the RPG Superstar entry, after a few revisions. Basically, my stats with a brand new background. And yes, it's still a CR 2, 5 HD monstrous humanoid.

Do you think it could be re-written as a playable race...and still do justice to your vision ?


Do they still have the "share deformity" hex ?
And how would you price something like that using the race builder rules ?

VERY cool ability ;)


I'm having fun with this mental image of a caliban that is searching for a beloved changeling "sister" he has never actually met...so he can bring her home to "mother".


OR....Changeling Summoner that summons a Caliban eidolon ;)

Community / Forums / Pathfinder / Lost Omens Campaign Setting / General Discussion / Playable hagspawn / calibans in Golarion? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion