Dragon Disciple Help


Advice


I have a level 5 sorc/ level 5 dragon disciple/Mythic Teir 3 Champion/Archmage paths. He is going to be more focused around transmutation spells to buff himself. his stats are as follows

Aasimar Angel blooded who droped his spell like ability for an extra +2 Cha.

Str: 26
Dex: 20
Con: 16
Int: 20
Wis: 18
Cha: 28

I'm looking for some input for feats, path abilities and spells. I have take the dual path feat to get access to both champion and archmage.


i forgot to mention he is going to be melee based.

Liberty's Edge

wintersrage wrote:
i forgot to mention he is going to be melee based.

Are you going to be using Armor or a weapon?


no I'm going to take the archmage path ability which give me a force armor of 3 + my tier.


weapon will be either a great sword or a nodachi.


with the transformation spell i will be attacking with a base attack equal to my level.

Liberty's Edge

wintersrage wrote:
with the transformation spell i will be attacking with a base attack equal to my level.

With 5 levels of dragon disciple, you will have just gained 4th level spells. It will be another 5 levels before you are able to cast transformation. Dragon disciple will reduce your spellcasting significantly due to the missed levels. At your level, you have access to monstrous physique II, elemental body I, beast shape II, and vermin shape I. If you want to use a weapon it would be best to go with monstrous physique II, but you will only have proficiency with simple weapons.

Typically, melee focused Dragon Disciples take levels of a full BAB class (barbarian is a good 1 level dip and paladin/ranger are great 2 level dips) and focus more on melee and not on using spells. A Dragon Disciple also benefits from relying on natural attacks due to the form of the dragon ability granting multiple natural attacks and the fact you can end up with 3 attacks at full BAB and 2+ at BAB-5. If you want to stick with the casting focus, then I would lean more heavily on natural attacks (from your claws power or from transmutation spells). This will require an Amulet of Mighty Fists at some point.


sounds good to me. and suggestions for path abilities.


After looking into it im going to change my best stat to strength and take 8 levels of fighter giving me a base attack of 14 and able to cast 6 level sorc spells. I will be taking the 2 handed fighter archtype.


Any more input people for feats and path abilities.

Grand Lodge

If you want to take fighter Levels, why not take some earlier? You will need at least 1 to pick up the weapon proficiency's.

Unfortunately I have no experience with Mythic, so I have nothing to offer on that end.


Stick with Sorcerer and DD lvls. Sorcerer 12 / DD 8 is a great 20th lvl build. You will need pre-buffing before entering melee, but with FotD and Transformation you will be a formidable opponent. And you will also have access to 9th lvl spells.

Fighter lvls will drag you down anyway you look at it.

I will look into the the mythic ablities.

You should make Str his primary stat, followed be Charisma everything else is secondary (except a decent Con of course).

This is a build that works best with natural attacks though. If you prefer using a two-handed weapon and you are not bound to DD, you might as well take the 2-handed fighter archetype all the way to lvl 20.

There is also the possibility of a martial build like this:

Fighter 4 / Sorcerer 1 / DD 4 / Fighter 11

so that you take advantage of the Str increases. It was a decent thing to do back in 3.5 when playing only with core rules and you could certainly do worst in PF. It is not optimal in any way though.


I would go straight dragon bloodline sorcerer. There is a path ability from mythic origins wgich treats your bab as your caster level for your bab. You should hiy hard and effectively once you csn use form of the dragon.

Othetwise if you go dd just stick your hifhest stat in str and do melee. Your stats are so good the lower bab should not matter.

Dark Archive

I'll chime in with my usual suggestion as well; Ranger 4, Bard 1, DD 4, Ranger/Barbarian 11 (whichever you prefer, hell you could even do Paladin or Anti Pal, anything which has a general buff like Favoured Enemy, Smite, Rage etc). Focus on natural attacks, you get Saving Finale which is an amazing spell, great skills, very good saves and BAB plus you hit like a truck.

Also, consider the Falconer archetype for Ranger, with Boon Companion this gives you a Ranger lvl +4 pet, take the Bodyguard archetype for it and the In Harms Way feat, it adds a ton of survivability.


Suthainn wrote:

I'll chime in with my usual suggestion as well; Ranger 4, Bard 1, DD 4, Ranger/Barbarian 11 (whichever you prefer, hell you could even do Paladin or Anti Pal, anything which has a general buff like Favoured Enemy, Smite, Rage etc). Focus on natural attacks, you get Saving Finale which is an amazing spell, great skills, very good saves and BAB plus you hit like a truck.

