[PFS / DMK] We Be Goblins! - Discussion


Play-by-Post Discussion


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

You be food!

Goblins enter here! But no writing, writing steals your soul!

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The first thing we'll have to do here is decide who play which pregen. Pregens can be downloaded here.

Please tell me which character you want to play!

Sczarni

Female Gnome Rogue 3 | HP 24/24 | AC 16 | FF 13 | Touch 13 | F+2/R+8/W+3 | Init +9 | Perc +10

With great mental effort I send devious green thoughts covered with a bridal veil and halfling corset.

If I may, Reta Big Bad.
Thank you


As a challenge to myself I will take whichever goblin remains after everyone else chooses.


I'd like to take Poog.

I should also add that this will be my first PbP, but hardly my first time playing. I've lurked long enough to hopefully get the gist of how to be effective at PbP, but I'm also open to suggestions for improvement.


Hmmm, I think I'll go with Chuffy.


(DMK here)

That looks good:

Miette -> Reta
DLH -> Mogmurch
Foiled -> Poog
Tobias -> Chuffy

For a nice atmosphere, would it be possible for each of you to set up a message board alias?

Ten Fun Facts about Goblins
1. HORSE HATE: Goblins excel at riding animals, but they don’t quite get horses. In fact, their hatred of all things horse is matched only by their fear of horses, who tend to step on goblins who get too close.
2. DOG HATE: Although goblins raise horrible rat-faced creatures called (creatively enough) goblin dogs to use as mounts, and ride wolves or worgs if they can get them—goblins are quick to explain that wolves are NOT dogs—their hatred of plain old dogs nearly matches their hatred of horses. The feeling is mutual. If your dog’s barking at the woodpile for no reason, chances are he smells a frightened goblin hiding in there somewhere.
3. GOBLINS RAID JUNKYARDS: Garbage pits,gutters,sewers—anywherethere’sgarbage,youcanbet goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse, and are fond of killing people with what they throw away.
4. GOBLINS LOVE TO SING: Unfortunately, as catchy as their lyrics can be, goblin songs tend to be a bit too creepy and disturbing to catch on in polite society.
5. THEY’RE SNEAKY: An excited or angry goblins noisy,chattering,toothymenace,buteventhen,he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes goblins unnervingly adept at hiding in places you’d never expect: stacks of firewood, rain barrels, under logs, under chicken coops, in ovens....
6. THEY’RE A LITTLE CRAZY: The fact that goblins think of things like ovens as good hiding places reveals much about their inability to think plans through to the most likely outcome. That, and they tend to be easily distracted, particularly by shiny things and animals smaller than them that might make good eating.
7. THEY’RE VORACIOUS: Given enough supplies, a goblin generally takes nearly a dozen meals a day. Most goblin tribes don’t have enough supplies to accommodate such ravenous appetites, which is why the little menaces are so prone to going on raids.
8. THEY LIKE FIRE: Burning things is one of the great goblin pastimes, although they’re generally pretty careful about lighting fires in their own lairs, especially since goblins tend to live in large tangled thistle patches and sleep in beds of dried leaves and grass. But give a goblin a torch and someone else’s home and you’ve got trouble.
9. THEY GET STUCK EASILY: Goblins haves wiry frames but wide heads. They live in cramped warrens. Sometimes too cramped.
10. GOBLINS BELIEVE WRITING STEALS YOUR SOUL: The walls of goblin lairs and the ruins of towns goblins have raided are littered with pictures of their exploits. They never use writing, though. That’s not lucky. Writing steals words out of your head. You can’t get them back.


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

Chuffy here, ready to find my next stabby pick.


HP 22/23, AC 17/13/15, Fort +5, Ref +6, Will +6 Male Goblin Cleric 3

Zarongel like Poog more than you! He give me fire!


Mogmurch will crush you with birch! Hahahaha!

Sczarni

Female Gnome Rogue 3 | HP 24/24 | AC 16 | FF 13 | Touch 13 | F+2/R+8/W+3 | Init +9 | Perc +10

Sorry for not being on this weekend. Crazy food poisoning thing from oyster and beer fest.
Go figure.


Sorry for my slowness. This week has been killer. Sunday my contract quit, so I was set to a couple jobs this weekend, figured several days off, but on monday several people got juggled around and some people quit so now I've been covering down for like insane hours, but the stockyards contract includes lots of moving around. Not much internet, unlike what I used have with last one. Tommorrow is theoretically a day off, then I'll be able to actually finish making Mog's sheet readable instead of the wacko "stat block" thing they have it in now. Then I can actually see them on my nook.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I like how I don't have to worry about my autocorrect in this scenario ;-)


{dice=example}d20+2;d6+2+5d6{/dice} gets you
example: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 2 + 5d6 ⇒ (6) + 2 + (6, 6, 3, 4, 2) = 29

Like that except change the } into ].

