Do Magic Weapons Shed Light?


Pathfinder Society

Grand Lodge 1/5

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According to the rules 30% of magic weapons shed light.

For PFS, with the general lack of rolling for such things does the player get to choose? Do they all not shed light, do they all shed light?

Scarab Sages 4/5

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You get to choose when you purchase the item.

5/5 5/55/55/5

Chris Mullican wrote:
You get to choose when you purchase the item.

Got a citation? It would be handy.

Scarab Sages 4/5

Mike said it somewhere. Is it really that big of a deal that you need a direct quote?

Also:

PRD wrote:
Crafting Magic Weapon - "At the time of creation, the creator must decide if the weapon glows or not as a side-effect of the magic imbued within it. This decision does not affect the price or the creation time, but once the item is finished, the decision is binding."

I'd say that the player can go to a shop and pick out a glowing or non glowing weapon if they want. Sorry I cannot provide you a link to the place Mike said it and I guess you will just have to take my word for it.

5/5

Chris is correct that Mike posted that he didn't think it was a big deal to allow people to buy magic weapons that shed light.

Just remember that the light can't be turned off.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

1 person marked this as FAQ candidate. 9 people marked this as a favorite.

You get to choose when you purchase the weapon. Remember that the light can't be turned off.

5/5

6 people marked this as a favorite.
Michael Brock wrote:
You get to choose when you purchase the weapon. Remember that the light can't be turned off.

Source? I demand a link to an official messageboard post.

4/5 ****

6 people marked this as a favorite.

here.

Grand Lodge 1/5

LOL

I was just going to accept it from Chris seeming as he's a VL I figured he'd know. I guess 2 VLs and the Campaign Coordinator should convince all but the most dense...

5/5 5/55/55/5

Drake Brimstone wrote:

LOL

I was just going to accept it from Chris seeming as he's a VL I figured he'd know. I guess 2 VLs and the Campaign Coordinator should convince all but the most dense...

Hey, I've seen VLs say some funny things. Especially this close to eggnog season....merry christmas

Shadow Lodge

1 person marked this as a favorite.
Michael Brock wrote:
You get to choose when you purchase the weapon. Remember that the light can't be turned off.

So I get the choice when I purchase the Masterwork weapon, or when I purchase a +1 Enchantment bonus on the weapon?

What if I get Masterwork Transformation cast on the weapon, do I pick before or after the spell is cast.

What if I have a Magus make the weapon become magical temporarily, can I choose to make it light up each time the magus makes the weapon magical, assuming it was non-magical before, or is the choice made once and forever.

Do I get to pick the color of the light? Are Infrared and Ultraviolet legal colors? If my +2 Longsword glows Ultraviolet, does it cause cancer? Can I use my cancer inducing +2 Longsword to kill Grandmaster Torch? If I kill Grandmaster Torch with my cancer inducing +2 Longsword does Grandmaster Torch glow ultraviolet as well? Does it make a difference if my cancer inducing +2 Longsword is made of Viridium? What about Mithral? Does the light add to the weight of the Mithral cancer +2 Longsword? Can I call my cancer inducing +2 Viridium Longsword my deathstick?

5/5

Dylos wrote:
Michael Brock wrote:
You get to choose when you purchase the weapon. Remember that the light can't be turned off.

So I get the choice when I purchase the Masterwork weapon, or when I purchase a +1 Enchantment bonus on the weapon?

What if I get Masterwork Transformation cast on the weapon, do I pick before or after the spell is cast.

What if I have a Magus make the weapon become magical temporarily, can I choose to make it light up each time the magus makes the weapon magical, assuming it was non-magical before, or is the choice made once and forever.