Also, consider the Falconer archetype for Ranger, with Boon Companion this gives you a Ranger lvl +4 pet, take the Bodyguard archetype for it and the In Harms Way feat, it adds a ton of survivability.

What books is the bodyguard archtype in.

Dark Archive

Pathfinder Player Companion: Animal Archive

If you use an AC that book is an excellent resource, really worthwhile if you plan on doing much with your companion. Bodyguard especially of all the AC archetypes is very good and has some really powerful usage in keeping you alive and letting (somewhat) expendable companion take the attacks meant for you.


Mojorat wrote:

I would go straight dragon bloodline sorcerer. There is a path ability from mythic origins wgich treats your bab as your caster level for your bab. You should hiy hard and effectively once you csn use form of the dragon.

Othetwise if you go dd just stick your hifhest stat in str and do melee. Your stats are so good the lower bab should not matter.

what is the name of this mythic path ability in the mythic origins book?


Shapeshifting Mastery. It's on the PFSRD too.

I'm making a Dragon Disciple with a similar concept (only Sorc 3 currently and not mythic yet), and I plan to rely heavily on this ability at higher levels, when my real BAB starts to lag behind.


XMorsX wrote:

Stick with Sorcerer and DD lvls. Sorcerer 12 / DD 8 is a great 20th lvl build. You will need pre-buffing before entering melee, but with FotD and Transformation you will be a formidable opponent. And you will also have access to 9th lvl spells.

Fighter lvls will drag you down anyway you look at it.

I will look into the the mythic ablities.

You should make Str his primary stat, followed be Charisma everything else is secondary (except a decent Con of course).

This is a build that works best with natural attacks though. If you prefer using a two-handed weapon and you are not bound to DD, you might as well take the 2-handed fighter archetype all the way to lvl 20.

There is also the possibility of a martial build like this:

Fighter 4 / Sorcerer 1 / DD 4 / Fighter 11

so that you take advantage of the Str increases. It was a decent thing to do back in 3.5 when playing only with core rules and you could certainly do worst in PF. It is not optimal in any way though.

Im going with this build but im taking bard insteed of sorc. So I will be at level 10 with 4 2 handed fighter, 1 bard, 4 DD, and 1 2 handed fighter so my stats will be.

STR: 32 DEX: 16 CON: 22 INT: 16 WIS: 14 CHA: 16


wintersrage wrote:
XMorsX wrote:

Stick with Sorcerer and DD lvls. Sorcerer 12 / DD 8 is a great 20th lvl build. You will need pre-buffing before entering melee, but with FotD and Transformation you will be a formidable opponent. And you will also have access to 9th lvl spells.

Fighter lvls will drag you down anyway you look at it.

I will look into the the mythic ablities.

You should make Str his primary stat, followed be Charisma everything else is secondary (except a decent Con of course).

This is a build that works best with natural attacks though. If you prefer using a two-handed weapon and you are not bound to DD, you might as well take the 2-handed fighter archetype all the way to lvl 20.

There is also the possibility of a martial build like this:

Fighter 4 / Sorcerer 1 / DD 4 / Fighter 11

so that you take advantage of the Str increases. It was a decent thing to do back in 3.5 when playing only with core rules and you could certainly do worst in PF. It is not optimal in any way though.

Im going with this build but im taking bard insteed of sorc. So I will be at level 10 with 4 2 handed fighter, 1 bard, 4 DD, and 1 2 handed fighter so my stats will be.

STR: 32 DEX: 16 CON: 22 INT: 16 WIS: 14 CHA: 16

Sorry 20 intellect but 4 of that is from a headband giving fly and perception as skills.


It will work fine. Consider taking the Arcane Duelist archetype for the bard. With the trait Magical Knack, you will reach caster lvl 6th, which means a free +2 damage with every attack. You will not have where to spend your swift actions anyway.

What will you do about armor? I would probably start with a Chain Shirt in order to take advantage of the bard spellcasting, and eventually swich to a mithral Breastplate, which in combination with a Belt of Physical Perfection would give respectable AC.


XMorsX wrote:

It will work fine. Consider taking the Arcane Duelist archetype for the bard. With the trait Magical Knack, you will reach caster lvl 6th, which means a free +2 damage with every attack. You will not have where to spend your swift actions anyway.

What will you do about armor? I would probably start with a Chain Shirt in order to take advantage of the bard spellcasting, and eventually swich to a mithral Breastplate, which in combination with a Belt of Physical Perfection would give respectable AC.

My dm converted the pally spell effertless armor into a +1 ability for armor so my speed is not hindered as im wearing +3 effertless full plate im going to get it changed to mitheral full plate and im taking the mythic path ability to make it so armor doesn't effect me at all.

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