Random Party Help


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Silver Crusade

Hi Everyone,

I rolled randomly for a party to play in my friend's campaign. It is me only so I run all four characters. Here is what I rolled (both class and race) so obviously this is not optimized. It is more to challenge myself.

Fighter - Kitsune
Summoner - Human
Ranger - Halfling
Alchemist - Half-Orc

The Summoner is really going to lean towards summoning, so I'll probably take an archetype that weakens my Eidolon. The alchemist will focus on bombing and throwing stuff, so I already know what I'm doing there.

However, I really could use some help on the other two. Both martial characters take strength penalties. I have no clue for the fighter, but the Ranger I was thinking about the Guide archetype.

I appreciate any feedback.

Thanks!

Silver Crusade

Here are some ideas I came up for builds for my randomly selected party.

Kitsune Fighter:

This is my primary damage dealer...I know, with a -2 to Strength. I tried to get it to the point where it could cause damage while keeping the Kitsune flare for Dexterity. Obviously I completely ignored this in my One Big Weapon build.

Vanilla Fighter - Scimitar
Str - 15, Dex - 16, Con - 14, Int - 10, Wis - 10, Cha - 8

  • 1 - Weapon Finesse
  • 1B - Weapon Focus (Scimitar)
  • 2 - Dervish Dance
  • 3 - Power Attack
  • 4 - Weapon Specialization
  • 5 - Toughness/Dodge
  • 6 - Greater Weapon Focus
  • 7 - Toughness/Dodge
  • 8 - Improved Critical
  • 9 - Critical Focus
  • 10 - Combat Reflexes
  • 11 - Greater Weapon Focus
  • 12 - Greater Weapon Specialization
  • 13 - Staggering Critical

Two-Weapon Fighting - Two Light Weapons

  • 1 - Weapon Finesse
  • 1B - Two Weapon Fighting
  • 2 - Pirahna Strike
  • 3 -
  • 4 - Weapon Specialization
  • 5 -
  • 6 - Improved Two Weapon Fighting
  • 7 -
  • 8 - Improved Critical
  • 9 -
  • 10
  • 11 - Improved Two Weapon Fighting
  • 12 - Greater Weapon Specialization
  • 13

One Big Weapon (Two-Handed Fighter, Intimidate Build)
Stats (pre mods)Str - 17, Dex - 12, Con - 14, Int - 10, Wis - 12, Cha - 8

  • 1 - Weapon Focus
  • 1B - Power Attack
  • 2 - Dazzling Display
  • 3 - Skill Focus (Intimidate)
  • 4 - Weapon Specialization
  • 5 - Intimidating Prowess
  • 6 - Shatter Defenses
  • 7 - Iron Will
  • 8 - Greater Weapon Focus
  • 9 - Improved Iron Will
  • 10 - Step Up
  • 11 - Deadly Stroke
  • 12 - Greater Weapon Specialization

Human Summoner:
My two choices here are Master Summoner or Vanilla Summoner.

Vanilla Summoner - Most helpful for having another brute on the field with the eidolon.
Master Summoner - Flexibility and multiple flank buddies, plus flooding field with allies. Could present a problem for my bombing Alchemist and ranged Ranger

Halfling Ranger:
Straight Archery or Switch Hitter. No archetypes.

Archery - I feel what the Halfling loses on damage in this build it will make up with accuracy and being able to stay out of melee.
Switch Hitter - With how weak my main fighter is, this seems like a viable option to add some heft to my damage output.

Half-Orc Alchemist:
Three options I am exploring are Vanilla, Beastmorph, and Trap Breaker. All three will be Bombing/Throwing types overall. The rest is the backup abilities. I'm trying to avoid a melee Alchemist as I'll already have a lot of that.

Vanilla - Capitalize on Poison use by applying them to lots of arrows and melee weapons.
Beastmorph - Playing a Half-Orc this is mostly flavor, but adds abilities that may be situationally useful.
Trap Breaker - Above all, I have no way to disable traps. This would help solve that problem. However, none of the other abilities are useful.

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