Do I get to pick the color of the light? Are Infrared and Ultraviolet legal colors? If my +2 Longsword glows Ultraviolet, does it cause cancer? Can I use my cancer inducing +2 Longsword to kill Grandmaster Torch? If I kill Grandmaster Torch with my cancer inducing +2 Longsword does Grandmaster Torch glow ultraviolet as well? Does it make a difference if my cancer inducing +2 Longsword is made of Viridium? What about Mithral? Does the light add to the weight of the Mithral cancer +2 Longsword? Can I call my cancer inducing +2 Viridium Longsword my deathstick?

oh my god when did strikethrough get introduced

Liberty's Edge 1/5

Dylos wrote:
Michael Brock wrote:
You get to choose when you purchase the weapon. Remember that the light can't be turned off.

So I get the choice when I purchase the Masterwork weapon, or when I purchase a +1 Enchantment bonus on the weapon?

What if I get Masterwork Transformation cast on the weapon, do I pick before or after the spell is cast.

What if I have a Magus make the weapon become magical temporarily, can I choose to make it light up each time the magus makes the weapon magical, assuming it was non-magical before, or is the choice made once and forever.

Do I get to pick the color of the light? Are Infrared and Ultraviolet legal colors? If my +2 Longsword glows Ultraviolet, does it cause cancer? Can I use my cancer inducing +2 Longsword to kill Grandmaster Torch? If I kill Grandmaster Torch with my cancer inducing +2 Longsword does Grandmaster Torch glow ultraviolet as well? Does it make a difference if my cancer inducing +2 Longsword is made of Viridium? What about Mithral? Does the light add to the weight of the Mithral cancer +2 Longsword? Can I call my cancer inducing +2 Viridium Longsword my deathstick?

Masterwork Weapons do not shed light only magic ones do. No having Masterwork Transformation cast on a weapon does not make it a magical weapon.

Shadow Lodge

graywulfe wrote:
Dylos wrote:
Michael Brock wrote:
You get to choose when you purchase the weapon. Remember that the light can't be turned off.

So I get the choice when I purchase the Masterwork weapon, or when I purchase a +1 Enchantment bonus on the weapon?

What if I get Masterwork Transformation cast on the weapon, do I pick before or after the spell is cast.

What if I have a Magus make the weapon become magical temporarily, can I choose to make it light up each time the magus makes the weapon magical, assuming it was non-magical before, or is the choice made once and forever.

Do I get to pick the color of the light? Are Infrared and Ultraviolet legal colors? If my +2 Longsword glows Ultraviolet, does it cause cancer? Can I use my cancer inducing +2 Longsword to kill Grandmaster Torch? If I kill Grandmaster Torch with my cancer inducing +2 Longsword does Grandmaster Torch glow ultraviolet as well? Does it make a difference if my cancer inducing +2 Longsword is made of Viridium? What about Mithral? Does the light add to the weight of the Mithral cancer +2 Longsword? Can I call my cancer inducing +2 Viridium Longsword my deathstick?

Masterwork Weapons do not shed light only magic ones do. No having Masterwork Transformation cast on a weapon does not make it a magical weapon.

I'm aware, the question is more or less when do I pick if the weapon shines, when it becomes magical, or as Michael said when it is purchased (even though it's not yet magical.) It makes a difference for magi more then anything, since a magus could carry a non-magical dagger that they make magical and they might want it to glow sometimes and not other times, and yet they don't want it to be their one active light spell.

Liberty's Edge 5/5

You pick as soon as it becomes magical. Not before, and not after the initial enchantment.

Liberty's Edge 1/5

To me, and I am not Campaign leadership so I can not say this is right for PFS, common sense dictates it is when it is enchanted. I believe that is what Mike meant by what he said. As far as whether the Magus decides each time he makes the weapon magical I don't know, as far as PFS goes it probably does not get the option to be a glowing weapon until it is a permanent enchantment.

4/5

7 people marked this as a favorite.

If there's this much confusion around them they could always just ban magic weapons.

Liberty's Edge 5/5

I don't think that a class ability applying a temporary enhancement bonus to a weapon so that it gets a +1 (or greater) to hit and acts as magic for the purposes of bypassing DR, would grant the ability to choose glowing or not. This opinion would also apply to magic weapon and magic fang and their derivatives (greater versions).

My opinion is, the difference being that you aren't actually crafting the weapon.

