Mute Oracle Curse


Homebrew and House Rules


There's blinded sight, deaf, but no mute oracle curse, so I decided to design my own! can you give me any thought on it please? I appreciate all manners of feedback!

Mute Oracle Curse

You cannot speak, you take a -10 penalty to Bluff, Diplomacy, Handle Animal, and Intimidate checks, cannot put or use any skill points in skills that rely purely on speaking, such a Perform (Sing, Oratory), can only understand languages with Linguistics. You cast all of your spells as if they were modified by the Silent Spell feat. This does not increase their level or casting time. You cannot cast any spell that is language-dependant and cannot use items that have a command word (Can still use spell completion and spell trigger activation items).

At 5th level you can speak to any willing intelligent being that shares a language with you within touch range, furthermore, if the target is willing, use their voice to speak for you (using their tone) as if using Ventriloquism, except the object is the person touched, and any intelligent being that hears this effect does not need to make a will save since this is not an illusion effect. While using this effect you don’t take the penalties for being mute including items that have a command word, or require that the user speaks to activate.

At 10th level you can talk directly in to the minds of any intelligent individual that shares a language with you within 100 feet of you, treat this effect as a constant telepathy effect, targets that wish to supress this effect can throw one will save (DC is 10 + ½ Oracle level + Charisma modifier), individuals that make their save can supress this effect for 24 hours. While using this effect you don’t take the penalties for being mute, except that you can’t use items that have a command word or as long as unwilling individuals fail their will save (Can still use spell completion and spell trigger activation items).

At 15th level you can use telepathy to speak with any intelligent individual, and they don’t get a will save to supress the effect. Furthermore you can cast Sending a number of times per day equal to your oracle level. While using this effect you don’t take the penalties for being mute except that you can’t use items that have a command word (Can still use spell completion and spell trigger activation items).


There is a 3rd party product with a mute curse. If you're interested, you can find it here.

http://shop.d20pfsrd.com/products/divine-favor-the-oracle

Shadow Lodge

Probably intentional so that players can talk! KISS principle - keep it social, stupid :)


Avatar-1 wrote:
Probably intentional so that players can talk! KISS principle - keep it social, stupid :)

I don't think that is the reason why. I'd imagine a mute person would be just as social as a deaf person, if not more so.


I would say that it wouldn't be FUN.

I played a wookie before, and not being able to speak at the table, (or just as bad, Telling a translater and having everything said twice) was fun for a single night... then got old fast!!


This very heavily reminded me of this Harpy oracle from AP 49.


Wow, to be honest I never saw that 3rd party mute oracle, it has some similitudes to be honest XD, I like mine more of course.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

I have a mute monk in my group. Hasn't been a hassle as the gunslinger and she both know sign language, and she can write.

Your Mute Curse here is kind of... bleh. They're "mute" but then completely negates all penalties of this by granting perfect ventriloquism/telepathy? What is the point?


I would not have the level 15 ability have no save. I would also keep the muteness penalties (-10 on all those skills) EVEN when using telepathy. Otherwise, this isnt any sort of curse. There needs to be greater, more consistent penalties for this to be a curse and not just a benefit.


I agree, but if you look at other curses out there, the curse aspect is basically negated, or doesn't matter anymore (look at haunted, it offers so many benefits compared to a minor hindrance)

Also keep in mind that a muted oracle can never use command word items, and that never truly goes away, you can bypass it using someone else's voice, but that's it.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Nemitri wrote:
I agree, but if you look at other curses out there, the curse aspect is basically negated, or doesn't matter anymore (look at haunted, it offers so many benefits compared to a minor hindrance)

No, the Haunted curse doesn't ever go away. It grants nice bonuses - that part is cool. But negating the original curse is something none of the Paizo curses do. The whole point is to keep the curse, but get other, separate, benefits.

Quote:
Also keep in mind that a muted oracle can never use command word items, and that never truly goes away, you can bypass it using someone else's voice, but that's it.

So that restriction DOES go away. At level five. "But you have to use someone else's voice!" isn't a limiting factor when the curse itself lets you use someone else's voice.

Mute is an acceptable curse, just give it benefits other than "not mute anymore."

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