Jotukin / Brawler Math?


Advice


Hey I think I finally figured out what I want to play and I just want to check in to make sure its optimized effectively and that I'm doing the to hit/damage correctly

Ok its starting lvl 6 and I rolled these stats -

str - 16 + 2 racial bonus = 18
dex - 16 + 1 for lvl4 bonus = 17
con - 16
cha - 13
wis - 12
int - 11

I am playing a human variant so I get an extra feat.

So the feats would look like this:

1 - JotunRage(Barb), Reckless Rage(Homebrew), PA(lvl1), WF(Racial), IAS(Homebrew)
2 - Brawler(Barb), Uncanny Dodge(Barb)
3 - TWF(lvl3), BoarStyle (fighter)
4 - ITWF (Fighter), Close Combat(Brawler)
5 - Close Combatant (Brawler)
6 - WS(lvl6), Boar Ferocity (Fighter)

That might not be the exact order, but those would be the feats.

The reason I chose Boar over Dragon is because I qualify for Dragon right now. My DM allows retraining so I will probably switch later on (this is a maybe as it kind of depends on how i like the Demoralize mechanic)

for equipment I have two +1 fire gauntlets

So here is my attempt at yer boi math:

With Jotun/Reckless my str jumps up to 24 (+7)

With brawler rage power and IAS my attacks are 1d6, then with JotunRage they are 1d8

With ITWF I should get 6 attacks (2 main, 2 off, 2 off -5).

My main attack will be (7str + 6BAB + 1WF + 1EB + 1CC -2 PA - 2TWF -2 Size) = +10, my offhand would then be +5, and my second offhand would be +0.

So +10/+10/+5/+5/+0/+0

for damage it would be 1d8 + 2WS + 4PA + 3CC + 7Str +1 EB + 1d6fire

So 1d8+17 + 1d6 per attack and add an extra 2d6 bleed damage if two or more attacks hit.

Ok - so how did I do on the build? and how did I do on my math? Also, with dragon style this looks like it could turn into a fairly brutal build (especially with some str enchantments or monk items).


So, Where do i start? First, as soon as you bring in homebrew stuff it makes opinions more subjective. In this case i have no idea what the human homebrew is. But i'll otherwise avoid that.

And with a 3rd party Archetype the only thing i can point out is that you do not meet the prereqs for ITWF at lvl 4


By homebrew I mean that the DM has 12 Gestalt classes in his game that you can take, but its a mandatory two level dip. For this barbarian gestalt class he has reckless rage and IUS as class feats.

Yeah, and that's why I said that the feats might not be in the right order, but I still should qualify for all of them if I did arrange them correctly.

Any opinions about the build though? are there ways to improve it? and will I struggle to hit since I am effectively taking -6 to hit on all my attacks?


Am I not understanding the twf rules correctly?

is twf/itwf at bab +6

+10/+10/+5/+5/+0/+0 or is it just +10/+10/+5/+5?

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