Grand Lodge 1/5

From what I understand when you "Upgrade" magic items you are actually trading in the old for a new, it is a different item but you get full trade in value for game simplicity.

Now, if this means you can change if it glows each time you upgrade or if they require it to always be the same, that's a good question.

5/5

Drake Brimstone wrote:

From what I understand when you "Upgrade" magic items you are actually trading in the old for a new, it is a different item but you get full trade in value for game simplicity.

Now, if this means you can change if it glows each time you upgrade or if they require it to always be the same, that's a good question.

Really? Because I always thought that when you upgrade magical items, you ...

... y'know ...

upgrade them.

Scarab Sages 4/5

BigNorseWolf wrote:
Drake Brimstone wrote:

LOL

I was just going to accept it from Chris seeming as he's a VL I figured he'd know. I guess 2 VLs and the Campaign Coordinator should convince all but the most dense...

Hey, I've seen VLs say some funny things. Especially this close to eggnog season....merry christmas

Don't worry about it Drake. BNW likes to argue with VO's people and generally requires a forum post from someone like Mike or John to believe what we say to be true, it is probably because we are human just like him. Fortunately Mike came along and confirmed what me and Brian said to be true.

As to your other questions. There are some differences in upgrading and turning in an old weapon for a new. Lets say you have a Greatsword and want to make it mithral. In that case you would have to sell your greatsword at half price and then buy the mithral greatsword as they are made from different materials. If you have say a Mithral Greatsword (which counts as masterwork) you could upgrade it from masterwork to +1 and you pay the cost difference. When it goes form masterwork to +1 that is when you decide if it glows or not. Now if you upgrade from +1 to +2 since it is already magical you would not get to choose again if it glows or does not glow. It would be whatever it already is, glowing or not. Hopefully this helps clarify things for you.

5/5 5/55/55/5

Chris Mullican wrote:
Don't worry about it Drake. BNW likes to argue with VO's people

What can I say, you're tasty!

While I won't deny the characterization, in this case though there was no intent to argue. There are DMs just as stubborn as I am but less player friendly that would want something more, and I couldn't find it for him.

Scarab Sages 4/5

It is a good thing PFS doesn't have DM's (Dungeonmasters which btw is trademarked by WotC) and we just have GM's :P Anyways Happy Holidays everyone!

5/5

Chris Mullican wrote:
Don't worry about it Drake. BNW likes to argue with VO's people and generally requires a forum post from someone like Mike or John to believe what we say to be true, it is probably because we are human just like him.

Well, it might also be the fact that you're not authorized to make policy for the campaign, so "a VL said so online!" is not a valid defense of a rules interpretation.

Liberty's Edge 5/5

Perhaps not. But we do directly talk to Mike and John a fair amount and tend to make part of our job to be aware of rulings.

I don't mind finding and linking the proof when I have time and am not posting from my phone. Especially if the person asks nicely. But a response like this is likely to get the, "find it yourself" response.

Scarab Sages 5/5

Brian Lefebvre wrote:

Chris is correct that Mike posted that he didn't think it was a big deal to allow people to buy magic weapons that shed light.

Just remember that the light can't be turned off.

Does it say what it sheds light like? candle, torch, etc - or is it literally the light spell?

And I would guess then a weapon that shed light would be a magical source of light for purposes of dealing with darkness and the like.

5/5 5/55/55/5

Literally the light spell.

Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. Such a weapon can't be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.

Liberty's Edge 5/5

Dhjika wrote:
Brian Lefebvre wrote:

Chris is correct that Mike posted that he didn't think it was a big deal to allow people to buy magic weapons that shed light.

Just remember that the light can't be turned off.

Does it say what it sheds light like? candle, torch, etc - or is it literally the light spell?

And I would guess then a weapon that shed light would be a magical source of light for purposes of dealing with darkness and the like.

Yes, it would be considered magical light. But all darkness spells are higher level and would thus shut it down.

Grand Lodge 5/5

Pirate Rob wrote:
here.

Messageboard-ception!

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