A comma is ignored, but a semicolon separates multiple dice into separate totals while using one dice tag,


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

Oh great. Thanks. I'll try to remember that one, seems to cut down when you roll extra stuff like sneak attack and whatnot.


Looks like we have a good shot at finishing the module to be in time for a game day game. Do you guys want to run the sequel - as part of game day - once we're done with this one?


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

Sure. I'd be up for it.

Just curious, is this one and the sequel both ones that are repeatable or just the first one?


F NE Goblin | 6/13 | AC 16 | T14/FF13 | +4/+3/+1 | Perc +3 | Init +9

Sad.
Already did WBG2.


F NE Goblin | 6/13 | AC 16 | T14/FF13 | +4/+3/+1 | Perc +3 | Init +9
Reta Dabgib Bigbad! wrote:

Sad.

Already did WBG2.

But if you'll have me I'll play it again.


Sure, sounds fun to me.


HP 22/23, AC 17/13/15, Fort +5, Ref +6, Will +6 Male Goblin Cleric 3

I'm certainly up for it. Having a blast playing with you folks. I will mention that I won't have an Internet connection from 4/20-4/27, so if that bothers you, I'll bow out with no hard feelings.


Cool. I'll see if I can still get it in for game day (might have had a misunderstanding - not sure if it is possible to still register games, though I thought it was)


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

I think you can still register, it's just you don't get the free scenarios if you didn't get the game registered before 3/29. I think, don't know for sure.


F NE Goblin | 6/13 | AC 16 | T14/FF13 | +4/+3/+1 | Perc +3 | Init +9

As a clarification to the crit roll in my last gameplay post:
Bare with me here, when I previewed it was a 20 roll. Posted from iPad.

This is the second time a submitted roll was different than preview for me. Just happened to a GM in another game I'm playing as well. His was from a mobile device too.

Thanks for your flexibility.


Ok, in that, just make a second attack roll for the second one (the one I upgraded your crit to), and I'll adjust.


F NE Goblin | 6/13 | AC 16 | T14/FF13 | +4/+3/+1 | Perc +3 | Init +9

Either way it's all good.
What's posted is law but if you're willing, cool.

Thank you oh benevolent DM His Mighty Girthness sir.


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

Does chuffy know what the ring he was given does? Is it just a bonus to climb or something else/


It's a ring of climbing, it gives +5 on climb checks, but nothing else


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

Okay thanks.


Reta/DM Jelly has already played WbG2, and I haven't, so he has kindly offered to DM the next instalment. Mogmurch isn't joining us, so we'll also need a replacement player (I'll be playing Reta)

The discussion thread is here:

http://paizo.com/campaigns/DMJellysPbPGameDay2WeBeGoblinsToo/discussion#1

Since we're almost at the end: can I have everyone's PFS # that they want the chronicle assigned to?


F NE Goblin | 6/13 | AC 16 | T14/FF13 | +4/+3/+1 | Perc +3 | Init +9

Thank you Kludde. Another fun one.

57926-13


Male Rogue 3 HP 24/26 | AC 20/16/15 | Fort +3, Ref +7, Will +2 (+1 vs traps)
Skills:
Acrobatics +10, Bluff +4, Disable Device +10 Escape Artist +10, Knowledge (local) +7, Perception +7, Ride +11, Sleight of Hand +10, Stealth +18

Thanks for running the Kludde. This was really fun.

The only character I have that isn't locked into something right now is this number: 108064-2


HP 22/23, AC 17/13/15, Fort +5, Ref +6, Will +6 Male Goblin Cleric 3

I really appreciate you running the game. Please apply my credit to 63740-2.


Sorry, the internet went out. I suspect ATT was playing with local box again.

As for numbers, I just found out from the other game that I apparently have different ones which I haven't figured out yet. I always thought it was just one number. I don't know how to find out what these other numbers are. I'll look over the info again I guess.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

If you go to 'my account' (in the top menu on the site), then fill in your password, you come to a screen with account information. Scroll down until you find a block that says 'pathfinder society'. You should have a number there. That's you main PFS number. Every character you create has a number as well, starting at 1. If you want the apply the WbG chronicle to you first character, give me <PFS#>-1 as character number.

For instance, Poog here has PFS number 63740, and wants to apply the chronicle to his second character, so he gave me 63740-2.

Does that help?


Alright, thanxs for the info, I found my way around there. Had to remake my character though, but the number is 84816-2.

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